Udemy
    •  
    •  
    •  
    •  
    •  
    •  
    •  
    •  
Turn what you know into an opportunity and reach millions around the world.
Learn More
Your cart is empty.
Keep shopping
Sculpt and Create Tileable Textures in 3d with ZBrush
Rating: 4.6 out of 5(54 ratings)
778 students

Sculpt and Create Tileable Textures in 3d with ZBrush

Using both 3ds Max and ZBrush, learn how to sculpt, UV, and texture a flawlessly tiling stone floor!
Created by3dmotive LLC
Last updated 4/2017
English
English [Auto],Korean [Auto],

What you'll learn

  • Learn to sculpt and texture a perfectly tiling floor

Course content

1 section14 lectures1h 41m total length
  • Introduction0:20

    Begin by using 3D Studio Max and Photoshop to create a stone texture, presenting a tileable texture workflow for 3D art and introducing ZBrush.

  • 3ds Max Grid Setup2:38

    Block out base geometry in 3ds Max, set up a customizable 16-unit grid, and build reference boxes to create tileable textures for the final renders.

  • Tiling the Floor Pieces18:52

    Create tileable floor textures by building 64 by 64 blocks with 16 units and 4 by 4 segments, snapping to grid, offset 256 units to wrap seams, export as obj.

  • Zbrush Basics10:37

    Reset the UI, customize shelves, and load a base object in ZBrush. Enter edit mode, navigate with pan, snap, and perspective to add detailed, tileable textures.

  • Zbursh Polygroups4:19

    Sculpt tileable textures in ZBrush by separating elements into poly groups, then use group visible and auto groups to isolate, hide, invert, and organize tiles for clean edge sculpting.

  • Sculpting the Floor in Zbrush11:40

    Sculpt a floor tile in ZBrush using clay and hard surface brushes, adjust intensity and draw size, refine edges across subdivisions, then export as obj for texture rendering.

  • Adjusting the Floor in 3ds Max4:40

    Import tile mash into 3ds Max, center pivots, offset and rotate tiles to enrich heightmap, then render heightmap, normal map, diffuse selection mask, ambient inclusion map with Renetta Texture feature.

  • Baking the Floor to a Plane13:45

    Render floor tiles to texture using diffuse, ambient inclusion map, height, and normal maps, with skylight and light tracer for accurate tiling.

  • Setting up Textures in Photoshop4:53

    Create a tileable texture in Photoshop by arranging ambient inclusion, normal, height, and diffuse maps from 3D Studio Max; resize to avoid anti-aliasing, merge layers, and set a base color.

  • Adding Color Variation and an Edge Map9:44

    Create tileable textures by adding color variation with grunge color layers and diffused masks, and derive an edge map from the blue channel of the normal map to enhance depth.

  • Adding Grunge to the Diffuse Map12:27

    Apply a stone texture overlay for tileable textures in ZBrush; adjust opacity, blend with grunge color, and use masks and heightmaps to soften seams and add dirt.

  • Creating the Tileable Floor Specular Map4:10

    Create a tileable floor specular map in a ZBrush workflow. Organize diffuse layers, desaturate, adjust lightness and contrast, use dirt overlays to shape the specular output, save maps.

  • The Tileable Floor in UDK - Final Presentation2:58

    Learn to create tileable floor textures in 3d using heightmaps and advanced mesh paint materials, tiling two by two and painting red and green channels for realistic shader blends.

  • Bonus Lecture: Further Learning with 3dmotive0:18

Requirements

  • 3ds Max, or any similar 3d package will suffice.
  • ZBrush and Photoshop

Description

In this beginners tutorial we start by showing you how to create modular geometry in 3ds Max, export it to Zbrush, then quickly get you up to speed on using Zbrush for the first time with basic controls and concepts before diving into sculpting the floor stones and baking multiple texture maps.


About the Instructor:

Ryan Smith is a Technical Artist at Gearbox Software, who specializes in technical art and visual effects. With over 10 years experience working with the Unreal Engine, he is highly proficient with 3D Studio Max, Photoshop, and Zbrush. His specialties also include Shader Authoring, Visual Effects, Technical Art, MAXScript, and Optimizing Workflows.

Who this course is for:

  • Beginners to sculpting and modeling / texturing