Udemy
    •  
    •  
    •  
    •  
    •  
    •  
    •  
    •  
Turn what you know into an opportunity and reach millions around the world.
Learn More
Your cart is empty.
Keep shopping
Create Foliage and Trees for Games or Film using SpeedTree
Rating: 3.7 out of 5(22 ratings)
220 students

Create Foliage and Trees for Games or Film using SpeedTree

Learn to create amazing grass, trees, bushes and more for your games or films using this powerful software!
Created by3dmotive LLC
Last updated 9/2016
English

What you'll learn

  • Create stunning foliage using SpeedTree
  • Learn the basics of texturing grass, trees, bushes, and more as you learn how 3d foliage is made
  • Learn to work with Maya and CryEngine as you setup the foliage in a game engine for a practical application

Course content

2 sections15 lectures2h 9m total length
  • Introduction0:49
  • How to Make a Bark Texture6:24
  • How to Make a Leaf Texture8:00
  • How to Make a Grass Texture6:58
  • Speedtree Overview2:41
  • How to Make a Tree 0111:30

    Create a low-poly tree in SpeedTree by adjusting the trunk, generation gap, frequency, and size scaler; tweak branches, curves, and skin settings to achieve realistic variation.

  • How to Make a Tree 0211:01
  • How to Make a Bush5:12
  • How to Make Grass5:53

Requirements

  • SpeedTree
  • CryEngine is demonstrated, but the lesson is applicaable to any pertinent game engine
  • Maya is demonstrated, but can be used with any of the major 3d softwares

Description

In this course, instructor Emiel Sleegers is going to walk us through the process of learning the SpeedTree-to-CryEngine pipeline while utilizing Maya as the middle-man 3d package for exporting. Here, he will be covering some basics such as bark, bush, and grass texture creation using Photoshop and nDo2, and from there jump right into using SpeedTree where he will teach us the basics of creating and generating different forms of foliage. Once that is complete, he will then cover the pipeline from bring out asset out of SpeedTree and into Maya, and then export out the meshes for use within the CryEngine where he will take those meshes, setup their materials, and finally demonstrate some quick examples of painting landscape meshes onto to terrain geometry.

(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)


More about the Instructor:

Emiel Sleegers is a self-taught 3d artist currently residing in the Netherlands. He's been teaching himself 3D art for the past 3-4 years, and has worked as a freelance artist on numerous unannounced projects. He's a lover of all things 3d and enjoys sharing the knowledge he has obtained with others eager to learn.

Who this course is for:

  • Intermediate-to-Advanced users who want to expedite the creation process of foliage for games and film
  • Anyone new to SpeedTree looking to add it to their pipeline