Explore Awesome Unity Addons
4.0 (1 rating)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
33 students enrolled

Explore Awesome Unity Addons

Enhance your productivity with these helpful Unity tools and features!
4.0 (1 rating)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
33 students enrolled
Created by 3dmotive LLC
Last updated 12/2017
English
English [Auto-generated]
Current price: $12.99 Original price: $19.99 Discount: 35% off
1 hour left at this price!
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This course includes
  • 3 hours on-demand video
  • 2 articles
  • 2 downloadable resources
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
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What you'll learn
  • Understand how to download content from the Asset Store.
  • Have an awareness of the wide variety of functionality available through add-ons.
  • Use many popular add-ons.
Requirements
  • Basic Unity Knowledge
Description

In this 3dmotive course, instructor Alan Thorn surveys a varied selection of powerful assets from the Unity Asset Store. Aimed at intermediate users, see how to enhance your workflow and productivity by integrating varied assets into your projects. Across three in-depth modules you’ll see how to harness the awesome power of both free and commercial assets. See how to get access to a huge, free library of motion capture data to increase the believability of your character animations. Learn how to build advanced custom shaders, how to plan animations and camera angles, and how to add incredible post process effects to your cameras. Further, learn how to extend first person functionality and introduce incredible action-based gameplay, and learn how to effectively rig 2D characters. Each asset is introduced and its fundamentals explained to get you up and running with powerful content quickly and easily. By the end of this course you’ll be strongly positioned to extend beyond the default Unity feature set for building amazing games fast...

More about the Instructor:

Alan Thorn is a multidisciplinary game developer, author and educator with 17 years industry experience. He makes games for PC desktop, Mobile and VR. He founded 'Wax Lyrical Games' and created the award-winning game 'Baron Wittard: Nemesis of Ragnarok', working as designer, programmer and artist.   He has written twenty-three technical books on game development and presented eighteen video-training courses. These cover game-play programming, Unity development, 3D modelling, animation and more.  Additionally, Alan has worked in game development education as a Senior Lecturer at Teesside University, a Visiting Lecturer at London South Bank University, and a Lead Teacher for Uppingham School. He is currently Head of Department for the internationally-renowned Masters Degree of Games Design and Development at the National Film and Television School.

Who this course is for:
  • Students and Indie Developers.
  • Anyone interested in expanding their Unity knowledge
Course content
Expand all 41 lectures 03:04:10
+ Characters and Animation
14 lectures 59:59
Download Source files here!
00:04
Asset Store
06:09
UFPS
05:05
Using the UFPS
07:05
Weapons and Pickups
03:12
Enemies and Spawn Points
07:26
The Mocap Library
07:14
Looping Animations
04:51
Root Motion
03:12
Creating Custom Scenes
04:50
Animator Controllers
04:20
Characters and Avatars
02:22
+ Scripting, Shaders, and Materials
13 lectures 01:05:43
Introducing FlowCanvas
02:10
Scripting Functionality
05:57
Scripting with FlowCanvas
05:39
Handling Events
05:50
Preparing for More Complex Uses
05:17
Completing Animation with FlowCanvas
08:29
ShaderForge Interface
08:22
Double Sided Materials
05:35
Colors and Channels
05:02
Texture Combining
06:40
Conclusion
02:27
+ Level Design, Post Processing, and more!
14 lectures 58:28
Getting ProBuilder
03:10
Primitives
05:04
Modeling
04:30
Extrusion
06:14
Post Processing Stack
02:59
Creating a Profile
03:19
Debug Views and Anti-Aliasing
05:19
Ambient Occlusion and Bloom
05:22
Color Grading and Depth of Field
06:11
Vignette and Grain
05:16
Conclusion
00:57
Bonus Lecture: Further Learning with 3dmotive
00:18