
Course source assets / sample files
Configure modifier sets in 3ds Max to access turbo smooth for high-poly modeling. Bind hotkeys for select subobject loop and ring, then save the UI for faster edge editing.
Learn to build high poly game-ready shapes in 3ds Max with turbo smooth and edge control, using three edges of control, adding edges via connect, for crisp bevels.
Learn to build a high poly stoplight by using instances, pivot points, and floating geometry to duplicate parts while blocking in major shapes and considering silhouette for games.
Block basic shapes, apply edge control to the top cap, loop the inner ring, extrude edges, and preview with turbo smooth.
Learn to align and instance bolts around a top cap in 3ds Max using the working pivot, align tool, and mirror, and understand copies versus instances.
Apply edge control to curved object's corners by selecting and connecting edges, add top and bottom edges, then tighten corners with pinch tool to preserve silhouette during turbo smooth.
Apply edge control and create cut lines on a light housing using connect, ring select, and chamfer in 3ds Max, then bevel and extrude inner edges for a high-poly look.
Learn how to add support edges and use edge control in 3ds Max to preserve a straight silhouette when extruding and turbo smooth light housing parts.
Learn to shape a hollow high-poly part in 3ds Max by testing silhouettes with turbo smooth, adding depth with shell, refining edges, and aligning bolts in a circle.
Master high poly bolt modeling in 3ds max, turning a six-sided allen wrench bolt from a 12-sided cylinder using extrudes, edge control, chamfers, and turbo smooth.
Learn to tackle complex high-poly shapes in 3ds Max by blocking with simple primitives, applying edge control, symmetry, turbo smooth, push, and bevel to maintain silhouette.
Group the stoplight geometry, rotate the instance 90 degrees to the left for the final silhouette, and apply edge control with turbo's smooth modifier in 3ds Max.
In this video we will take an introductory look at High Poly modeling. We'll start with the basics of edge control, modifiers, hotkeys, and workflow improvements. Then, we will apply these techniques as we tackle a high poly stoplight prop.
About the Instructor:
Don Ott has been working in the game industry as a 3d artist for over 8 years, and is the co-founder and owner of 3dmotive.com, which produces high-quality, game art and 3d related tutorials by industry pros! He is currently a Senior Artist at High Moon Studios in Carlsbad, CA, currently working on his 6th AAA title, slated for release in 2015. He is also a professor at Laguna College of Art and Design where he teaches Game Asset Modeling. You can see more of Don's work at www.donaldott.com.