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Creating Sparks, Embers, and Collision with Unreal's Cascade
Rating: 4.6 out of 5(6 ratings)
195 students

Creating Sparks, Embers, and Collision with Unreal's Cascade

Learn the basics of creating an advanced particle system of falling sparks and embers inside of UDK Cascade!
Created by3dmotive LLC
Last updated 4/2017
English
English [Auto],

What you'll learn

  • Learn to create a falling Sparks particle system inside of UDK
  • Learn how collisions work with your particles inside of UDK Cascade

Course content

1 section6 lectures48m total length
  • Introduction3:16

    Build sparks and embers in Unreal's Cascade by creating a single emitter, collision-driven events, and material tricks using cloud masks and channel packing to vary motion.

  • Creating the Material5:14

    Create a simple additive, unlit material for sparks, using texture multiply on vertex color, and drive a cascade flipbook with random sub image index and amber color.

  • Direction of the Sparks5:23

    Learn to control sparks motion in Unreal's cascade by emitting from a sphere, shaping velocity, applying gravity via acceleration, and using size by velocity for longer streaks.

  • Adding Bend to the Sparks12:53

    Learn to bend sparks with uv-based gradient and vert color tricks in Cascade, adding organic wobble, flicker, and collision-driven ember effects for dynamic particle visuals.

  • Adding Ground Collision8:10

    Add a ground collision by inserting a collision module and boundary beneath the particle system, then link an event generator to a receiver and tune frequency, dampening, and gravity.

  • Ember Balls and Popping Sparks13:39

    Design ember balls and popping sparks in Unreal's Cascade by adjusting materials, color channels, and particle lifetimes, adding velocity-based sizing and event-driven pops.

Requirements

  • UDK
  • Photoshop or a similar image editing software

Description

Learn the advanced techniques inside of Unreal Cascade and the Material Editor to bring your sparks to the next level! This tutorial covers from “start-to-finish” how to make a fully dynamic sparks particle system that will collide with geometry inside your map!


About the Instructor:

Bill has worked in the games industry for over 7 years specializing in Realtime VFX. He currently works as a VFX Artist with shipped titles including Injustice: Gods Among Us, Mortal Kombat, Batman: Arkham City Lockdown, Lego Universe, & PAIN. He also is the founder of imbueFX, a site that specializes solely on tutorials in Realtime VFX.

Who this course is for:

  • Intermediate to Advanced VFX Students who have a working understanding of Unreal Cascade