
Source files and sample assets for the course
Explore low poly modeling for a fantasy shield, starting from concept sketches and mood boards, then blocking a symmetric mesh in 3ds Max with edge flow for subdivision and baking.
Master low poly modeling techniques to build a sturdy fantasy shield, from centerpiece extrusion and lip creation to edge control, symmetry, and turbo smooth for game resolution props.
Learn how to prep a fantasy shield for ZBrush by resetting xform, centering the pivot, converting to editable poly, and applying bend and normals adjustments before exporting for sculpting.
In ZBrush sculpting 2, build elevation variation with a clay brush on layers, using auto masking and trim dynamic, then add cracks with the orb brush to enrich wood texture.
Advance wood texture sculpting in ZBrush by building layered vertical and diagonal cuts, using lost-and-found lines and cavity maps to convey aging wood.
Extract a normal map and generate diffuse and specular maps for the fantasy shield using input maps, then touch up the texture in Photoshop with brush and photo manipulation techniques.
Learn to texture a fantasy shield in dDo using ambient occlusion, color and normal maps; apply environmental and material presets, bake maps, and export diffuse and specular maps for preview.
Texture the fantasy shield in Photoshop using wood textures, overlays, and brushes; explore blending modes and opacity to add wear, edges, and color variation, then test on the model.
In this course focused on sculpting and using dDo, instructor Galen Davis takes us through the complete pipeline of creating a Fantasy Shield. Davis demonstrates the ZBrush sculpting process, how to render out all the necessary texture maps, and then introduces you to dDo as we cover the complete texturing process with this powerful new software. dDo introduces a whole new tool for your game assets you won't want to miss!
About the Instructor:
Galen Davis is an Environment Artist currently living and working in Southern California. He is contributing to several AAA titles and is experienced in Next Generation Pipelines. Games and art are his absolute passion.