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Learn Modular Level Building for CryEngine with Maya
Rating: 4.1 out of 5(140 ratings)
9,039 students

Learn Modular Level Building for CryEngine with Maya

Learn to create a warehouse environment for games using the modular workflow!
Created by3dmotive LLC
Last updated 4/2015
English
English [Auto],

What you'll learn

  • Learn to build a modular warehouse environment using Maya and CryEngine
  • Build and Light a scene inside of CryEngine
  • Setup the scene for your final renders

Course content

3 sections21 lectures4h 9m total length
  • Introduction to the Course0:53

    Learn modular level building for CryEngine with Maya by constructing a warehouse from modular pieces, applying decals, exporting to CryEngine, and setting up lighting, volumetric lighting, HDR, and color grading.

  • Breaking Down the Concept7:45

    Plan and block a modular level in Photoshop and Maya, color-code walls and roofs, reuse components, and organize a warehouse project for sets and assets.

  • Modeling the Windows18:10

    Model windows and surrounding walls in Maya for CryEngine by creating planes, extruding to add depth, beveling edges, and duplicating window modules to fit a mall facade.

  • Modeling the Beam12:21

    Create a concrete beam by modeling with cubes, beveling edges, and aligning it with a wall while organizing components into layers for modular CryEngine level building.

  • Modeling the Ceiling13:46

    Model a ceiling in Maya for modular CryEngine scenes by building a plane with holes, adding metal beams, and using cubes with edge loops and scaling to fit the roof.

  • Modeling the Wall10:58

    Model the wall by duplicating, rotating, and scaling beams, position the back wall, then isolate, extrude, and texture surfaces on a new layer for modular CryEngine assets.

  • Creating the Brick and Contrete Textures17:31

    Create brick and concrete textures for CryEngine assets by sourcing dirt textures, tiling them in Photoshop, and building specular, gloss, and normal maps to enhance material realism.

  • Creating the Rust and Metal Textures13:10

    Create rust and metal textures for CryEngine levels in Photoshop, blending seams and using curves and color adjustments to refine normal maps and specular maps.

  • Creating the Ceiling Texture9:57

    Create a ceiling texture for CryEngine with Maya, using alpha holes and metal plate textures. Adjust with curves and generate diffuse and specular maps for decals and dust on walls.

  • Creating the Decals15:26

    Create and refine decals in a Maya-based workflow for CryEngine, building graffiti, dripping, and stain textures, adjusting edges, color, and visibility before UV mapping.

  • Unwrapping the Models18:52

    Unwrap UVs and texture the wall, concrete, and metal in Maya, using the UV editor and planar mapping to prepare modular models for CryEngine export.

Requirements

  • Autodesk's Maya
  • CryEngine
  • Adobe Photoshop

Description

In this course, Emiel Sleegers is going to be covering the full workflow of how to build a modular warehouse environment scene using both Maya and CryEngine. Here he will be teaching topics ranging from the initial planning phase and breakdown of a concept to determine the modular pieces needed, to the creation of set models and tileable textures, as well as the final stages of getting your models and textures into CryEngine. Finally, we'll cover the process of actually building the environment set and bringing it all together, and move on to creating lights for your final render.

(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)


More about the Instructor:

Emiel Sleegers is a self-taught 3d artist currently residing in the Netherlands. He's been teaching himself 3D art for the past 3-4 years, and has worked as a freelance artist on numerous unannounced projects. He's a lover of all things 3d and enjoys sharing the knowledge he has obtained with others eager to learn.

Who this course is for:

  • Intermediate-to-advanced 3d artists interested in learning to build a modular scene for games
  • This class is gear for those already familiar with basic asset modeling in Maya