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30-Day Money-Back Guarantee
Development Game Development C#

Learn Advanced C# Scripting in Unity 5 for Games

Learn advanced and powerful C# scripting techniques for building professional-grade games in Unity
Rating: 4.6 out of 54.6 (683 ratings)
6,270 students
Created by 3dmotive LLC
Last updated 9/2016
English
English
30-Day Money-Back Guarantee

What you'll learn

  • Understand the mathematics behind 3D games to create motion, animation and believable behaviours
  • See real-world case studies in applying C# to solve game development problems
  • Develop time-saving techniques for building complex gameplay mechanics
Curated for the Udemy for Business collection

Course content

5 sections • 66 lectures • 5h 26m total length

  • Download Course Files Here!
    00:06
  • Preview01:12
  • Course Requirements
    04:01
  • Getting Started with Movement and Motion
    04:29
  • Vectors and Coordinate Spaces
    09:46
  • DeltaTime
    03:55
  • Gizmos
    09:13
  • Gizmo Icons
    03:50
  • Quaternions
    05:58
  • Rotation and Circular Motion
    09:15
  • Rotation and Looking
    05:26
  • Rotation and Rotational Speed
    04:31
  • Orbiting and Movement with Quaternions
    09:12

  • Preview01:03
  • Player Movement
    05:02
  • Physics and Collisions
    07:23
  • World Space vs Local Space
    04:28
  • Coordinate Space Conversions
    06:12
  • Gravity and Jumping
    06:06
  • Quaternion Slerping
    05:26
  • Vector Projection
    06:54
  • Terrain Hovering Project
    02:45
  • Terrain Planar Movement
    07:27
  • Terrain Elevation
    06:55
  • Normal Vectors
    06:02

  • Preview01:01
  • Getting Started with Character Animation
    04:59
  • Correcting Root Motion
    06:00
  • Starting a Blend Tree
    04:36
  • Working with Motion Fields
    09:44
  • Scripting with Blend Trees
    07:42
  • JSON Data
    06:21
  • JSON and Persistent Data
    03:58
  • Planning an Inventory
    01:56
  • The Inventory GUI
    03:54
  • Creating an Inventory Panel
    06:18
  • Scripting Inventory Items
    03:52
  • Completing the Inventory
    06:23

  • Preview00:52
  • Approaching Object Picking
    04:26
  • Handling Tap Input
    06:39
  • Introducing Twin Stick Controls
    02:00
  • Preview08:00
  • Ammo Prefabs
    04:54
  • Initiating Ammo
    06:29
  • Introducing Ammo Pooling
    02:22
  • Scripting Ammo
    04:03
  • Creating an Ammo Manager
    04:28
  • Creating an Ammo Pool
    04:28
  • Introducing Queues
    04:29
  • Managing Ammo Spawning and Conclusion
    05:43

  • Preview01:13
  • Preparing for AI
    03:57
  • Proximity Detection
    05:56
  • Field of View
    07:52
  • Line of Sight
    07:08
  • Navmesh Generation
    04:35
  • Path-Finding and Steering
    04:52
  • Codeless Patrolling
    05:36
  • Introducing FSMs
    03:35
  • Preview03:09
  • State Switching
    03:36
  • Completing the AI
    03:20
  • Exploring the Patrol State
    05:12
  • Chase, Attack, and Course Conclusion
    04:21
  • Bonus Lecture: Further Learning with 3dmotive
    00:18

Requirements

  • A working understanding of C# and Unity is required

Description

Learn how to create believable game worlds and behaviours by scripting gameplay in C#. In this comprehensive 3dmotive course targeted at intermediate users, instructor Alan Thorn demonstrates advanced C# scripting techniques and their underlying concepts for solving real-world development problems. Understand core mathematical ideas, like Vectors and Quaternions, for making objects move, rotate and change predictably. See how to apply C# for implementing line of sight functionality, artificial intelligence, collision detection and lots more. In addition, see how to work with large amounts of data, how to understand coordinate systems and spatial problems, and how to customize the Unity editor to work the way you need it to. By the end of this course you’ll have established a highly valuable foundation for coding confidently with C# to develop sophisticated games that are impressive - and marketable.

(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)

More about the Instructor:

Alan Thorn is a game developer, author and educator with 15 years industry experience. He makes games for PC desktop, Mobile and VR. He founded 'Wax Lyrical Games' and created the award-winning game 'Baron Wittard: Nemesis of Ragnarok', working as designer, programmer and artist. He has written sixteen technical books on game development and presented ten video training courses, covering game-play programming, Unity development, and 3D modelling. He has worked in game development education as a visiting lecturer for the 'National Film and Television School', as a Lead Teacher for 'Uppingham School', and is currently a Senior Lecturer at 'Teesside University' where he helps students develop the skills needed for their ideal role in the games industry.

Who this course is for:

  • Indie Developers, Game Development Students, Hobbyists and Professionals seeking to improve their skillset
  • This course is not intended for beginners!

Instructor

3dmotive LLC
High Quality 3d and Game Art Training by Industry Pros!
3dmotive LLC
  • 4.2 Instructor Rating
  • 7,689 Reviews
  • 79,377 Students
  • 143 Courses

3dmotive is High Quality 3d and Game Art Training by Industry Pros! Whether you are brand new to the world of Game Art, 3d, Architecture or Film - or maybe just interested in brushing up your techniques for intermediate or advanced levels of 3d with a focus on video games, 3dmotive is your one-stop-shop for all your 3d and Game Art related tutorials! Got questions? Interested in a new course topic? Let us know!

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