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Learn to Code and Script a 2D Adventure Game with Unity
Rating: 3.9 out of 5(130 ratings)
1,136 students

Learn to Code and Script a 2D Adventure Game with Unity

Explore how to make a complex atmospheric and interactive adventure game using the Unity 2D tool-set!
Created by3dmotive LLC
Last updated 9/2016
English

What you'll learn

  • Learn to import and configure 2D assets for an optimal workflow
  • Understand how to design and build a fully functional 2D Adventure game
  • Learn to code gameplay elements in C#

Course content

5 sections76 lectures5h 11m total length
  • Download Course Files Here!0:07
  • Introduction to the Course1:28
  • Game Overview5:56
  • Project Creation3:32

    Create a new Unity project, apply the default layout, and configure a fixed 10:24 by 600 resolution with the plus icon for consistent previews in the game tab.

  • Importing Asset Packages5:30
  • Importing Custom Assets3:42

    Organize Unity projects by creating textures and audio folders in the project panel, then drag and drop assets from the model 0 1 folder to import textures and audio.

  • Texture Configuration4:26
  • Pixel to World Conversions6:44
  • Sprite Editing5:46
  • Atlas Texturing5:48
  • Audio Configuration3:29
  • Creating Materials4:02
  • Audio Mixers4:28
  • Player Settings2:43
  • Player Input2:57

    Explore the Unity input manager to customize and map input axes—horizontal, vertical, and jump—to keyboard and joystick controls, enabling device-agnostic player movement in your 2D adventure game.

  • Player Quality3:47

    Learn to access and adjust quality settings in Unity to optimize visuals and performance for each target device. Set platform defaults and disable shadows for 2D games to improve efficiency.

Requirements

  • Students will need Unity 5 or above

Description

Learn how to make interactive 2D adventure games in Unity 5! In this comprehensive course, instructor Alan Thorn demonstrates a wide range of 2D features and tools for making a 2D platform adventure. Targeted to intermediate users, see how to create a player character, functional physics, interactive characters and dangerous obstacles. Explore subjects, such as: sprites, player controls, character animation, balancing gameplay, collisions detection, and a questing system. In addition, see how to import and configure 2D assets optimally for 2D functionality and how to design and build complete levels that ooze atmosphere. There’s plenty to see and do in this fun course, and by the end you’ll have established a solid foundation both in making 2D games generally and in working smart to create your own adventure games in no time!

(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)

More about the Instructor:

Alan Thorn is a game developer, author and educator with 15 years industry experience. He makes games for PC desktop, Mobile and VR. He founded 'Wax Lyrical Games' and created the award-winning game 'Baron Wittard: Nemesis of Ragnarok', working as designer, programmer and artist. He has written sixteen technical books on game development and presented ten video training courses, covering game-play programming, Unity development, and 3D modelling. He has worked in game development education as a visiting lecturer for the 'National Film and Television School', as a Lead Teacher for 'Uppingham School', and is currently a Senior Lecturer at 'Teesside University' where he helps students develop the skills needed for their ideal role in the games industry.

Who this course is for:

  • This course is intended for Indie Developers, Game Development Students, Hobbyists and Professionals seeking to improve their skillset
  • This course is not intended for absolute Unity Beginners