Sculpt and Create Tileable Textures in 3d with ZBrush
- 1.5 hours on-demand video
- 1 article
- 1 downloadable resource
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- Certificate of Completion
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- Learn to sculpt and texture a perfectly tiling floor
- 3ds Max, or any similar 3d package will suffice.
- ZBrush and Photoshop
In this beginners tutorial we start by showing you how to create modular geometry in 3ds Max, export it to Zbrush, then quickly get you up to speed on using Zbrush for the first time with basic controls and concepts before diving into sculpting the floor stones and baking multiple texture maps.
About the Instructor:
Ryan Smith is a Technical Artist at Gearbox Software, who specializes in technical art and visual effects. With over 10 years experience working with the Unreal Engine, he is highly proficient with 3D Studio Max, Photoshop, and Zbrush. His specialties also include Shader Authoring, Visual Effects, Technical Art, MAXScript, and Optimizing Workflows.
- Beginners to sculpting and modeling / texturing