Create a 3d Grenade Asset with Maya and Substance Painter
4.5 (6 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
42 students enrolled

Create a 3d Grenade Asset with Maya and Substance Painter

Learn how to create a high quality game asset using Maya and Substance Painter
4.5 (6 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
42 students enrolled
Created by 3dmotive LLC
Last updated 2/2019
English
English [Auto-generated]
Current price: $12.99 Original price: $19.99 Discount: 35% off
3 hours left at this price!
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This course includes
  • 3.5 hours on-demand video
  • 2 articles
  • 2 downloadable resources
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
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What you'll learn
  • Students will understand the thought process of breaking down models to easily model them
  • Students will learn how to UV a model quickly and efficiently
  • Students will understand smoothing groups and how they effect a video game asset
  • Students will learn how to create a PBR texture in Substance Designer
  • Students will learn how to set up a portfolio render in Marmoset Toolbag 3
Requirements
  • Students will have to know a basic understanding of modeling in Maya
  • Students will need a basic understanding of navigation in Substance Painter
  • Students should also have a knowledge of Photoshop for decal creation
Description

In Grenade Asset in Substance Painter, we start off with what it takes to model an asset. From there, we will model a block mesh in order to make sure our scale and everything is looking right before spending too much time on it. We'll then make a high poly mesh from the block mesh using subdivision modeling techniques. Next, we go over the process of UVing and creating smoothing groups for our model so we get clean bakes. I will then take them into Substance Painter 2 to bake our maps for use in easy procedural texture creation. To wrap it up we will take our model into Marmoset Toolbag 3 and set up a material and lighting for our beauty renders. Along the way I will give advice and my expertise on what it takes to be a production artist. There's a lot of great stuff to learn here, so don't miss it! 


More about the Instructor:

Christian Cunningham is an environment artist currently living in Santa Clarita California. After 5 long years he finally broke into the industry. He started in July of 2017 (yes dreams do come true, just never give up). He was living in New York but after securing a job at Halon Entertainment he took a 4 day drive to start a new life in California.

Who this course is for:
  • Intermediate artists that want to grow by learning fast modeling and texturing techniques
Course content
Expand all 20 lectures 03:35:42
+ Blocking in and Building the High Poly Asset
8 lectures 01:26:17
Source files
00:04
Concept Breakdown
04:03
Block in the Grenade Body
16:28
Block in the Grenade Top
19:00
Finishing the High Poly Grenade
15:21
Prepping For UVs
13:02
+ UVs, Baking, and Texturing the Asset. Presentations in Marmoset.
12 lectures 02:09:25
UV'ing the Grenade Body
18:47
UV'ing the Small Bits
19:41
Finishing Uvs and Baking Textures
07:02
Getting a Base Texture Started
09:34
Continuing the Base Texture
10:34
Finishing the Base Texture and Adding Decals
19:06
Adding More Decals
19:58
Rendering In Marmoset
11:18
Post Process In Photoshop
06:40
Bonus Lecture: Further Learning with 3dmotive
00:18