Sculpt and Create Tileable Textures in 3d with ZBrush
4.4 (37 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
488 students enrolled

Sculpt and Create Tileable Textures in 3d with ZBrush

Using both 3ds Max and ZBrush, learn how to sculpt, UV, and texture a flawlessly tiling stone floor!
4.4 (37 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
488 students enrolled
Created by 3dmotive LLC
Last updated 9/2016
English
English [Auto]
Current price: $13.99 Original price: $19.99 Discount: 30% off
5 hours left at this price!
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This course includes
  • 1.5 hours on-demand video
  • 1 article
  • 1 downloadable resource
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
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What you'll learn
  • Learn to sculpt and texture a perfectly tiling floor
Requirements
  • 3ds Max, or any similar 3d package will suffice.
  • ZBrush and Photoshop
Description

In this beginners tutorial we start by showing you how to create modular geometry in 3ds Max, export it to Zbrush, then quickly get you up to speed on using Zbrush for the first time with basic controls and concepts before diving into sculpting the floor stones and baking multiple texture maps.


About the Instructor:

Ryan Smith is a Technical Artist at Gearbox Software, who specializes in technical art and visual effects. With over 10 years experience working with the Unreal Engine, he is highly proficient with 3D Studio Max, Photoshop, and Zbrush. His specialties also include Shader Authoring, Visual Effects, Technical Art, MAXScript, and Optimizing Workflows.

Who this course is for:
  • Beginners to sculpting and modeling / texturing
Course content
Expand 14 lectures 01:41:21
+ Creating Tiling Textures with ZBrush
14 lectures 01:41:21
Zbrush Basics
10:37
Zbursh Polygroups
04:19
Sculpting the Floor in Zbrush
11:40
Adjusting the Floor in 3ds Max
04:40
Baking the Floor to a Plane
13:45
Adding Color Variation and an Edge Map
09:44
Adding Grunge to the Diffuse Map
12:27
Creating the Tileable Floor Specular Map
04:10
The Tileable Floor in UDK - Final Presentation
02:58
Bonus Lecture: Further Learning with 3dmotive
00:18