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Learn Advanced Game Mechanics in Unity for Game Development
Rating: 4.2 out of 5(171 ratings)
2,877 students

Learn Advanced Game Mechanics in Unity for Game Development

Learn scripting, particles, physics, advanced interface options, mobile development, building sprites, and so much more!
Created by3dmotive LLC
Last updated 9/2016
English

What you'll learn

  • Learn fundamental scripting tasks in Unity
  • Learn to work with UIs and integrate 2d and 3d elements into your scene
  • Understand how to build sprites, add VFX, and work with physics
  • Learn debugging and working with Git for version control

Course content

5 sections73 lectures5h 17m total length
  • Download course source files here!0:06
  • Introduction1:13

    Learn to create functional and playable games in Unity five through C# scripting, building script files, interactive scenes, and integrating components, debug statements, classes, and events.

  • Start Scripting9:05

    Create a hello world script in Unity using c sharp, print to the console at startup via start, then attach the script to the main camera and run the scene.

  • Customizing MonoDevelop4:10

    Learn to customize MonoDevelop to improve coding comfort by applying syntax highlighting themes like oblivion, enabling code folding with regions, and adjusting text editor options.

  • Components and Transforms7:16

    Explore how Unity objects compose from components like transform, mesh filter, box collider, and mesh renderer, and learn to move a cube by setting its transform position with a vector3.

  • Game Objects6:18

    Explore how Unity uses MonoBehaviour scripts to access and control a game object's name, tag, and active state, and learn to hide objects with a simple script.

  • Transformations and Updates6:31

    Move a character forward in Unity by updating its transform in update, using a public speed to control the z-axis advancement each frame.

  • Vectors and DeltaTime7:16

    Learn to make a character move in the direction he is looking by using transform.forward and speed, and to achieve frame-rate independent movement by multiplying speed by time.deltaTime.

  • Object Communication6:10

    Demonstrates object communication and interactivity in Unity by clicking cubes to make both disappear, using on mouse down, colliders, and a shared object list to deactivate linked objects.

  • Triggers and Colliders4:18

    Develop a practical unity project where the player collects power ups by colliding with sphere objects using isTrigger, and end the game once all are collected.

  • Trigger Entering4:11

    Implement on trigger enter in a Unity power-up to detect the player entering the collider, log entry, and destroy the power-up game object when collected.

  • Playing Audio3:10

    Attach the power-up sound to the player's audio source, set it to 2D, and trigger play one shot with the power-up clip when the player enters the collider.

  • Prefabs1:42

    Create a power-up prefab to enable multiple instances, drop prefabs into the level, collect them all, and detect completion with a game controller and a console message.

  • Game Controllers6:41

    Create a game controller in Unity to count all power ups at the start and detect when they're all collected, printing a win message to the console.

Requirements

  • The Unity Game Engine
  • Sourcetree
  • Git and GitHub - the free and open source version control system

Description

Advanced Game Mechanics in Unity helps users push their Unity knowledge to the next level. In this course, instructor Alan Thorn explores many powerful features in Unity 5, from debugging tools and version control, to 2D sprites and User Interfaces. See how to get started quickly at scripting useful behaviours and functionality for building solid games across many platforms, from endless-runners to shooters.

Part 1 consolidates scripting knowledge, exploring fundamental scripting tasks in Unity, developing a solid foundation for your games, whatever the genre. In part 2, learn how to build resolution-adapting interfaces for multiple screen-sizes, and see how to integrate 2D and 3D elements in a single scene, using the GUI features and sprite framework. In part 3, explore how to find and diagnose problems in your applications using MonoDevelop Debugging, as well as Visual Debugging. In part 4, learn how to manage team work-flows with Git and version control, allowing many people in a team to exchange and maintain source code easily anywhere in the world. Finally, in Part 5 we explore a range of more advanced scripting tasks: see how to combine particle systems with physics, see how to develop save game states, how to make objects survive across multiple scenes, and how to develop for mobile devices, reading input from the accelerometer.

Overall, Advanced Game Mechanics in Unity features everything you need to become a powerful game developer quickly and easily - producing immersive games that sell!

(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)

More about the Instructor:

Alan Thorn is a freelance game developer and author with over 12 years of industry experience. He is the founder of London-based game studio, Wax Lyrical Games, and is the creator of award-winning adventure game Baron Wittard: Nemesis of Ragnarok. He has worked freelance on over 500 projects worldwide including games, simulators, kiosks, and augmented reality software for game studios, museums and theme parks. He has spoken on game development at universities throughout the UK, and is the author of nine books on game development, including Teach Yourself Games Programming, Unity 4 Fundamentals and the highly popular UDK Game Development.

Who this course is for:

  • Intermediate to Advanced Unity users interested in advancing to the next level of Unity development
  • Technical Artists and Game Developers excited to learn the advanced Unity features