Learn Advanced Game Mechanics in Unity for Game Development
4.3 (147 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
2,566 students enrolled

Learn Advanced Game Mechanics in Unity for Game Development

Learn scripting, particles, physics, advanced interface options, mobile development, building sprites, and so much more!
4.3 (147 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
2,566 students enrolled
Created by 3dmotive LLC
Last updated 9/2016
English
English [Auto]
Current price: $13.99 Original price: $19.99 Discount: 30% off
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This course includes
  • 5.5 hours on-demand video
  • 2 articles
  • 5 downloadable resources
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
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What you'll learn
  • Learn fundamental scripting tasks in Unity
  • Learn to work with UIs and integrate 2d and 3d elements into your scene
  • Understand how to build sprites, add VFX, and work with physics
  • Learn debugging and working with Git for version control
Requirements
  • The Unity Game Engine
  • Sourcetree
  • Git and GitHub - the free and open source version control system
Description

Advanced Game Mechanics in Unity helps users push their Unity knowledge to the next level. In this course, instructor Alan Thorn explores many powerful features in Unity 5, from debugging tools and version control, to 2D sprites and User Interfaces. See how to get started quickly at scripting useful behaviours and functionality for building solid games across many platforms, from endless-runners to shooters.

Part 1 consolidates scripting knowledge, exploring fundamental scripting tasks in Unity, developing a solid foundation for your games, whatever the genre. In part 2, learn how to build resolution-adapting interfaces for multiple screen-sizes, and see how to integrate 2D and 3D elements in a single scene, using the GUI features and sprite framework. In part 3, explore how to find and diagnose problems in your applications using MonoDevelop Debugging, as well as Visual Debugging. In part 4, learn how to manage team work-flows with Git and version control, allowing many people in a team to exchange and maintain source code easily anywhere in the world. Finally, in Part 5 we explore a range of more advanced scripting tasks: see how to combine particle systems with physics, see how to develop save game states, how to make objects survive across multiple scenes, and how to develop for mobile devices, reading input from the accelerometer.

Overall, Advanced Game Mechanics in Unity features everything you need to become a powerful game developer quickly and easily - producing immersive games that sell!

(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)

More about the Instructor:

Alan Thorn is a freelance game developer and author with over 12 years of industry experience. He is the founder of London-based game studio, Wax Lyrical Games, and is the creator of award-winning adventure game Baron Wittard: Nemesis of Ragnarok. He has worked freelance on over 500 projects worldwide including games, simulators, kiosks, and augmented reality software for game studios, museums and theme parks. He has spoken on game development at universities throughout the UK, and is the author of nine books on game development, including Teach Yourself Games Programming, Unity 4 Fundamentals and the highly popular UDK Game Development.

Who this course is for:
  • Intermediate to Advanced Unity users interested in advancing to the next level of Unity development
  • Technical Artists and Game Developers excited to learn the advanced Unity features
Course content
Expand all 73 lectures 05:17:37
+ Course Introduction, Scripting, and Technical Basics
14 lectures 01:08:07
Download course source files here!
00:06
Start Scripting
09:05
Customizing MonoDevelop
04:10
Components and Transforms
07:16
Game Objects
06:18
Transformations and Updates
06:31
Vectors and DeltaTime
07:16
Object Communication
06:10
Trigger Entering
04:11
Playing Audio
03:10
Prefabs
01:42
Game Controllers
06:41
+ Sprites, the UI, Physics and more
15 lectures 01:05:38
Manual Sprites
04:39
2D Sprites
05:47
Animating Sprites
04:14
Sprite Packing
03:24
Atlas Textures
06:37
Billboards
03:11
Orthographic C
02:11
Sprites and 3D Physics
03:24
Sprites and 2D Physics
04:23
Getting Started with Interfaces
06:10
Panels and Anchors
07:03
Images and Text
03:46
Scripting with the UI
04:23
Buttons
05:21
+ Learning to Debug - and Building our Games
14 lectures 01:05:10
Debug Log
05:47
Visual Debugging
05:39
Error Logging
05:44
Editor Debugging
06:17
The Stats Panel
03:26
Profiler
07:26
Compilation
04:16
Breakpoints
03:19
Watches
07:46
Immediate Window
03:04
Building for Desktops
04:30
Building for Mobile Devices
02:54
+ Source Control and Branches
15 lectures 59:40
Manual Version Control
04:22
Git and SourceTree
02:35
Git Hosting
02:33
Git Repository
04:42
Configuring Unity for Version Control
03:33
Git Ignore
03:27
The First Commit
03:33
Working with Commits
06:01
Reversing Commits
05:29
Introducing Branches
04:51
Working on Branches
06:06
Merging Branches
03:55
Remote Repos
05:07
Downloading Repos
02:12
+ Advanced Data Structures and Particles
15 lectures 59:02
Persistent Data
02:52
Data Structures and Serialization
04:23
XML Serialization
04:48
Binary Serialization
02:39
Starting Android Development
03:34
Acceleration and Angles
05:02
Normalizing Acceleration Input
04:56
Input and Axis
05:03
Singletons in Practice
05:40
Statics in Practice
03:34
Particle Systems and Collections
04:10
Curved Paths and course wrapup
03:10
Bonus Lecture: Further Learning with 3dmotive
00:18