
Source files for the course
Unwrap a box in 3ds Max by selecting faces and using flat mapping, then export a 512 by 512 texture, paint in Photoshop, and apply via a bitmap diffuse material.
Learn how to unwrap UVs in 3ds Max for game assets and use the relax tool to reduce texture distortion on organic surfaces, using a checker pattern to evaluate alignment.
Attach all objects into a single editable poly, then pack UVs into the blue square while normalizing pixel density. Render the UV template and prepare textures in Photoshop.
Using 3ds Max, we'll take an introductory look at UVW unwrapping, learn about hotkeys and setting up your UI to maximize your unwrapping efficiency, and then move straight on to unwrapping our Oil Tower prop. As we simplify the many tasks associated with unwrapping, we'll breakdown some of the most commonly used tools and have you unwrapping your assets in no time.
About the Instructor:
Don Ott has been working in the game industry as a 3d artist for over 8 years, and is the co-founder and owner of 3dmotive.com, which produces high-quality, game art and 3d related tutorials by industry pros! He is currently a Senior Artist at High Moon Studios in Carlsbad, CA, currently working on his 6th AAA title, slated for release in 2015. He is also a professor at Laguna College of Art and Design where he teaches Game Asset Modeling. You can see more of Don's work at www.donaldott.com.