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Game Making with Blender and Building in Unity and Godot
Rating: 4.2 out of 5(10 ratings)
86 students

Game Making with Blender and Building in Unity and Godot

Learn to create low-poly tileable environments in Blender for vibrant indie games!
Created by3dmotive LLC
Last updated 4/2024
English
English [Auto],

What you'll learn

  • Learn how to model environment assets using Blender
  • Be able to create interesting tileable worlds in Unity and Godot
  • Be able to make environment pieces tile together seamlessly
  • Understand a low-poly cartoon workflow for indie games
  • Build assets with performance and games in mind

Course content

4 sections51 lectures4h 18m total length
  • Intro to the Course1:11

    Explore a blender-based, low poly modular environment kit for world building, featuring reusable building blocks that tile into limitless roller ball levels in Unity or Godot.

  • Download Module 1 Source Files Here!0:01
  • Starting the Modular Set2:20

    Learn to build a modular environment set in Blender, with straight, corner, and cross road blocks, then export to Unity and Godot for tiled levels.

  • Blender Scene Setup5:50

    Set up a Blender scene for a marble maze game by configuring version 4.1.0, themes, and industry-compatible controls, and adjust vertex size and metric units (meters) for consistent dimensions.

  • Constructing the First Parts4:51

    Open a new blender scene and visualize topology and shading by modeling mode, adjusting solid shading, shadows, and cavity details for a modular marble racing game environment.

  • Creating our First Piece7:32

    Create the modular unit floor in Blender, align its origin to the world origin, set dimensions to 1 by 1 by 0.5, name it floor, and save scene for reuse.

  • Planning Sections9:55

    Plan and model the marble run in Blender by creating straight, corner, and dead-end sections within a single tile, then carve a curved recess with a hollow interior.

  • Completing the Dead End7:28

    Complete the dead end by joining meshes, deleting the end face to create an opening, extruding edges with vertex snapping, and adding loops and bevels for a seamless tileable end.

  • Straight Sections5:28

    Duplicate the end section in blender, align to the world origin, and use a y-axis mirror to create a straight section; keep the center vertex for precise tile alignment.

  • Transition Piece9:38

    Design a tileable transition piece in Blender by merging a straight section with a floor segment, using vertex snapping and bridge edge loops for a seamless level transition.

  • Remaining Base Pieces11:02

    Create a 90-degree right-angled turn from a unit tile with blender's spin tool and a precise 3D cursor, enabling modular tile connections.

  • Rounding off the Bevel2:56

    Clean up geometry after using the spin tool to ensure the bevel modifier works, by removing extraneous edges along the rotation axis and preventing aberrations.

  • Module 1 Wrapup0:27

    Conclude module one by laying the foundations for a modular environment kit in Blender, with software configuration, preparatory steps, and modelling process ahead to complete our environment set.

Requirements

  • A basic understanding of Blender is helpful, although not mandatory
  • Some familiarity of Unity or Godot is useful - though most all you need will be covered.

Description

Learn how to create low-poly tileable environments in Blender for vibrant indie games. In this comprehensive introductory video course, you will learn a practical and efficient modelling workflow for building a complete marble-maze environment for indie and mobile games. Your instructor, Alan Thorn, will introduce you to a wide range of powerful tools, techniques, modifiers and critical workflows using the amazing Blender 4 software, which is free and open source. Together, the transferable and industry-relevant knowledge covered here is used to create common environment pieces, and these will work like reusable building blocks, being tiled together in exciting combinations to make large and fun game worlds. You will further learn how to export your created assets into two highly popular game engines, namely Unity and Godot. By the end of this course you will understand how almost any tileable and low-poly environment assets can be created and exported, and then used in a variety of fun and creative contexts.

In this course you will…

  • Learn how to model environment assets using Blender

  • Understand a low-poly cartoon workflow for indie games

  • Develop an awareness of sound topology

  • Build assets with performance and games in mind

  • Be able to make environment pieces tile together seamlessly

  • Be confident in using Blender modifiers, like Bevel, Screw and Mirror

  • Be able to export models from Blender to common game engines

  • Be able to create interesting tileable worlds in Unity and Godot

Who this course is for:

  • Beginner Blender modelers who want to learn the basics of creating assets
  • Game Designers and developers who want to learn the basics of building a simple game in Unity or Godot