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DevelopmentGame DevelopmentBlender

Learn Modular Environment Building for Games with Blender

Build game-ready environment models for amazing level designs!
Rating: 4.3 out of 54.3 (84 ratings)
709 students
Created by 3dmotive LLC
Last updated 9/2016
English
English [Auto]

What you'll learn

  • Learn how to design and build modular environment sets
  • Understand core modeling and texturing principles
  • Learn to prepare and optimize models for a game engine

Requirements

  • Blender
  • Unity

Description

In this course intended for intermediate viewers, instructor Alan Thorn explores how to build low-poly environment assets in a dark industrial theme. These meshes fit together seamlessly, like building blocks, for creating expansive and versatile level design in games. Use Blender to model, unwrap, texture-paint, and optimize assets, exporting them to a real-time game engine. Over five, massive chapters you’ll examine:

1). Polygonal modelling techniques for building complex shapes and designs

2). NGons and topology optimization for enhancing and refining your meshes

3). Smooth shading and UV Seams for creating good looking meshes and texture designs

4). Texture unwrapping and UV layouts, as well as texture baking and painting for developing a smooth and intuitive workflow

5). Model exporting for game engines, to help bring your models to life inside a real-time game engine

By the end of this course, you’ll have a solid foundation for easily building low-poly, modular game assets that can be used and re-used to create potentially limitless level designs.

More about the Instructor:

Alan Thorn is a game developer, author and educator with 15 years industry experience. He makes games for PC desktop, Mobile and VR. He founded 'Wax Lyrical Games' and created the award-winning game 'Baron Wittard: Nemesis of Ragnarok', working as designer, programmer and artist. He has written sixteen technical books on game development and presented ten video training courses, covering game-play programming, Unity development, and 3D modelling. He has worked in game development education as a visiting lecturer for the 'National Film and Television School', as a Lead Teacher for 'Uppingham School', and is currently a Senior Lecturer at 'Teesside University' where he helps students develop the skills needed for their ideal role in the games industry.

Who this course is for:

  • This course is intended for students, hobbyists, professionals, and Blender users seeking to create game assets for Unity
  • This course is not intended for beginners or those completely new to 3d modeling

Instructor

3dmotive LLC
High Quality 3d and Game Art Training by Industry Pros!
3dmotive LLC
  • 4.1 Instructor Rating
  • 8,086 Reviews
  • 83,428 Students
  • 128 Courses

3dmotive is High Quality 3d and Game Art Training by Industry Pros! Whether you are brand new to the world of Game Art, 3d, Architecture or Film - or maybe just interested in brushing up your techniques for intermediate or advanced levels of 3d with a focus on video games, 3dmotive is your one-stop-shop for all your 3d and Game Art related tutorials! Got questions? Interested in a new course topic? Let us know!

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