Complete Game Asset Workflow: The Briefcase
What you'll learn
- Learn the full pipeline of building this bomb-case prop from start to finish
- Learn principles of high poly modeling, UVW Unwrapping, Texturing, and more
- Learn advanced techniques for presentation, to really make your asset shine
Requirements
- 3ds Max and Photoshop
Description
This tutorial series takes a complete look at modeling and unwrapping a hard-surface prop, starting with creating a high poly of this bomb-case asset. Then, we'll make the low poly using quick modifier stack shortcuts, discuss UV unwrapping, and explain the important relationship between Normal maps, UVs, and Smoothing groups.
About the Instructor:
Alec Moody has been working in the game industry since 2003 and has contributed to numerous titles as a freelance artist. He holds a B.F.A. in photography from the Savannah College of Art and Design and Co-owns Handplane 3d LLC.
Who this course is for:
- Intermediate-to-Advanced users who already have a fairy good grasp of 3ds Max and making game art
Instructor
3dmotive is High Quality 3d and Game Art Training by Industry Pros! Whether you are brand new to the world of Game Art, 3d, Architecture or Film - or maybe just interested in brushing up your techniques for intermediate or advanced levels of 3d with a focus on video games, 3dmotive is your one-stop-shop for all your 3d and Game Art related tutorials! Got questions? Interested in a new course topic? Let us know!