Udemy
    •  
    •  
    •  
    •  
    •  
    •  
    •  
    •  
Turn what you know into an opportunity and reach millions around the world.
Learn More
Your cart is empty.
Keep shopping
Hard Surface 3d Vehicle Modeling in Maya for Games
Rating: 4.4 out of 5(40 ratings)
486 students

Hard Surface 3d Vehicle Modeling in Maya for Games

Learn the modeling process of building a complex tank vehicle inside of Maya!
Created by3dmotive LLC
Last updated 4/2017
English

What you'll learn

  • Learn the modeling process for modeling this hard surface tank in Maya
  • Learn quick tips and modeling shortcuts to speed up your workflow!

Course content

5 sections43 lectures8h 43m total length
  • Introduction1:22

    Build a futuristic tank in Maya by starting with basic shapes for the barrel and plasma weapon, reusing parts, extruding, and mirroring to shape tracks and side components.

  • Modeling the Barrel19:11

    Model a hard-surface barrel in Maya by building basic shapes, adding edge loops, and extruding, scaling, and moving with grid snapping.

  • Modeling the Barrel 0210:30

    Model and refine a vehicle barrel in Maya, adding a beveled ring, adjusting vertices and edges, and saving iterative versions to hard-edge polygons for a game-ready hard-surface model.

  • Modeling the Side Cannons17:20

    Model the side cannons by building a barrel base, resetting the pivot with insert, extruding and scaling faces, then refine with edge loops and soft/hard edges.

  • Modeling the Hatch17:13

    Model a turret hatch in Maya by blocking the basic shape, extruding edges, adding edge loops, and refining with accurate snapping, scaling, and hard-edge control for a crisp, hard-surface look.

  • Modeling the Hatch 0217:44
  • Modeling the Track Arm17:02

    Practice creating the track arm for a hard-surface game vehicle in Maya, using box modeling, bevels, extrude and edge loops to shape a supporting piece and mini turrets.

  • Modeling the Track Arm 0212:45

Requirements

  • Autodesk's Maya

Description

In this course, instructor Stephen Wells walks us through the initial modeling stages of this hard surface tank vehicle inside of Maya. Here he extrudes and subdivides both polygon primitives and custom polygonal shapes as he builds out the forms and shapes for the individual parts of this sci-fi tank model.

(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)


More about the Instructor:

Stephen Wells is an expert 3D modeler for characters, props, vehicles, weapons and environments and have created both high and low polygon assets for game productions. He has over 20 years experience in creating a variety of game assets for several different genres (fantasy, sci-fi, combat, superheroes, horror, etc) using 3ds Max, Maya, Photoshop, ZBrush, Mudbox, Topogun, and XNormal. As an enthusiastic instructor, he loves creating video tutorials on a wide variety of subjects to help students better their skillsets.

Who this course is for:

  • Beginner-to-Intermediate 3d artists looking to improve their workflow