Introduction to ZBrush for Games and Film
4.3 (21 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
140 students enrolled

Introduction to ZBrush for Games and Film

Learn digital sculpting for games and film using ZBrush 4R7
4.3 (21 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
140 students enrolled
Created by 3dmotive LLC
Last updated 12/2017
English
English [Auto]
Current price: $13.99 Original price: $19.99 Discount: 30% off
5 hours left at this price!
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This course includes
  • 6 hours on-demand video
  • 2 articles
  • 4 downloadable resources
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
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What you'll learn
  • Navigate through the UI to those palettes/tools they need for production.
  • Understand some best practices for production.
  • Use many of the tools within ZBrush efficiently.
  • Understand and appreciate using a combination of toolsets and shortcuts to achieve final results.
Requirements
  • Access to ZBrush
  • An intermediate understanding of 3d modeling
Description

In this Intro to ZBrush course, students will learn better practices for workflows to move a project from A to Z as well as learn how to use a combination of tools within ZBrush to easier create the work needed.  We'll investigate how quickly Qmesher can interactively, and on the fly, create proxy/stand-in meshes that will later lead to creating more complex meshes.  With GoZ, students can use their particular 3D program to directly export/import their meshes to model with in conjunction with ZBrush to achieve better results.  We'll explore using the layers palette when adding in details as well as the deformation palette for easy scaling and mirroring. Other key functionalities within ZBrush are the modify topology palette and, especially useful, the transpose action tools.  Both have a great number of features to facilitate our workflow and help speed up the process of production.  We'll look to create separate elements in separate Ztools and then merge each mesh into one single scene for a final completed piece.

More about the Instructor:

Having 25 years of experience in the videogame development/entertainment arenas, Stephen is well versed in a variety of programs and production pipelines and strives to work as cleanly and efficiently as possible. He's done pretty much everything, and enjoys getting to share his knowledge and experience in the hopes that he can help students gain a better understanding and appreciation of what 3D computer art (in all its varying forms) has to offer.


Who this course is for:
  • Beginning students who want to have their horizons expanded.
  • Anyone ready to dive into digital sculpting for games and film
Course content
Expand all 36 lectures 05:49:15
+ Learning the Interface
9 lectures 01:17:56
Download Course Files Here!
00:04
Importing and Matcaps
10:08
Side Menus
11:15
Polygroups and Brushes
10:04
Brushes and Masking
11:23
Polypainting and Transpose Lines
12:20
Top Menu and Saving Files
11:49
Spotlight
09:40
+ Sculpting Topology
9 lectures 01:21:50
Dynamesh
10:44
Clip Curve with Transpose
11:28
Slice Curves and Edgeloops
11:39
Zremesher
13:04
Modifying Topology
08:41
Qmesher
10:49
Proxy Model with Qmesher
02:44
+ Stone and Block sculpting
8 lectures 01:15:38
Adding Noise to Plaque
15:28
Using Alphas on Plaque
13:20
Plaque Details
08:45
Stone Block Chiseling
12:13
Stone Block Edge Work
09:10
Adding Gouges to Stone
11:46
Using Surface for Final Details
03:45
+ Sculpt Refinement and Final Pass
10 lectures 01:53:51
Detailing the Tentacle
15:36
Creating a Stone Wall
17:39
Creating the Mausoleum Walls
16:32
Adjusting Blocks Into Stairs
16:12
Modifying the Columns
12:21
Tweaking the Roof and Tentacles
12:04
Final Touches
09:18
Bonus Lecture: Further Learning with 3dmotive
00:18