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Bust Sculpting in ZBrush
Rating: 4.4 out of 5(22 ratings)
189 students
Created by3dmotive LLC
Last updated 12/2018
English

What you'll learn

  • Students will learn to create areas of focus when working to produce a sculpted mesh.
  • Students will learn how to easily reshape/reproportion a mesh to more accurately match photo references.
  • Students will also learn how to use simpler methods and workflows to produce good end results by working smarter with less tools.

Course content

3 sections26 lectures5h 0m total length
  • Download Course Files Here!0:04
  • Intro1:12
  • Polygroups and Ref Images13:09
  • Reshaping Foundational Mesh14:42
  • Using Image Plane for Reshaping13:58
  • Facial Proportions13:50
  • Base Sculpting to Assist Reshaping14:52

    Shape sag and aging into the jawline and neck in ZBrush using a base mesh, clay buildup, image references, masking, and move topological for controlled exaggeration.

  • Using Clay Buildup Brush for Better Proportions15:24

Requirements

  • A good basic working knowledge of ZBrush is needed as this tutorial doesn't teach beginner sculpting/navigation within ZBrush.

Description

Many 3D artists, even character artists, are often intimidated by the totality of what is required to create a believable character, either reaslitic or stylistic. Even more steer clear of trying to create believable human faces. This course is designed to show how easily one can produce an acceptable model by breaking down the overall view into more 'bite sized' areas of focus to allow one to concentrate only on that singular are before moving onto another area of focus. As the student progresses through this tutorial, they'll learn more confidence in their skills by using fewer tools and some shortcuts to achieve an end result that will help inspire them to continue to tackle more opportunities by looking all the parts that make up the big picture first rather than trying to see the big picture and figure out how to proceed next. By using fewer brushes and some alphas, one can achieve quite a lot in ZBrush.

More about the instructor:

Having 25 years of experience in the video game development/entertainment arenas, I'm well versed in a variety of programs and production pipelines and strive to work as cleanly and efficiently as possible. Having done pretty much everything, I enjoy getting to share my knowledge and experience in the hopes that I can help students gain a better understanding and appreciation of what 3D computer art (in all its varying forms) has to offer.


Who this course is for:

  • This course is designed for anyone who's ever been afraid to tackle head/face sculpting.