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Introduction to Human IK In Maya for 3d Animation
Rating: 4.4 out of 5(18 ratings)
149 students

Introduction to Human IK In Maya for 3d Animation

Learn to setup and properly retarget animations with IK inside of Autodesk's Maya for use in games and film!
Created by3dmotive LLC
Last updated 4/2017
English
English [Auto],

What you'll learn

  • Create and Identify Skeleton Definitions and Characterization
  • Learn to use the Control Rig Properly
  • Properly Retarget Animations

Course content

1 section8 lectures1h 7m total length
  • Download Course Files Here!0:05
  • Introduction to the Course0:45

    Learn the basics of human IK in Maya, compare it with MotionBuilder, define a skeleton, create a human IK control rig, and retarget motion capture at the appropriate frame rate.

  • Compare and Contrast with Motion2:55

    Leverage Maya's Human IK to build a control rig and retarget animations across humanoid characters, mirroring motion builder; note it's not suited for quadrupeds.

  • Characterize a Skeleton15:48

    Characterize a skeleton in Maya using human IK by adding roll joints, spine joints, and limbs; use a T-pose as reference and save or load a skeleton template.

  • The Control Rig12:28

    Learn to build and manipulate a control rig for a human IK skeleton in Maya, using pinning, translation constraints, floor contact, and pivot effector pivots for feet.

  • Defining a Custom Rig11:41

    Define a skeleton and build a heavier custom rig for human IK retargeting, zeroing joint offsets, assigning parts of the keyframe rig, and preparing for retargeting next.

  • Retargeting16:30

    Master retargeting in Maya by aligning mocap to a control rig, tweaking match source, wrist and shoulder rotations, and refining hand contact for accurate cartwheel animation.

  • Advanced Features and Closing7:31

    Learn to mirror animations using Maya's Human IK retargeting, and transfer motion capture between characters via MotionBuilder interoperability.

Requirements

  • Autodesk's Maya

Description

In this course, we will be learning the necessary skills to prepare and hand paint a 3D Creature for game production. Starting from the baking process, we will cover all the necessary skills that a texture artist will need to paint a character. After we get some of the technical parts out of the way the real fun can start: Painting. We will be covering techniques for painting in a very stylized color scheme, focusing on balancing values and colors to create a great looking creature. We will cover many materials from skin to metal, and showcase methods to make each material really sing. Our end result will be a final portfolio piece that shows off your painting prowess!

(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)

More about the Instructor:

Chad Robert Morgan started his career at LucasArts where, as a newbie to the industry, was fortunate enough to work with some very talented mentors who taught him how to use Maya. Since then, Chad has been trying to pay it forward by sharing what he has learned, first by giving lectures at Autodesk Master Classes, then publishing an article in 3D World magazine, posting tutorials on YouTube, and finally teaming up with 3dmotive. Chad currently lives in Lake Forest, CA with his wife Carol and his son Xander.

Who this course is for:

  • This course is intended for beginner Maya users looking to utilize Motion Capture data in Maya