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Modeling and Texturing a Fantasy Shield for Games with dDo
Rating: 4.3 out of 5(9 ratings)
252 students

Modeling and Texturing a Fantasy Shield for Games with dDo

Learn the workflow pipeline for creating an fantasy game asset using dDo, ZBrush, 3ds Max, and Photoshop!
Created by3dmotive LLC
Last updated 4/2017
English
English [Auto],

What you'll learn

  • Learn the pipeline for creating a shield game asset using dDo, ZBrush, 3ds Max, and Photoshop
  • Learn how to add dDo to your texturing workflow
  • Learn techniques in ZBrush for getting quick sculpting results for your game prop

Course content

2 sections19 lectures3h 42m total length
  • Introduction0:39

    Source files and sample assets for the course

  • Low Poly Modeling12:10

    Explore low poly modeling for a fantasy shield, starting from concept sketches and mood boards, then blocking a symmetric mesh in 3ds Max with edge flow for subdivision and baking.

  • Low Poly Modeling 215:18
  • Low Poly Modeling 39:31

    Master low poly modeling techniques to build a sturdy fantasy shield, from centerpiece extrusion and lip creation to edge control, symmetry, and turbo smooth for game resolution props.

  • ZBrush Prep6:45

    Learn how to prep a fantasy shield for ZBrush by resetting xform, centering the pivot, converting to editable poly, and applying bend and normals adjustments before exporting for sculpting.

  • ZBrush Sculpting 117:37
  • ZBrush Sculpting 217:32

    In ZBrush sculpting 2, build elevation variation with a clay brush on layers, using auto masking and trim dynamic, then add cracks with the orb brush to enrich wood texture.

  • ZBrush Sculpting 314:02

    Advance wood texture sculpting in ZBrush by building layered vertical and diagonal cuts, using lost-and-found lines and cavity maps to convey aging wood.

  • ZBrush Sculpting 419:39

Requirements

  • dDo, ZBrush, 3ds Max, and Photoshop

Description

In this course focused on sculpting and using dDo, instructor Galen Davis takes us through the complete pipeline of creating a Fantasy Shield. Davis demonstrates the ZBrush sculpting process, how to render out all the necessary texture maps, and then introduces you to dDo as we cover the complete texturing process with this powerful new software. dDo introduces a whole new tool for your game assets you won't want to miss!


About the Instructor:

Galen Davis is an Environment Artist currently living and working in Southern California. He is contributing to several AAA titles and is experienced in Next Generation Pipelines. Games and art are his absolute passion.

Who this course is for:

  • Intermediate-to-Advanced users interested in learning how to implement dDo into their pipeline