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Intro to 3d Modeling Using Blender
Rating: 4.2 out of 5(142 ratings)
1,719 students

Intro to 3d Modeling Using Blender

In this course, instructor Alan Thorn is going to be giving a comprehensive introduction to Blender for Game Artists!
Created by3dmotive LLC
Last updated 9/2016
English

What you'll learn

  • Learn modeling, texturing, UV Unwrapping, rigging, animating, and more using Blender
  • Learn the full pipeline of how to use Blender for 3d modeling for the first time

Course content

5 sections76 lectures5h 40m total length
  • Download Course Files Here!0:06
  • Introduction0:59
  • Downloading Blender3:51
  • Blender Control Presets3:37
  • User Preferences4:14
  • Themes and Colors4:32
  • Restoring the Last Session2:49
  • Customizing the UI5:55
  • UI Presets3:37
  • Saving Presets2:37

    Save your custom interface layouts to the startup file so Blender loads them on every start; layouts are saved with the active scene, not in application settings.

  • Viewport Navigation4:52
  • Changing Viewports5:08
  • Orthographic Mode4:01
  • Creating Primitives4:55
  • 3d Cursor3:11
  • Transforming Objects Parametrically5:06
  • Transforming Objects Interactively5:23
  • The Outliner3:47
  • Edit Mode6:04
  • Object Properties4:11

Requirements

  • Download a copy of the completely free 3d software Blender
  • Access to Photoshop or Gimp

Description

In this course, instructor Alan Thorn gives a comprehensive introduction to Blender for Game Artists. Here, Alan will show you how to get up and running in Blender for creating animated in-game models even if you're a complete newbie! In the earlier volumes, you will be learning a range of topics that include: Blender (and 3d software) basics, primitive creation, 3D space coordinates, loading in reference material, and basic mesh manipulation.

By the end of the course, you'll start to feel like a game-art pro as you begin to learn and understand the concepts of UV unwrapping for textures, asset rigging for animation, animation creation, mesh exporting, and game integration as you add your asset to Unity! If you've ever wanted to learn 3d from the ground up with a completely free software, this course is for you!

(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)


More about the Instructor:

Alan Thorn is a freelance game developer and author with over 12 years of industry experience. He is the founder of London-based game studio, Wax Lyrical Games, and is the creator of award-winning adventure game Baron Wittard: Nemesis of Ragnarok. He has worked freelance on over 500 projects worldwide including games, simulators, kiosks, and augmented reality software for game studios, museums and theme parks. He has spoken on game development at universities throughout the UK, and is the author of nine books on game development, including Teach Yourself Games Programming, Unity 4 Fundamentals and the highly popular UDK Game Development.

Who this course is for:

  • Absolute beginners to 3d or Blender
  • The course is not intended for advanced users, but is great for anyone new to the world of 3d