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Introduction to KeyShot for Digital 3d Rendering
Rating: 4.2 out of 5(363 ratings)
9,279 students

Introduction to KeyShot for Digital 3d Rendering

Learn to unleash the potential of this powerful 3d rendering software to make your 3d assets shine!
Created by3dmotive LLC
Last updated 4/2017
English

What you'll learn

  • Understand the basics of KeyShot and use it to create stunning renders of your 3d content.
  • Learn to navigate the UI and import your own game assets

Course content

1 section6 lectures1h 10m total length
  • Introduction1:13
  • Intro to Keyshot's UI13:18

    Learn the KeyShot UI, importing models, applying materials, and using built-in environments to render scenes with presets. The course highlights a low learning curve and intuitive controls for all levels.

  • Intro to Keyshot's Materials12:21
  • Importing an FBX and adding Materials15:32
  • Cont'd Materials and Emissives15:29

    Learn how to apply metals and emissives in KeyShot, choosing polished and brushed steel, adjust lighting and environment, and create realistic reflections on drone components.

  • Rendering in Keyshot12:29

    Learn to render quickly in KeyShot by applying materials, adjusting lighting and environment, and using presets to produce crisp screenshots, renders, and portfolio-ready visuals.

Requirements

  • KeyShot's 3d rendering software
  • Your own working 3d asset, or the sample provided mesh

Description

In this introductory tutorial, we'll dive into the world of KeyShot. KeyShot is one of the easiest and fastest 3d rendering programs on the market and can help create fantastic renders of your 3d models with just a few button clicks and some basic information. Whether you're an adept professional or a complete novice, this software will have your 3d assets looking amazing in no time. With its great real-time 'drag and drop' ability, you'll be able to apply your 3d model with a variety of photo-real materials within pre-set environments for stunning results!

(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)


More about the Instructor:

Stephen Wells is an expert 3D modeler for characters, props, vehicles, weapons and environments and have created both high and low polygon assets for game productions. He has over 20 years experience in creating a variety of game assets for several different genres (fantasy, sci-fi, combat, superheroes, horror, etc) using 3ds Max, Maya, Photoshop, ZBrush, Mudbox, Topogun, and xNormal. As an enthusiastic instructor, he loves creating video tutorials on a wide variety of subjects to help students better their skillsets.

Who this course is for:

  • Intermediate-to-Advanced 3d artists who want to showcase their assets
  • This course is not intended for complete beginners. Students should have an understanding of general 3d applications and terms.