
Build a futuristic tank in Maya by starting with basic shapes for the barrel and plasma weapon, reusing parts, extruding, and mirroring to shape tracks and side components.
Model a hard-surface barrel in Maya by building basic shapes, adding edge loops, and extruding, scaling, and moving with grid snapping.
Model and refine a vehicle barrel in Maya, adding a beveled ring, adjusting vertices and edges, and saving iterative versions to hard-edge polygons for a game-ready hard-surface model.
Model the side cannons by building a barrel base, resetting the pivot with insert, extruding and scaling faces, then refine with edge loops and soft/hard edges.
Model a turret hatch in Maya by blocking the basic shape, extruding edges, adding edge loops, and refining with accurate snapping, scaling, and hard-edge control for a crisp, hard-surface look.
Practice creating the track arm for a hard-surface game vehicle in Maya, using box modeling, bevels, extrude and edge loops to shape a supporting piece and mini turrets.
Learn hands-on hard surface 3d vehicle modeling in Maya for games by building and extruding basic shapes into a missile launcher chassis, then refining, scaling, and reviewing the model.
Model the lavender track armor in Maya by extruding from a cylinder, adding bevels and loops, and welding pieces for a clean game-ready hard surface.
Learn to model tank track armor in Maya by duplicating, extruding, and aligning front and back segments, cleaning history, applying soft edges, and setting pivots for precise treads.
Learn to build a missile launcher in Maya using polygon boxes, extrudes, edge loops, and scaling to create the launcher body and gun barrel, then organize with outliner groups.
Model the track support for the vehicle in Maya by building the main body, adding hinges and hub, extruding edges, and aligning components.
Model the chassis of a futuristic hard-surface vehicle in Maya by building a wing-like main body, adding edge loops, extruding and smoothing edges, and planning subtle rotation for movable sections.
Model the chassis in Maya by extruding edges, welding joints, snapping vertices, and refining edge flow, while grouping components and adjusting proportions for a cohesive hard-surface vehicle.
Model the chassis in Maya by extruding and moving edges, aligning vertices, welding and splitting geometry, and adding edge loops to refine a clean hard-surface vehicle base.
Detail a main barrel in Maya for games by building clean hard-surface geometry with edge loops, extrude, bevels, and transparency using Blinn materials and scene management.
Apply hard edges in Maya to the main barrel, create centered spheres, insert edge loops, adjust the pivot to the barrel center, then duplicate and mirror parts.
Refine the turret by adding strategic cuts, performing polygon splits, and extruding and moving vertices to shape clean geometry, while checking edge flow and shading for a clean hard-surface model.
Split polygons along edges, extrude sections, and move vertices to refine the turret geometry. Set hard and soft edges with edge loops to define detailing and hinge the hatch.
Create a basic turret hinge in Maya by building a cylindrical shape, extruding edges, moving and scaling parts, and refining with merge and clean-up steps.
Refine a side gun in Maya by extruding and scaling parts, creating hard edges, applying strategic cuts, and adding a hub and widgets while viewing in wireframe shaded mode.
Refine track support in Maya by shaping the track arm through vertex scaling, extrusion, and insert loops, aligning vertices, mirroring, and welding to create clean, symmetric geometry.
Develop hard surface 3d vehicle models in Maya by shaping boxes, refining edges, and adding nose details and pipes, iterating to finalize plasma gun and launchers.
Refine vehicle geometry by adding detail, cutting in new edges, and duplicating parts to save work, while leveling the chassis bottom for clean pipe detailing.
Model the missile launcher in Maya by assembling the main chassis, extruding shapes, adding rings, duplicating and mirroring parts, and applying hard edges with Blinn shading.
Model a track support for a vehicle in Maya for games. Use extrusion, edge loops, and mirroring to shape a side wing and missile launcher, managing history and naming.
Model a launcher for a hard surface vehicle in Maya by extruding and moving vertices and edges, using nonuniform scale, creating launcher tubes with rotational base, and shading with Blinn.
Detail track arm construction in Maya for games by duplicating components, adding cylinders and boxes, refining edges, and aligning track supports for a cohesive hard-surface vehicle model.
Learn hands-on hard surface track arm detailing in Maya by inserting edge loops, extruding and scaling components, adjusting depth, rotating, and refining geometry to create a cohesive track segment.
Create a clean chassis bottom by adjusting scale, adding a base, and establishing hard edges through extrude, weld, and snap operations, then refine edge loops and save the scene.
Create an edge and split polygons in top view, apply a transparent material, then extrude, move, and refine hard and soft edges toward shading.
Build chassis pieces in Maya by blocking shapes with boxes and cylinders, beveling edges, and extruding faces for hard edges and detail.
Create a pipe by forming a cylinder, inserting edge loops, and shaping with move, rotate, and scale. Apply soft and hard edges and adjust angles for a clean, game-ready pipe.
Adjust pipes and refine the chassis in Maya, scale components, and delete the barrel and plasma; then group parts and save progress, and prepare to build tracks next.
Develop tank tracks in Maya by modeling from simple shapes, using instances to drive multiple tread pieces, avoid animation, and fit treads into tight spaces with careful scaling and alignment.
Create track instancing in Maya by duplicating, scaling, and adjusting treads; extrude and weld connectors, refine edges, and align with the wheel for a cohesive track assembly.
Merge vertices in Maya to build clean geometry by selecting, snapping, inverting selections, and rotating parts 180 degrees, then save frequently.
Add tracks to the hard surface vehicle in Maya, duplicate and mirror components, refine the chassis and turret placement, group the model, and verify wireframe and polygon counts.
In this course, instructor Stephen Wells walks us through the initial modeling stages of this hard surface tank vehicle inside of Maya. Here he extrudes and subdivides both polygon primitives and custom polygonal shapes as he builds out the forms and shapes for the individual parts of this sci-fi tank model.
(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)
More about the Instructor:
Stephen Wells is an expert 3D modeler for characters, props, vehicles, weapons and environments and have created both high and low polygon assets for game productions. He has over 20 years experience in creating a variety of game assets for several different genres (fantasy, sci-fi, combat, superheroes, horror, etc) using 3ds Max, Maya, Photoshop, ZBrush, Mudbox, Topogun, and XNormal. As an enthusiastic instructor, he loves creating video tutorials on a wide variety of subjects to help students better their skillsets.