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Learn Modular Level Building for CryEngine with Maya
Rating: 4.1 out of 5(139 ratings)
9,035 students

Learn Modular Level Building for CryEngine with Maya

Learn to create a warehouse environment for games using the modular workflow!
Created by3dmotive LLC
Last updated 4/2015
English

What you'll learn

  • Learn to build a modular warehouse environment using Maya and CryEngine
  • Build and Light a scene inside of CryEngine
  • Setup the scene for your final renders

Course content

3 sections21 lectures4h 9m total length
  • Introduction to the Course0:53
  • Breaking Down the Concept7:45

    Plan and block a modular level in Photoshop and Maya, color-code walls and roofs, reuse components, and organize a warehouse project for sets and assets.

  • Modeling the Windows18:10

    Model windows and surrounding walls in Maya for CryEngine by creating planes, extruding to add depth, beveling edges, and duplicating window modules to fit a mall facade.

  • Modeling the Beam12:21
  • Modeling the Ceiling13:46
  • Modeling the Wall10:58
  • Creating the Brick and Contrete Textures17:31
  • Creating the Rust and Metal Textures13:10
  • Creating the Ceiling Texture9:57

    Create a ceiling texture for CryEngine with Maya, using alpha holes and metal plate textures. Adjust with curves and generate diffuse and specular maps for decals and dust on walls.

  • Creating the Decals15:26

    Create and refine decals in a Maya-based workflow for CryEngine, building graffiti, dripping, and stain textures, adjusting edges, color, and visibility before UV mapping.

  • Unwrapping the Models18:52

Requirements

  • Autodesk's Maya
  • CryEngine
  • Adobe Photoshop

Description

In this course, Emiel Sleegers is going to be covering the full workflow of how to build a modular warehouse environment scene using both Maya and CryEngine. Here he will be teaching topics ranging from the initial planning phase and breakdown of a concept to determine the modular pieces needed, to the creation of set models and tileable textures, as well as the final stages of getting your models and textures into CryEngine. Finally, we'll cover the process of actually building the environment set and bringing it all together, and move on to creating lights for your final render.

(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)


More about the Instructor:

Emiel Sleegers is a self-taught 3d artist currently residing in the Netherlands. He's been teaching himself 3D art for the past 3-4 years, and has worked as a freelance artist on numerous unannounced projects. He's a lover of all things 3d and enjoys sharing the knowledge he has obtained with others eager to learn.

Who this course is for:

  • Intermediate-to-advanced 3d artists interested in learning to build a modular scene for games
  • This class is gear for those already familiar with basic asset modeling in Maya