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Introduction to 3ds Max for Games and Film
Rating: 4.1 out of 5(4 ratings)
30 students

Introduction to 3ds Max for Games and Film

Dive into the basics of production modeling in 3DS Max while also covering the UI and other updates in Max 2017.
Created by3dmotive LLC
Last updated 5/2024
English

What you'll learn

  • Students will be able to understand better production workflows to create more efficient meshes without all the clutter often found within any given program.
  • The students will be able to navigate the polygonal modeling process and become better acquainted to the tools and functionalities of 3ds Max
  • Give the students a clear grasp of the production process, from references to completed mesh creation to UV unwrapping and baking maps.
  • Understand the basics of 3d modeling as it applies to making games or film

Course content

5 sections37 lectures7h 39m total length
  • Download Course Files Here!0:04
  • Intro1:14
  • Exploring the UI15:36
  • Start Building with Primitives16:51

    Start building a sci-fi retro space gun prop by shaping primitives, extruding edges, and editing to match styling, using editable poly workflow, swift loop, and material editor.

  • Extruding and Reshaping17:02
  • Building the Main Housing15:30

    learn to build the housing in 3ds Max by editing polygons, welding vertices, applying a material, and shelling with inner and outer amounts for a sci fi silhouette.

  • Creating the Grip14:35
  • Creating the Coil and Duplicating Meshes19:14

Requirements

  • Students will need a copy of Autodesk 3ds Max

Description

Most programs have a multitude of buttons, gizmos and menus that often clutter up and confuse students as to where everything is and what they're mostly likely going to use in a production atmosphere. This course is designed to focus on what the student is going to need to know to start and finish any model they choose to undertake to create.The UI, and customization of same, will be explored as well the major creation methods and using sub-object functions (vertex, edge, polygon, element) to their best advantage. From using photo references, the student will be able to clearly and concisely model parts and refine details to create finished meshes.

They'll learn to use smoothing groups to best advantage when applying modifiers (turbo smooth) and why such smoothing groups are important. After completing the mesh, the student will then be exposed to UVs and the new unwrap features found in 3DS Max 2017 to facilitate the speed in which the meshes can be unwrapped and laid out for proper texture usage. Finally, the students will be taught  how to bake a simple ambient occlusion map quickly and easily to help give their meshes a more believable three dimensional quality so that they can then create the colours for the model as they see fit and blend into the AO to create a usable model.

More about the instructor:

Having 25 years of experience in the videogame development/entertainment arenas, I'm well versed in a variety of programs and production pipelines and strive to work as cleanly and efficiently as possible. Having done pretty much everything, I enjoy getting to share my knowledge and experience in the hopes that I can help students gain a better understanding and appreciation of what 3D computer art (in all its varying forms) has to offer.

Who this course is for:

  • This course is designed for those wanting to learn how to use 3ds Max