
Source files for this course can be download with this link!
Explore the raptor rig in Maya, verify all controls function, and examine features like IK leg, tail controls, selection sets, and stretch, squash, dynamic scale for animator flexibility.
Create a Maya scene for the Meechie creature by arranging textured terrain, rocks, and holly trees, and adjust the rig's global scale to 0.5 using the reference editor.
Block and refine a raptor run cycle in Maya, building poses, breakdowns, and a blocking pass by translating controls and adjusting limb and tail arcs with reference videos.
Explore blocking 02 in Maya for games and film, detailing changes to key poses for energy and weight, adding breakdowns, and iterating playback to refine timing.
Polish 03 refines creature animation in Maya by turning linear curves into smooth motion, emphasizing hand rotation, alternating ease, and detailed blocking to polished poses.
In this course, instructor Prantik Madhukalya gives us a comprehensive look at his process for animating a non-humanoid creature. Here he will cover some basic rig functionality, scene layout, as well as walk through the layout, blocking, and polish stages of the animation process.
The pre-rigged character is also available as part of the course for you to practice with! (Students - please look under Section 1 / Lecture 1 downloads for the character to use with the lesson.)
More about the Instructor:
Prantik Madhukalya is a professional character animator currently living in Mumbai and working on Various Animated Series and DVD films. He holds a Bachelors in Animation and Multimedia from Picasso Animation College with Centennial College collaboration and has a skill set that includes 3D character animation, classical 2D animation, storyboard creation, Rigging, Skinning, and Hair/Fur systems.