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Complete Introduction to Unreal 4
Rating: 3.6 out of 5(47 ratings)
409 students

Complete Introduction to Unreal 4

Unlock one of the industry's most popular and powerful game engines available as you explore UE4 inside and out!
Created by3dmotive LLC
Last updated 9/2016
English

What you'll learn

  • Learn everything you ever needed to know to get started with the Unreal Game Engine
  • Learn to build terrain, add lights and fog, post processes, materials, sounds, and more for your own levels and game projects
  • Understand working with BSP brushes to create geometry inside the engine without needing outside 3d objects

Course content

3 sections43 lectures4h 36m total length
  • Download Course Files Here!0:05
  • Introduction to the Course1:14

    Begin your Unreal Engine journey by installing the engine and creating a project. Explore the interface and viewport, add and manipulate assets, and study the content browser.

  • Downloading and Installing UE42:17

    Find the unreal engine from the official site, then download and install it via the launcher, sign in, and choose an engine version from the library.

  • Creating a Project3:39

    Launch Unreal Engine 4, create a new third-person blueprint project, and choose desktop, console, or mobile settings. Load previous projects, compare blueprints and C++, and preview stock content before marketplace.

  • The UE4 Marketplace2:42

    Explore the marketplace in the Epic Games launcher, browse feature content, download assets, and learn to submit your own items while viewing environments, engine features, and an open world demo.

  • UE4 Interface7:33

    Master the UE4 interface by docking windows, using shortcuts, and navigating the content browser, project settings, and play options to create levels and manage assets.

  • Navigating The Viewport13:11

    Learn how to navigate the Unreal 4 viewport using mouse and keyboard controls; rotate, pan, and orbit with mouse buttons, adjust camera speed, toggle real-time view, and access profiling tools.

  • Adding And Manipulating Assets4:38

    Explore adding and manipulating assets in Unreal 4 by placing props, moving along x, y, z axes, rotating, scaling, and duplicating objects with editor shortcuts.

  • Editor Preferences5:59

    Adjust editor preferences in Unreal 4 to customize viewport selection colors, default themes, and color vision options, then explore project settings, autosaves, region and language, and play options.

  • Project Settings7:11

    Navigate project settings, including startup maps and split-screen options, and configure default pawn classes and game mode. Prepare packaging, platform targets, input mappings, and 60 fps performance basics.

  • Content Browser10:28

    Explore the content browser to manage blueprints, assets, materials, textures, and levels. Organize folders, set colors, preview items, and migrate or copy assets between projects.

  • Creating A New Level1:40

    Create a new level from the file menu or maps folder, choose a default or blank world with sky, skylight, light source, floor, and atmosphere, then play to walk around.

  • Importing and Exporting5:22

    Export assets from the content browser to desktop, then import them into Unreal as static or skeletal meshes, adjusting generated collisions, mesh groups, light maps, and materials and textures.

  • Static Mesh Browser6:47

    Explore the static mesh browser in Unreal 4, adjust collisions and wireframe views, inspect UVs and lightmaps, enable real-time stats, and manage sockets to attach objects.

  • Placement Mode17:09

    Explore placement mode in Unreal 4, using the placement node and empty actor to spawn assets in blueprints, add mannequins with animations, and configure triggers and volumes.

  • Learning the Basics of BSP11:56

    Master using BSP geometry brushes to block out a small house, building walls, doors, windows, and a roof with cones and cylinders, including additive and subtractive operations and collision testing.

  • Learning the Basics of BSP Continued8:32

    Master BSP basics by building cylinders, hollow shapes, and spiral stairs, adjusting radius, height, and steps. Convert brushes to static meshes, apply textures, configure collisions, and export for game engines.

  • Editing and Refining your BSP4:45

    Learn how to edit BSP geometry in Unreal, including deleting faces, extruding, flipping normals, converting to quads, and splitting edges to refine level geometry.

Requirements

  • Students will need the Unreal 4 Engine. In the course we cover where and how to get it!
  • Photoshop or a similar image editing software will be useful as well for creating textures and materials

Description

Have you ever wanted to get into Unreal Engine 4 - but were unsure where to start? This Complete Introduction to Unreal Engine 4 is a course that was created with absolute beginners or those wanting to learn this powerful game engine for the first time! This 3 Volume course will go over many helpful tools to know during your time in the Unreal Engine. In volume one, we will look at downloading the Unreal Engine, then moving onto how to start a new project we will look over the entire UE4 interface. Finally we will move onto modes inside of UE4 such as the Placement and BSP mode. Volume Two will look into the paint, landscape, foliage mode. Then we will move onto lights, post-processing and fog. Finally we will wrap up Volume two with creating materials. Volume Three is about Persona and Animation Blueprints, then looking at sounds and what we can do with them. In addition, we will also cover Cascade and creating cinematics as well as packaging a project to get ready for distribution.

(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)

More about the Instructor:

Since graduating university in 2012, Kyle has contributed to multiple small game projects. In addition, during his time at University he contributed as an assistant lecturer while learning and exploring his passion for 3d modelling, sculpting, texturing, and video game design.

Who this course is for:

  • This course is intended for beginners, but intermediate Unreal users will find plenty of useful information as well