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Creating Sparks, Embers, and Collision with Unreal's Cascade
Rating: 4.6 out of 5(6 ratings)
195 students

Creating Sparks, Embers, and Collision with Unreal's Cascade

Learn the basics of creating an advanced particle system of falling sparks and embers inside of UDK Cascade!
Created by3dmotive LLC
Last updated 4/2017
English

What you'll learn

  • Learn to create a falling Sparks particle system inside of UDK
  • Learn how collisions work with your particles inside of UDK Cascade

Course content

1 section6 lectures48m total length
  • Introduction3:16
  • Creating the Material5:14
  • Direction of the Sparks5:23
  • Adding Bend to the Sparks12:53
  • Adding Ground Collision8:10
  • Ember Balls and Popping Sparks13:39

Requirements

  • UDK
  • Photoshop or a similar image editing software

Description

Learn the advanced techniques inside of Unreal Cascade and the Material Editor to bring your sparks to the next level! This tutorial covers from “start-to-finish” how to make a fully dynamic sparks particle system that will collide with geometry inside your map!


About the Instructor:

Bill has worked in the games industry for over 7 years specializing in Realtime VFX. He currently works as a VFX Artist with shipped titles including Injustice: Gods Among Us, Mortal Kombat, Batman: Arkham City Lockdown, Lego Universe, & PAIN. He also is the founder of imbueFX, a site that specializes solely on tutorials in Realtime VFX.

Who this course is for:

  • Intermediate to Advanced VFX Students who have a working understanding of Unreal Cascade