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Complete Game Asset Workflow: The Briefcase
Rating: 4.3 out of 5(20 ratings)
346 students

Complete Game Asset Workflow: The Briefcase

Learn the full pipeline for creating this game asset from start to finish, with high poly modeling, texturing, and more!
Created by3dmotive LLC
Last updated 9/2016
English

What you'll learn

  • Learn the full pipeline of building this bomb-case prop from start to finish
  • Learn principles of high poly modeling, UVW Unwrapping, Texturing, and more
  • Learn advanced techniques for presentation, to really make your asset shine

Course content

5 sections35 lectures6h 41m total length
  • Introduction1:36

    Source files and Sample Meshes for the Course

  • The High Res Case16:05
  • Modeling the Hinge6:58
  • Creating the Case Handle13:31
  • Constructing the Latches and Lock14:51
  • Making Egg Create Foam11:37
  • Modeling C4 and Computer28:24
  • Creating the Cutout Foam and Wires23:51
  • The Low Res Case11:24
  • The Low Res C4 and Computer13:33
  • The Low Res Exterior Pieces18:43

Requirements

  • 3ds Max and Photoshop

Description

This tutorial series takes a complete look at modeling and unwrapping a hard-surface prop, starting with creating a high poly of this bomb-case asset. Then, we'll make the low poly using quick modifier stack shortcuts, discuss UV unwrapping, and explain the important relationship between Normal maps, UVs, and Smoothing groups.

About the Instructor:

Alec Moody has been working in the game industry since 2003 and has contributed to numerous titles as a freelance artist. He holds a B.F.A. in photography from the Savannah College of Art and Design and Co-owns Handplane 3d LLC.

Who this course is for:

  • Intermediate-to-Advanced users who already have a fairy good grasp of 3ds Max and making game art