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Learn Hand-Painted Texturing for Game Environments
Rating: 4.5 out of 5(235 ratings)
3,159 students

Learn Hand-Painted Texturing for Game Environments

Explore the techniques for modeling and texturing this stylized cabin using hand-painted textures!
Created by3dmotive LLC
Last updated 9/2016
English

What you'll learn

  • Understand the basic modeling principles to create and UV the assets in the video
  • Learn the hand-painted texturing style to texture the stylized cabin

Course content

3 sections35 lectures4h 52m total length
  • Download Course Files Here!0:06
  • Introduction1:31
  • Planning Phase4:51
  • Blocking out the Forms14:43
  • Modeling the Pillar10:48

    Model the pillar by building modular rock pieces and beveling edges. Texture with separate foundation, stone, and metal layers, edit UVs, apply chamfers, and name parts for easy reuse.

  • Modeling the Foundation6:19
  • Building the Door Frame7:20
  • Modeling the Wood Supports3:58
  • Modeling the Shingles5:34

    Create shingles as sheets to reduce triangle count, then paint, place, and slightly rotate them for a natural, low-poly roof with tiled texture.

  • Modeling the Shingles 027:05
  • Modeling the Window Frame6:58

    Learn to model a window frame for hand-painted game environments by shaping a wood frame, creating an arc with cuts, duplicating pieces, and preparing textures.

  • Modeling the Sign15:23

Requirements

  • Autodesk Maya
  • Adobe Photoshop or a similar painting program

Description

In this course, we're going to be exploring the process of modeling and hand painting a rickety old cabin! We'll start off by reviewing the concept art and blocking out some base shapes, and from there jump into the wonderful world of UV unwrapping. Next, we'll be taking a look at the different stone, metal, and wood surface types we'll be painting, discuss and decide where we can save some texture resolution by sharing UV space, and then get moving on bringing the texture and visual look and feel of this low-poly cabin to life!

(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)


More about the Instructor:

An adopted son of San Francisco and the Academy of Art University, Ryan Ribot lives a small apartment with 3 cats and a Wacom. Currently working as a texture artist and character modeler with Telltale Games, Ryan spends most of his time painting and sculpting. Zbrush, Photoshop, and Maya are like breathing to him, and he is always looking to share his knowledge. Ryan has been teaching for several years, and is experienced as both an instructor and an industry professional.

Who this course is for:

  • Students interested in learning to paint and texturing in this unique style