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Learn 2D Character Animation for Games with Blender & Unity
Rating: 4.3 out of 5(41 ratings)
569 students

Learn 2D Character Animation for Games with Blender & Unity

Explore how to build, animate, and setup 2D game characters for your games!
Created by3dmotive LLC
Last updated 4/2017
English

What you'll learn

  • Learn how to model and texture map 2D Characters
  • Learn how to animate a walk cycle
  • Learn how to import and use 2D Characters for games

Course content

5 sections62 lectures4h 56m total length
  • Download Source files here!0:04
  • Introduction to 2D Character Animation for Games1:19

    Learn to rig and animate a 2D game character in Blender, apply textures, and create a walk cycle for seamless import into Unity.

  • Introducing Pendragon4:04

    Meet Pendragon, the dragon hero we'll build in this course, created from Photoshop sketches. Explore his casual, optimistic persona crafted with Inkscape vector art, and prepare to move to Blender.

  • User Preferences5:07

    Improve your 2d character animation workflow in blender by customizing user preferences, enabling auto perspective, and selecting compute devices, interface themes, and region overlap.

  • Maya Controls7:46

    Configure Blender to Maya-style keyboard controls for consistent viewport navigation and object manipulation across Blender, Unity, and Unreal Engine, while removing conflicting shortcuts for game character workflows.

  • Image Packing4:37

    Blender stores images as external references with relative paths, so moving the file breaks loads. Pack images into the blender file to ensure loading, though it increases size.

  • Importing References6:54

    Import image reference materials into Blender to guide 2d character modeling. Create empty objects, load images into the viewport, and rename parts such as torso and limbs.

  • Arm Modelling10:39

    Model the character's left arm from reference in Blender, aligning to world origin, and refine topology with edge loops and loop cuts to ensure clean deformation in animation.

  • Depth Sorting7:36

    Apply depth sorting to imported character parts by creating a reference char parent, adjusting z-order in the viewport, and rotating to the front view for proper overlap.

  • Torso Modelling6:46

    Learn torso modelling for a 2D game character in Blender by shaping a plane in edit mode, inserting vertices and loops to refine topology, and using subdivision surface for smoothness.

  • Configuring The Viewport3:10

    Configure the viewport by deactivating reference image selection with the cursor, cascade the setting to descendants with control-click, and apply transparency to ghost references for focused modeling.

  • Conclusion2:19

    Review how the complete character model is built from separate parts: left arm, right arm, left leg, torso, neck, head, and back hair, and prepared for rigging.

Requirements

  • Access to Blender
  • Unity 5

Description

Learn how to create and animate 2D game characters in Blender, for use in the Unity Game Engine. In this course for intermediate users, Alan Thorn outlines a solid, step-by-step workflow for building, mapping and animating appealing game characters that perform well and work effectively in a game engine. See how to model precisely from imported reference images to make an interesting character. Learn how to unwrap and texture character models using Blender's powerful mapping tool-set. Then explore how to rig and configure your character, complete with Inverse Kinematics, to create realistic motion. And then animate a walk cycle for your character, which can be repeated seamlessly. Finally, see how to import your character to the Unity engine for performance in-game. By the end of this course you'll understand a flexible and powerful workflow for making 2D characters that bring your games to life...

More about the Instructor:

Alan Thorn is a multidisciplinary game developer, author and educator with 16 years industry experience. He makes games for PC desktop, Mobile and VR. He founded 'Wax Lyrical Games' and created the award-winning game 'Baron Wittard: Nemesis of Ragnarok', working as designer, programmer and artist.   He has written twenty-two technical books on game development and presented eighteen video training courses. These courses cover game-play programming, Unity development, 3d modelling and animation.  Additionally, he has worked in game development education as a Senior Lecturer at Teesside University and a Lead Teacher for Uppingham School. He is currently a Visiting Lecturer at the National Film and Television School and a Visiting Lecturer at London South Bank University.

Who this course is for:

  • Students, Hobbyists, Professionals, and generally Blender and Unity users seeking to create games.
  • This course is not intended for for Blender beginners