Students will learn to create areas of focus when working to produce a sculpted mesh.
Students will learn how to easily reshape/reproportion a mesh to more accurately match photo references.
Students will also learn how to use simpler methods and workflows to produce good end results by working smarter with less tools.
3 sections • 26 lectures • 5h 1m total length
Download Course Files Here!
Polygroups and Ref Images
Reshaping Foundational Mesh
Using Image Plane for Reshaping
Using Clay Buildup Brush for Better Proportions
Reviewing Images and Sculpting Eye Areas
Sculpting Eyes, Forehead and Ears
Mouth, Chin and Cheeks Sculpting
Sculpting Chin and Neck
Using Projection on Mesh to Tweak
Adding Details to the Upper Lip
Adding Details to the Lower Lip and Nose
Adding Wrinkles Around the Eyes and Face
Adding Wrinkles to the Ears
Adding Skin Aberrations
Creating Asymmetry and Tweaking the Mesh
Creating Whiskers, Eyebrows and Hair with Fibermesh
Bonus Lecture: Further Learning with 3dmotive
A good basic working knowledge of ZBrush is needed as this tutorial doesn't teach beginner sculpting/navigation within ZBrush.
Many 3D artists, even character artists, are often intimidated by the totality of what is required to create a believable character, either reaslitic or stylistic. Even more steer clear of trying to create believable human faces. This course is designed to show how easily one can produce an acceptable model by breaking down the overall view into more 'bite sized' areas of focus to allow one to concentrate only on that singular are before moving onto another area of focus. As the student progresses through this tutorial, they'll learn more confidence in their skills by using fewer tools and some shortcuts to achieve an end result that will help inspire them to continue to tackle more opportunities by looking all the parts that make up the big picture first rather than trying to see the big picture and figure out how to proceed next. By using fewer brushes and some alphas, one can achieve quite a lot in ZBrush.
More about the instructor:
Having 25 years of experience in the video game development/entertainment arenas, I'm well versed in a variety of programs and production pipelines and strive to work as cleanly and efficiently as possible. Having done pretty much everything, I enjoy getting to share my knowledge and experience in the hopes that I can help students gain a better understanding and appreciation of what 3D computer art (in all its varying forms) has to offer.
Who this course is for:
This course is designed for anyone who's ever been afraid to tackle head/face sculpting.
High Quality 3d and Game Art Training by Industry Pros!
4.1 Instructor Rating
3dmotive is High Quality 3d and Game Art Training by Industry Pros! Whether you are brand new to the world of Game Art, 3d, Architecture or Film - or maybe just interested in brushing up your techniques for intermediate or advanced levels of 3d with a focus on video games, 3dmotive is your one-stop-shop for all your 3d and Game Art related tutorials! Got questions? Interested in a new course topic? Let us know!