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Create Foliage and Trees for Games or Film using SpeedTree
Rating: 3.7 out of 5(22 ratings)
220 students

Create Foliage and Trees for Games or Film using SpeedTree

Learn to create amazing grass, trees, bushes and more for your games or films using this powerful software!
Created by3dmotive LLC
Last updated 9/2016
English
English [Auto],

What you'll learn

  • Create stunning foliage using SpeedTree
  • Learn the basics of texturing grass, trees, bushes, and more as you learn how 3d foliage is made
  • Learn to work with Maya and CryEngine as you setup the foliage in a game engine for a practical application

Course content

2 sections15 lectures2h 9m total length
  • Introduction0:49

    Learn to create foliage and trees for games or film with SpeedTree, including custom leaves and optimized foliage, exporting to Maya, and setting up custom materials for a game engine.

  • How to Make a Bark Texture6:24

    Learn to create a bark texture by downloading free textures, composing layers in Photoshop, adjusting levels and curves, and generating maps for bark and leaf textures.

  • How to Make a Leaf Texture8:00

    Create a leaf texture in Photoshop by using alpha to isolate leaves, apply a green background, and generate a specular map with curves, levels, and blending effects.

  • How to Make a Grass Texture6:58

    source a grass texture image, remove the background in Photoshop with color range, refine edges, and create specular and normal maps to complete the grass texture.

  • Speedtree Overview2:41

    Speedtree overview introduces creating a new file, adjusting leaves, branches, materials, and mesh, using forces like wind and magnets, and hand-placing foliage to build your first trees.

  • How to Make a Tree 0111:30

    Create a low-poly tree in SpeedTree by adjusting the trunk, generation gap, frequency, and size scaler; tweak branches, curves, and skin settings to achieve realistic variation.

  • How to Make a Tree 0211:01

    Learn to build a tree in SpeedTree by resizing elements, deleting stray branches, and importing materials and a custom leaf mesh with adjustable scale.

  • How to Make a Bush5:12

    Create a bush in SpeedTree by adding branches, adjusting generation gaps, applying skin textures to branches and leaves, and tuning scale, frequency, and polygon count for a compact game-ready asset.

  • How to Make Grass5:53

    Learn to create grass and foliage in SpeedTree by importing textures, drawing branches, adjusting trunk shapes, and applying leaf and bark textures for natural variation.

Requirements

  • SpeedTree
  • CryEngine is demonstrated, but the lesson is applicaable to any pertinent game engine
  • Maya is demonstrated, but can be used with any of the major 3d softwares

Description

In this course, instructor Emiel Sleegers is going to walk us through the process of learning the SpeedTree-to-CryEngine pipeline while utilizing Maya as the middle-man 3d package for exporting. Here, he will be covering some basics such as bark, bush, and grass texture creation using Photoshop and nDo2, and from there jump right into using SpeedTree where he will teach us the basics of creating and generating different forms of foliage. Once that is complete, he will then cover the pipeline from bring out asset out of SpeedTree and into Maya, and then export out the meshes for use within the CryEngine where he will take those meshes, setup their materials, and finally demonstrate some quick examples of painting landscape meshes onto to terrain geometry.

(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)


More about the Instructor:

Emiel Sleegers is a self-taught 3d artist currently residing in the Netherlands. He's been teaching himself 3D art for the past 3-4 years, and has worked as a freelance artist on numerous unannounced projects. He's a lover of all things 3d and enjoys sharing the knowledge he has obtained with others eager to learn.

Who this course is for:

  • Intermediate-to-Advanced users who want to expedite the creation process of foliage for games and film
  • Anyone new to SpeedTree looking to add it to their pipeline