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Create materials in 3d with ZBrush's PolyPainting
Rating: 4.3 out of 5(13 ratings)
250 students

Create materials in 3d with ZBrush's PolyPainting

Build textures and materials as you learn to paint directly on your 3d models with ZBrush using Polypainting!
Created by3dmotive LLC
Last updated 9/2016
English
English [Auto],

What you'll learn

  • Learn to use ZBrush to master Polypainting to create materials and textures in 3d
  • Learn to master the ZBrush Interface to speed up your workflow
  • Render out texture maps to create convincing materials for your ZBrush sculpts

Course content

3 sections23 lectures3h 51m total length
  • Introduction to Polypainting1:08

    Develop a base polypaint on a demon head by masking horns, laying down skin color with diffuse shading and creases, adding a five o'clock shadow, lip shading, and varied eyes.

  • Review of Model and References5:22

    Examine the horn head model for poly painting, noting the head and eyeballs and missing mouth. Use reference photos to guide horn shapes and skin-tone textures, including diffuse textures.

  • Matcaps and Masking11:40

    Learn to use matcaps with color fill, masking, and apply symmetry in ZBrush poly painting, while managing texture maps and UV layouts for accurate material previews.

  • Laying a Base Skin Colour14:18

    Apply a skin texture with spotlight, adjust scale and opacity to view through, then use brush tools and color spray to create blotchy, irregular skin tones.

  • Continued Skin Speckling13:29

    Apply subtle skin speckling and eye-area shading in ZBrush's PolyPainting, using masking by cavity, blur, and color shifts to create pores, subtle shadowing, and game-engine ready textures.

  • Adding a Five OClock Shadow14:32

    Apply a subtle five o'clock shadow using blue-gray tones and careful blending to create a natural, imperfect texture in ZBrush's PolyPainting.

  • Adding Lips With Spotlight13:36

    Explore adding lips with spotlight in the ZBrush poly painting workflow, importing lip textures, adjusting opacity, blending, masking, sampling colors, and refining shading to integrate lips with skin.

  • Creating Variations for Eyes11:08

    Explore eye variations in ZBrush poly painting by masking eyes, testing color schemes ranging from red veins to dark pupils, and refining with symmetry and materials.

Requirements

  • Adobe Photoshop or a similar image editing software
  • Pixologic's ZBrush

Description

In this series, we jump into creating textures in ZBrush using polypainting. We'll examine the mesh and review references for the model and then we'll do a small exploration into matcaps and colors. We'll then begin to layer in a foundational skin tone before using the spray brush with an alpha to help create the imperfections usually found in skin. We'll use cavity masking to help us creating some shadowing and then the spray brush again to help give our demon head a five o'clock shadow! We mock up some ideas for eye coloration before finally adding a base color to the horns to contrast with the skin of the demon!

(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)


More about the Instructor:

Stephen Wells is an expert 3D modeler for characters, props, vehicles, weapons and environments and have created both high and low polygon assets for game productions. He has over 20 years experience in creating a variety of game assets for several different genres (fantasy, sci-fi, combat, superheroes, horror, etc) using 3ds Max, Maya, Photoshop, ZBrush, Mudbox, Topogun, and xNormal. As an enthusiastic instructor, he loves creating video tutorials on a wide variety of subjects to help students better their skillsets.

Who this course is for:

  • Intermediate to Advanced users who already know the basics of ZBrush
  • Users who want to learn 3d painting with ZBrush