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Game Asset Modeling - The SciFi Pistol Workflow
Rating: 4.2 out of 5(10 ratings)
176 students

Game Asset Modeling - The SciFi Pistol Workflow

Learn the workflow for modeling, unwrapping, baking, and texturing a complex game asset from beginning to end!
Created by3dmotive LLC
Last updated 9/2016
English

What you'll learn

  • Learn the workflow for creating a sci-fi pistol game asset from start to finish
  • Learn about sub-d techniques, baking, texturing, and presentation on the asset
  • Learn how to setup a material and refine the presentation in Marmoset
  • Learn the basics of using nDo to assist your texturing and normal map workflow

Course content

3 sections22 lectures3h 47m total length
  • Introduction0:54

    Sample Files and Source Assets for the Course

  • The Block In6:08
  • Model Setup and Hotkeys14:39
  • Beginning Sub D Techniques11:52
  • Beginning Sub D Techniques 210:55
  • Sub D Workflow12:59
  • Sub D Workflow 215:04
  • Creating the Low Poly10:57

Requirements

  • 3ds Max, Photoshop, and nDo
  • Marmoset is option for the final presentation

Description

In this intermediate course, Galen Davis takes us through the full workflow process of creating this SciFi Pistol from start to finish! We'll be covering the modeling workflow, approach the high poly process, as well as baking, texturing, and presenting the weapon inside of Marmoset!


About the Instructor:

Galen Davis is an Environment Artist currently living and working in Southern California. He is contributing to several AAA titles and is experienced in Next Generation Pipelines. Games and art are his absolute passion.

Who this course is for:

  • Intermediate-to-Advanced users who want to see the workflow for creating a more complex game prop