
Take a practical approach to the inner workings of Maya 2017 for game development, moving through modeling, rigging, animation, and rendering by creating a small character project.
Identify minimum hardware and software needs for Maya 2017 in game development, including graphics card options, RAM guidelines, Maya versions (student, LT, full), and the necessity of a three-button mouse.
Explore how Maya uses a dependency graph of DG and DAG nodes, with attributes connecting transform and shape, and see how the node editor and MEL scripting power automation.
Explore Maya's modular user interface, customize shelves, layouts, and workspaces, and use panels like the time slider, outliner, and attribute editor to streamline modeling and animation.
Master Maya navigation and the three basic transformations—translate, rotate, scale—along with orbit, pan, dolly, orthographic vs perspective views, and parenting, plus marking menus and hotkeys in viewport 2.0.
Set the Maya project root to create a relative workspace, preventing broken texture references when folders move. Save as ASCII or binary, and enable SBX or OBJ exports for pipelines.
Access Maya help documents, what's new, and the Maya learning channel for tutorials; provide feedback, report bugs, and explore bonus tools for scripting, textures, and master classes.
Explore Maya 2017 basics: navigate panels and windows, model a basic character, and cover rigging, animation, and rendering using the advanced modeling toolkit.
Learn box modeling in Maya by building a simple polygon character, using extrusion, symmetry, and construction history to control vertices, faces, edges, and triangles for game-ready geometry.
Learn to sculpt clean, symmetric character geometry in Maya 2017 by adding and mirroring edge loops, refining quads with multi-cut, and using soft selection to shape knees and legs.
Explore how normals shape hard and soft edges in Maya by using face normals and vertex normals to control smoothing and the illusion of roundness.
Explore Maya's advanced modeling toolkit, using multi-cut for edge loops, symmetry mode, and edge slides with snap. Bridge edges, extrude faces and edges, and apply target weld with incremental saves.
Use the mirror cut tool to create a symmetrical half, fix misalignment by merging vertices with a chosen threshold, and smooth the mesh while clearing history.
Learn how to start sculpting a character in Maya 2017 and use the cleanup tool to fix non-manifold geometry, remove lamina faces, and merge overlapping vertices.
Master Maya 2017 sculpting to build a low-poly character, using brushes, smoothing, relax, pinch, and bulge tools, with edge loops and basic modeling.
Explore the Maya 2017 interface, panels and windows, and navigation, then build a basic polygonal character using classic tools and the advanced modeling toolkit, and begin texture and shader work.
Explore UV mapping in Maya 2017 by projecting a 3d model onto a 2d plane with planar projection from the z axis, using the UV editor to reduce distortion.
Bake ambient occlusion maps in Maya using Arnold, create geometry to define crevices, connect AI ambient occlusion texture to a surface shader, and render a 2048 by 2048 AO map.
Learn to create color textures in Maya by painting belt, jeans, and skin. Use UV snapshots and color maps to guide painting and save textures as Targa.
Learn maya 2017 for game development introduces generating a high-res sculpt to create diffuse, normal, and spec maps, using smoothing, selection, and wrinkles to illustrate the process.
Transfer sculpted detail from a high-res mesh to a low-res model using a normal map in Maya 2017, then add a spec map and dns shader for realistic shading.
Explore Maya 2017 fundamentals, UI elements, scene navigation, and windows and panels. Build a basic polygonal character with modeling tools, texture it, create a simple shader, then rig for animation.
Explore Maya 2017 character rigging concepts for game development, focusing on deforming meshes with joints and skin clusters, using blend shapes, corrective shapes, and driven keys.
Master forward kinematics to animate joints and switch to inverse kinematics to keep the foot planted; learn to toggle between FK and IK for natural motion.
Learn how Maya 2017's auto human IK rig quickly generates a humanoid rig, compare automatic and semi-automatic workflows, and refine joints, weights, and bindings for better deformation.
Refine character skinning by editing vertex weights with the component editor. Paint weights using the paint weights tool, mirror across sides for consistent deformation, and adjust brush settings for joints.
Explore Maya 2017 skinning workflows with copy-paste weights, the hammer tool, and pruning to clean vertex weights; compare linear and dual quaternion skinning and configure max influences for game engines.
Explore pose space deformations in Maya 2017 to fix complex limb twists by adding twist joints and corrective lens shapes, adjust weights, and smooth deformations to avoid pinching.
Explore Maya 2017 for game development as you navigate the Maya ui, model a polygon character with the modeling toolkit, UV map, texture, rig, animate, and render with Arnold.
Master the Maya 2017 reference workflow by referencing a character, managing namespaces, fixing double transformation, and swapping, unloading, or reloading assets to optimize scene performance.
Explore how Maya uses the graph editor to visualize animation curves for translate and rotate attributes, edit tangents and keys, and apply constraints with maintain offset to blend motion.
Explore Maya 2017’s time editor to blend and retarget animation clips, import mocap data, create clips, align tracks, and non-destructively refine with additive layers, transitions, and speed adjustments.
Master the camera sequencer in Maya to arrange non-linear camera cuts like a timeline, create shots, adjust overscan, and render settings for true HD, and preview real-time playback.
Load the Arnold renderer in Maya, set up directional and backlight lighting, then apply Arnold shaders with color maps, specular, and tangent space normal maps for realistic highlights.
In this course, you will be receiving a comprehensive introduction to Maya 2017! Here, we will cover how Maya works, starting with navigating its UI, and then building a project that will take us through the different aspects of Maya's organizational tools. For the modelling pipeline, we will be covering polygonal modeling, texturing, and UV mapping as we get our feet wet with some of these introductory-level tools. Next, we will dive right into some of the tech art and animation tools as we discuss various topics related to both character rigging and animation. And to put a final touch on the basics, we will then give an overview on the rendering within Maya. From there, we will move on to some of the more advanced and newer features of Maya 2017. This section will include the Arnold rendered, the new blendshape editing tools, the PSD system, and the Time Editor. whether you are just starting in computer animation or a veteran that wants to review the latest tools available, this course has something for you!
More about the Instructor:
Chad Robert Morgan used his veteran’s benefits he earned from his tour in the US Navy to go to Sonoma State University where he earned his bachelors degree in Computer Science. He got his first job in the industry right after graduation with LucasArts where he learned how to rig characters in SoftImage and Maya, as well as how to apply his programming knowledge with MEL. Chad has worked in both film and games for nearly 20 years. Currently he runs his own company, Spectral Ink Productions, which published its first mobile game The Last Rite – Endless Nightmare, as well as working with University of California Irvine on an educational game. Chad also works for Whitemoon Dreams, the makers of WarMachine:Tactics.