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Create Realistic, Photograph-Based Textures with Photoshop
Rating: 4.2 out of 5(19 ratings)
288 students

Create Realistic, Photograph-Based Textures with Photoshop

Learn the theory and practice of capturing and generating photo-quality textures and materials for games, film, and CG
Created by3dmotive LLC
Last updated 9/2016
English

What you'll learn

  • Capture Textures Using Photographs
  • Remove Image Artifacts
  • Edit Lighting Information
  • Create Diffuse, Specular, Normal, and AO Maps in Photoshop

Course content

1 section9 lectures1h 5m total length
  • Download Course Files Here!0:04
  • Introduction0:51

    Learn theory and practice of creating photographic textures in Photoshop, including capturing textures, removing artifacts, producing diffuse, specular, normal, ambient occlusion maps, and look development with physically based rendering.

  • Dos and Donts of Photographing Textures8:01
  • The Prepping Process13:46
  • Creating the Diffuse Map14:32
  • Extracting Specular and Normal Maps10:30
  • Creating Occlusion Maps in Photoshop7:16

    Create occlusion maps from photographic textures in Photoshop by removing highlights, adjusting levels and hue/saturation, and painting ambient occlusion with a brush and multiply blending.

  • PBR Principle Practice Techniques and Wrapup10:14

    Learn the physically based rendering approach to texturing and shading for game environments, using smoothness, normal, and base color maps to create realistic dielectric and metal materials in Photoshop.

  • Bonus Lecture: Further Learning with 3dmotive0:18

Requirements

  • Adobe Photoshop (or a similar image editing software such as Gimp)

Description

Photographic Texture Creation in Photoshop introduces the theory and practice of capturing textures, removing image artifacts, some key image prep processes, as well as a detailed guide to creating diffuse, specular, normal and ambient occlusion maps out of photographed textures. Through this module, you can learn how to properly photograph textures, how to edit unnecessary lighting information out of your photographs, how to get the right colors out of your images, how to tile custom textures, how to extract different types of visual information from your images and how to apply your textures in 3D. This module also briefly touches on physically based rendering in regards to photo real texturing and look development. The contents of the module are comprehensive and, while desirable, in-depth knowledge of Photoshop is not essential to follow along. The pre requisites for this module include some photographed textures, the Photoshop software package, any contemporary look development environment or game engine, and preferably a Wacom tablet.

(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)

More about the Instructor:

Victor is a graduate of the National Center for Computer Animation at Bournemouth University, UK, specializing in the 2D aspect of computer graphics. Currently, he is working on blockbuster feature film projects in the visual effects industry in London. His past experience also includes creating CGI for advertisements and interactive art installations.

Who this course is for:

  • Those looking to bring more photorealistic quality textures into their 3D and game environments.