
Source files for the course
Learn goal of UVW unwrapping and how to map a 2D texture onto 3D objects, export to Photoshop, and apply it in 3ds Max for games using the UVW modifier.
Apply the unwrap UVW modifier to a simple box in 3ds Max, open the unwrap UVW window, toggle Show Map, and configure the quick toolbar for efficient texturing.
Navigate the unwrap window in 3ds Max by panning with the middle mouse, zooming with scroll, and framing with Z; switch between vertex, edge, and face modes for precise edits.
Unwrap a box in 3ds Max by selecting faces and using flat mapping, then export a 512 by 512 texture, paint in Photoshop, and apply via a bitmap diffuse material.
Plan ahead by breaking complex assets into multiple instances and separate pieces before uvw unwrapping in 3ds Max, making the process faster and easier for game-ready assets.
Learn to efficiently unwrap box-based models in 3ds Max for games by using flatten mapping, the stitch tool, and instance preservation to keep textures seamless across repeats.
Learn how to unwrap UVs in 3ds Max for game assets and use the relax tool to reduce texture distortion on organic surfaces, using a checker pattern to evaluate alignment.
Learn to unwrap UVs in 3ds Max using flatten and unfold mapping, explore cylindrical mapping, apply a custom checker pattern, and use relax, break, and weld to optimize texture layouts.
Learn to unwrap a curved surface in 3ds Max by combining quick planar maps, planar angle selections, and unfold mapping, then relax and weld vertices for UVs with minimal stretching.
Attach all objects into a single editable poly, then pack UVs into the blue square while normalizing pixel density. Render the UV template and prepare textures in Photoshop.
Using 3ds Max, we'll take an introductory look at UVW unwrapping, learn about hotkeys and setting up your UI to maximize your unwrapping efficiency, and then move straight on to unwrapping our Oil Tower prop. As we simplify the many tasks associated with unwrapping, we'll breakdown some of the most commonly used tools and have you unwrapping your assets in no time.
About the Instructor:
Don Ott has been working in the game industry as a 3d artist for over 8 years, and is the co-founder and owner of 3dmotive.com, which produces high-quality, game art and 3d related tutorials by industry pros! He is currently a Senior Artist at High Moon Studios in Carlsbad, CA, currently working on his 6th AAA title, slated for release in 2015. He is also a professor at Laguna College of Art and Design where he teaches Game Asset Modeling. You can see more of Don's work at www.donaldott.com.