Introduction to Unity for Game Development
0.0 (0 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
11 students enrolled

Introduction to Unity for Game Development

Learn how to make great games the easy way with Unity
0.0 (0 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
11 students enrolled
Created by 3dmotive LLC
Last updated 3/2019
English
English [Auto-generated]
Current price: $20.99 Original price: $29.99 Discount: 30% off
5 hours left at this price!
30-Day Money-Back Guarantee
This course includes
  • 7 hours on-demand video
  • 2 articles
  • 7 downloadable resources
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
Training 5 or more people?

Get your team access to 4,000+ top Udemy courses anytime, anywhere.

Try Udemy for Business
What you'll learn
  • Students will learn game-development fundamentals
  • Students will be able to create fun games based on their own designs
  • Students will be able to work effectively with the Unity engine
Course content
Expand all 77 lectures 06:46:24
+ Introduction to Level Design and the Unity UI
18 lectures 01:33:16
Download Source files here!
00:04
About the Author
04:09
Downloading Unity
05:23
Installing Unity
02:33
Download Archives
03:36
Creating a Project
04:53
User Interface and Layouts
07:30
The Asset Store
07:57
Standard Assets
06:37
Viewport Navigation
08:47
Getting Started with Level Design
08:56
Transforming Game Objects
08:36
Creating a New Scene
06:02
Vertex Snapping and Level Construction
05:46
Working with Prefabs
05:15
Play Mode
04:03
Conclusion
01:18
+ Understanding Lighting and Materials
10 lectures 01:01:21
Basic Lights
09:09
Global Illumination
06:33
Light Probes
08:33
Getting Started with Materials
05:26
Creating a Material
05:56
Normal Maps
07:11
Emissive Lighting
04:31
Reflection Probes
05:52
Conclusion
02:11
+ Working with Assets and Level Design
13 lectures 01:07:10
Project Creation
04:04
Asset Packages
04:40
Exporting Meshes
04:04
Importing Meshes
06:15
Level Design
07:20
Mesh Collisions
06:40
Coins and Colliders
08:44
Working with Scripts
04:14
Game Win Conditions
04:08
Working with Audio
07:02
Audio Mixers
05:16
Conclusion
01:07
+ Particle Systems, and building the UI
14 lectures 01:06:08
Particle Systems
02:40
Reviewing Particle Systems
04:40
Using Particle Systems
03:09
Starting a Particle System
06:05
Particle Appearance
06:58
Completing a Particle System
04:46
Getting Started with UI
05:56
UI Panels
05:54
Resolution and Aspect Ratio
03:51
Working with UI Text
04:40
Working with Buttons
07:54
Post Processing
03:08
Creating Camera Effects
05:03
Conclusion
01:24
+ Physics, Characters, and Working with Animation
11 lectures 58:02
Physics Animation
05:05
Keyframe Animation
06:26
Using Animators
05:03
Triggers and Animators
07:43
Characters and Rigs
06:43
Avatars and Animations
05:52
Root Motion
04:12
Connecting Animations
04:35
Layers and Avatar Masks
05:10
Conclusion
01:07
+ Pathfinding - and refining the game design
11 lectures 01:00:27
Timelines
05:32
Working with Clips
04:09
Clip Transitions
06:26
Pathfinding
04:39
Navigation Agents
07:06
Rendering Statistics
06:43
Profiler
06:02
Render Textures
09:23
Conclusion
01:58
Bonus Lecture: Further Learning with 3dmotive
00:18
Requirements
  • Basic computer skills is all that's required
  • Access to Unity
Description

In this comprehensive 3dmotive course for beginners, instructor Alan Thorn explores how to get started making games using the Unity engine. In just a few hours, you’ll learn how to design and build games easily with professional-grade development tools; no previous experience required. Design levels, define behaviours and create playable experiences that are fun for everybody as you learn game development software, step by step. This course explores Unity fundamentals, such as how to create interesting worlds, how to animate and configure 3D Objects, and how to construct a game for desktop PCs. Plus, we’ll see how to import custom content and models (including your own 3D models) from external tools directly into your games. In addition, we’ll see more advanced features too, including object physics, NPC intelligence, post-processing camera effects; particle systems and lot’s more. By the end of this course, you’ll be strongly positioned to create interesting games independently, and you’ll be ready to tackle more advanced challenges that push your knowledge to the next level. This is the place for all aspiring game developers to get started with confidence!


More about the Instructor:

Alan Thorn is a multidisciplinary game developer, author and educator with 17 years industry experience. He makes games for PC desktop, Mobile and VR. He founded 'Wax Lyrical Games'​ and created the award-winning game 'Baron Wittard: Nemesis of Ragnarok'​, working as designer, programmer and artist.   He has written twenty-three technical books on game development and presented eighteen video-training courses. These cover game-play programming, Unity development, 3D modelling, animation and more.  Additionally, Alan has worked in game development education as a Senior Lecturer at Teesside University, a Visiting Lecturer at London South Bank University, and a Lead Teacher for Uppingham School. He is currently Head of Department for the internationally-renowned Masters Degree of Games Design and Development at the National Film and Television School.


Who this course is for:
  • Indie Developers
  • Hobbyists
  • General Interest