
Build sparks and embers in Unreal's Cascade by creating a single emitter, collision-driven events, and material tricks using cloud masks and channel packing to vary motion.
Create a simple additive, unlit material for sparks, using texture multiply on vertex color, and drive a cascade flipbook with random sub image index and amber color.
Learn to control sparks motion in Unreal's cascade by emitting from a sphere, shaping velocity, applying gravity via acceleration, and using size by velocity for longer streaks.
Learn to bend sparks with uv-based gradient and vert color tricks in Cascade, adding organic wobble, flicker, and collision-driven ember effects for dynamic particle visuals.
Add a ground collision by inserting a collision module and boundary beneath the particle system, then link an event generator to a receiver and tune frequency, dampening, and gravity.
Design ember balls and popping sparks in Unreal's Cascade by adjusting materials, color channels, and particle lifetimes, adding velocity-based sizing and event-driven pops.
Learn the advanced techniques inside of Unreal Cascade and the Material Editor to bring your sparks to the next level! This tutorial covers from “start-to-finish” how to make a fully dynamic sparks particle system that will collide with geometry inside your map!
About the Instructor:
Bill has worked in the games industry for over 7 years specializing in Realtime VFX. He currently works as a VFX Artist with shipped titles including Injustice: Gods Among Us, Mortal Kombat, Batman: Arkham City Lockdown, Lego Universe, & PAIN. He also is the founder of imbueFX, a site that specializes solely on tutorials in Realtime VFX.