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Introduction to Autodesk's Motionbuilder for Games and Film
Rating: 4.3 out of 5(84 ratings)
594 students
Created by3dmotive LLC
Last updated 4/2017
English

What you'll learn

  • Learn the basic introduction to Autodesk's Motion Builder
  • Utilize motion-capture data to create convincing animations
  • Learn the methods to cleanup mo-cap data for characters

Course content

1 section10 lectures2h 4m total length
  • Introduction0:53

    Source files and samples for the course

  • Intro to Motion Capture15:08
  • Rig and MoBu Intro18:05
  • Characterization16:21
  • MoCap Data Setup12:33
  • MoCap Data Setup 0217:10
  • Control Rig16:33
  • Control Rig 0213:12
  • StoryMode14:16
  • Bonus Lecture: Further Learning with 3dmotive0:18

Requirements

  • Autodesk's Motion Builder

Description

In this course, Justin Harrison gives us a thorough introduction to Autodesk's Motion Builder! We'll take a look at why you should integrate motion capture to your animation pipeline for your characters, character requirements for retargeting MoCap data, specific types of data formats, and the post-animation cleanup process on a character after the motion capture data has been implemented!


About the Instructor:

Justin Harrison is a Character and Technical Animator with more than 7 years experience in the game development industry. Currently, he is working for Molten Games in Del Mar, CA on an unannounced title. Previously he has worked for for both Activision and Sony on titles such as The Bourne Conspiracy, Ghostbusters: The Game, as well as Transformers: War for Cybertron to name a few. Justin holds a BFA in Digital Art and Animation from the College for Creative Studies, and has a generalist skill set that ranges from artistic modeling and asset creation, to motion capture and keyframe animation, to technical rigging and character setup..

Who this course is for:

  • Beginners to Autdoesk's Motionbuilder software
  • Those interested in utilizing mo-cap data for animation