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Intro to 3d Modeling Using Blender
Rating: 4.2 out of 5(142 ratings)
1,720 students

Intro to 3d Modeling Using Blender

In this course, instructor Alan Thorn is going to be giving a comprehensive introduction to Blender for Game Artists!
Created by3dmotive LLC
Last updated 9/2016
English
English [Auto],

What you'll learn

  • Learn modeling, texturing, UV Unwrapping, rigging, animating, and more using Blender
  • Learn the full pipeline of how to use Blender for 3d modeling for the first time

Course content

5 sections76 lectures5h 40m total length
  • Download Course Files Here!0:06
  • Introduction0:59

    Learn the foundations of Blender for game artists, from configuring preferences to mastering primitives, coordinate spaces, viewports, navigation, and interface customization for an efficient workflow.

  • Downloading Blender3:51

    Blender is a free, open-source 3d modeling and rendering tool. Download from blendr.org, choose 2.7 version, and install on Windows, Mac, or Linux for modeling, texturing, animation, and game export.

  • Blender Control Presets3:37

    Learn to customize blender’s default scene by switching control presets to Maya, Max, or blender style via file menu, user preferences, and input tab.

  • User Preferences4:14

    Learn to customize Blender with the user preferences dialog, enable the screencast add-on to display mouse and keyboard input, and adjust tooltips, splash screen, and quit prompts for safer work.

  • Themes and Colors4:32

    Explore blender preferences in the editing tab, including object alignment and undo limits with memory considerations, then switch to the Allision theme and customize a gradient viewport background.

  • Restoring the Last Session2:49

    Discover how Blender saves the active scene to a file called quit dot blend on exit, and how you can recover the last changes with file and recover lost session.

  • Customizing the UI5:55

    Explore how to customize Blender user interface by resizing and rearranging panels, using icons to switch editors like 3D view, video sequence editor, and movie clip editor, and create viewports.

  • UI Presets3:37

    Explore Blender's user interface presets and custom layouts: switch between default, animation, editing panels, create and save new screen layouts, and manage or delete your personalized panel arrangements.

  • Saving Presets2:37

    Save your custom interface layouts to the startup file so Blender loads them on every start; layouts are saved with the active scene, not in application settings.

  • Viewport Navigation4:52

    Zoom with the middle mouse wheel to navigate the viewport. Pan with Alt plus middle mouse and rotate around the center, then frame the selected object with F.

  • Changing Viewports5:08

    Learn how Blender switches between perspective and orthographic viewport modes, and master quick navigation using quad view with spacebar and the view menu with control keys.

  • Orthographic Mode4:01

    Explore the difference between perspective and orthographic views in Blender, learning how orthographic mode removes distortion for precise measurements, while perspective provides realistic previews for final renders.

  • Creating Primitives4:55

    Learn to create primitives in Blender using the create tab, place objects at the origin, and tweak segments and rings while choosing alignment to view or world.

  • 3d Cursor3:11

    Explore how the 3D cursor marks positions in a Blender scene, centering new objects at the cursor and moving it to different locations for precise placement.

  • Transforming Objects Parametrically5:06

    Master parametric transforms in Blender by adjusting an object's location, rotation, and scale via the N panel, and compare to interactive, mouse-driven transforms.

  • Transforming Objects Interactively5:23

    Interactively transform objects in Blender using the mouse and keyboard. Translate with axis constraints, rotate and scale via the gizmo, and undo with Ctrl+Z, a faster alternative to parametric transforms.

  • The Outliner3:47

    Explore the outliner, Blender's hierarchy panel, to view and manage objects, toggle visibility, lock selection, use box select, and rename items in the outline.

  • Edit Mode6:04

    Explore Blender's edit mode to edit mesh topology by manipulating vertices, edges, and faces, switchable with tab and mouse right-click, turning a primitive cube into a pyramid.

  • Object Properties4:11

    Explore how the object data tab reveals a selected cube’s properties, including wireframe display. Switch between object and edit modes to inspect vertices and the underlying mesh.

Requirements

  • Download a copy of the completely free 3d software Blender
  • Access to Photoshop or Gimp

Description

In this course, instructor Alan Thorn gives a comprehensive introduction to Blender for Game Artists. Here, Alan will show you how to get up and running in Blender for creating animated in-game models even if you're a complete newbie! In the earlier volumes, you will be learning a range of topics that include: Blender (and 3d software) basics, primitive creation, 3D space coordinates, loading in reference material, and basic mesh manipulation.

By the end of the course, you'll start to feel like a game-art pro as you begin to learn and understand the concepts of UV unwrapping for textures, asset rigging for animation, animation creation, mesh exporting, and game integration as you add your asset to Unity! If you've ever wanted to learn 3d from the ground up with a completely free software, this course is for you!

(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)


More about the Instructor:

Alan Thorn is a freelance game developer and author with over 12 years of industry experience. He is the founder of London-based game studio, Wax Lyrical Games, and is the creator of award-winning adventure game Baron Wittard: Nemesis of Ragnarok. He has worked freelance on over 500 projects worldwide including games, simulators, kiosks, and augmented reality software for game studios, museums and theme parks. He has spoken on game development at universities throughout the UK, and is the author of nine books on game development, including Teach Yourself Games Programming, Unity 4 Fundamentals and the highly popular UDK Game Development.

Who this course is for:

  • Absolute beginners to 3d or Blender
  • The course is not intended for advanced users, but is great for anyone new to the world of 3d