
Learn theory and practice of creating photographic textures in Photoshop, including capturing textures, removing artifacts, producing diffuse, specular, normal, ambient occlusion maps, and look development with physically based rendering.
Master the do's and don'ts of photographing textures using a 35 or 50 mm prime, a tripod, diffused light, and calibrated settings for sharp, color-accurate textures for Photoshop.
Prepare texture photographs for texture map creation by batch-processing RAWs in Bridge and Camera Raw, fix distortions, reduce noise, calibrate color with a Macbeth chart, and save as TIFF.
Create a realistic diffuse map by removing highlights and shadows using levels, masks, and painting. Remove artifacts with clone stamping, then tile the texture seamlessly by building a tiled canvas.
Learn to extract specular and normal maps from photographic diffuse textures in Photoshop, refine them with levels and blur, and apply multi-layer maps to 3D renders for photorealistic textures.
Create occlusion maps from photographic textures in Photoshop by removing highlights, adjusting levels and hue/saturation, and painting ambient occlusion with a brush and multiply blending.
Learn the physically based rendering approach to texturing and shading for game environments, using smoothness, normal, and base color maps to create realistic dielectric and metal materials in Photoshop.
Photographic Texture Creation in Photoshop introduces the theory and practice of capturing textures, removing image artifacts, some key image prep processes, as well as a detailed guide to creating diffuse, specular, normal and ambient occlusion maps out of photographed textures. Through this module, you can learn how to properly photograph textures, how to edit unnecessary lighting information out of your photographs, how to get the right colors out of your images, how to tile custom textures, how to extract different types of visual information from your images and how to apply your textures in 3D. This module also briefly touches on physically based rendering in regards to photo real texturing and look development. The contents of the module are comprehensive and, while desirable, in-depth knowledge of Photoshop is not essential to follow along. The pre requisites for this module include some photographed textures, the Photoshop software package, any contemporary look development environment or game engine, and preferably a Wacom tablet.
(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)
More about the Instructor:
Victor is a graduate of the National Center for Computer Animation at Bournemouth University, UK, specializing in the 2D aspect of computer graphics. Currently, he is working on blockbuster feature film projects in the visual effects industry in London. His past experience also includes creating CGI for advertisements and interactive art installations.