Creating Sparks, Embers, and Collision with Unreal's Cascade
What you'll learn
- Learn to create a falling Sparks particle system inside of UDK
- Learn how collisions work with your particles inside of UDK Cascade
Requirements
- UDK
- Photoshop or a similar image editing software
Description
Learn the advanced techniques inside of Unreal Cascade and the Material Editor to bring your sparks to the next level! This tutorial covers from “start-to-finish” how to make a fully dynamic sparks particle system that will collide with geometry inside your map!
About the Instructor:
Bill has worked in the games industry for over 7 years specializing in Realtime VFX. He currently works as a VFX Artist with shipped titles including Injustice: Gods Among Us, Mortal Kombat, Batman: Arkham City Lockdown, Lego Universe, & PAIN. He also is the founder of imbueFX, a site that specializes solely on tutorials in Realtime VFX.
Who this course is for:
- Intermediate to Advanced VFX Students who have a working understanding of Unreal Cascade
Course content
- Preview03:16
- Preview05:14
- Preview05:23
- 12:53Adding Bend to the Sparks
- 08:10Adding Ground Collision
- 13:39Ember Balls and Popping Sparks
Instructor
3dmotive is High Quality 3d and Game Art Training by Industry Pros! Whether you are brand new to the world of Game Art, 3d, Architecture or Film - or maybe just interested in brushing up your techniques for intermediate or advanced levels of 3d with a focus on video games, 3dmotive is your one-stop-shop for all your 3d and Game Art related tutorials! Got questions? Interested in a new course topic? Let us know!