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Complete Game Asset Workflow - The Treasure Chest
Rating: 4.5 out of 5(48 ratings)
704 students

Complete Game Asset Workflow - The Treasure Chest

Learn the entire workflow of a fantasy treasure chest game asset from start to finish!
Created by3dmotive LLC
Last updated 9/2016
English
English [Auto],

What you'll learn

  • Learn the basics of asset creation for games from start to finish
  • Utilize Maya, ZBrush, and Photoshop to create a game asset from the ground up

Course content

4 sections34 lectures7h 3m total length
  • Introduction to the Series0:47

    Source files and samples for Section 1

  • Blocking out the Concept7:23

    Block out treasure chest using a cube base and a cylinder lid, align on the grid with ortho views, and treat the model as multiple pieces rather than one mesh.

  • Refine the Blockout15:22

    Refine the initial blockout into a finished mesh by shaping wood and metal pieces with extrude and scale, add straps and a hinge, and match the concept art.

  • Finalize the Blockout24:51
  • Prepping for Sculpting19:39

Requirements

  • Autodesk Maya, ZBrush, and Photoshop

Description

In this tutorial series, we take you through the entire workflow of a treasure chest game asset from start to finish. We’ll be using Maya, Zbrush, Photoshop and even 3D-Coat to produce a great looking stylized treasure chest! We'll cover almost every step of the workflow with multiple softwares and workflows, and it's sure to propel your asset creation skills to the next level!


About the Instructor:

Jeff Parrott has been working professionally in the video game industry since 2005. He attended Full Sail University and has a Masters in Interactive Design and Game Development from Savannah College of Art & Design. His portfolio is www.environmentartist.com.

Who this course is for:

  • Beginners to game asset modeling
  • Beginners to Maya and ZBrush