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Explore Multiple UV Unwrapping Options for Games and Film
Rating: 4.3 out of 5(86 ratings)
6,747 students

Explore Multiple UV Unwrapping Options for Games and Film

Learn the major differences between four of the most popular standalone UV Unwrapping tools with practical examples!
Created by3dmotive LLC
Last updated 5/2015
English

What you'll learn

  • Understand several options when working with UVs for 3d
  • Make an educated decision on which of these 4 softwares are right for them

Course content

1 section10 lectures1h 46m total length
  • Introduction1:15
  • Roadkill UV Unwrapping a Head and Axe13:04
  • Roadkill UV Unwrapping a Full Body11:34
  • Unfold3D UV Unwrapping a Head and Axe15:27
  • Unfold 3D UV Unwrapping a Full Body12:12
  • 3D Coat UV Unwrapping a Head and Axe11:49
  • 3D Coat UV Unwrapping a Full Body7:23
  • Headus UV Unwrapping a Head and Axe13:27
  • Headus UV Unwrapping a Full Body9:20
  • Headus UV Unwrapping a Full Body Continued, and Course Wrapup11:01

Requirements

  • An intermediate level of understanding with 3d modeling
  • It isn't mandatory to own all the softwares to compare, but this course covers the Roadkill, Unfold3D, 3D Coat, and the Headus UV Unwrapping Softwares.

Description

In this course, Stephen Wells is going to examine four of the more popular stand alone UV unwrappers (Roadkill, Unfold 3D, 3D Coat and Headus UV Layout) and run them through their paces. Although several of the programs can do more than unwrap UVs for meshes, we will only be focusing on the basic unwrapping. To be a fair comparison, we'll unwrap the same three models in each individual program to see how easy or difficult each program is. We'll unwrap both organic and hard surface models for comparison using the basic UV unwrapping capabilities of each program. As we work, we'll ultimately be able to see the strengths and faults of each program and see which of the four programs is fastest at unwrapping a full 3D character model.

(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)

More about the Instructor:

Stephen Wells is an expert 3D modeler for characters, props, vehicles, weapons and environments and have created both high and low polygon assets for game productions. He has over 20 years experience in creating a variety of game assets for several different genres (fantasy, sci-fi, combat, superheroes, horror, etc) using 3ds Max, Maya, Photoshop, ZBrush, Mudbox, Topogun, and xNormal. As an enthusiastic instructor, he loves creating video tutorials on a wide variety of subjects to help students better their skillsets.

Who this course is for:

  • Anyone interested in comparing these software packages before deciding which one works best for them