Building Modular Levels for Games with Unity and Blender
4.3 (245 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
3,961 students enrolled

Building Modular Levels for Games with Unity and Blender

Learn the basics of using Blender and Gimp to build a modular 3d set inside of Unity!
4.3 (245 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
3,961 students enrolled
Created by 3dmotive LLC
Last updated 9/2016
English
English [Auto]
Current price: $13.99 Original price: $19.99 Discount: 30% off
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This course includes
  • 3.5 hours on-demand video
  • 2 articles
  • 3 downloadable resources
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
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What you'll learn
  • Learn the basics of building a modular set in Blender
  • Understand UV Unwrapping and Texturing your modular assets
  • Learn to use your modular set to build a sample level in Unity
Requirements
  • Blender
  • Unity
  • GIMP or Photoshop
Description

In this course, instructor Alan Thorn takes you through the basics of modeling inside of Blender, as well as texturing with the free image manipulation software Gimp. Using these tools, you'll learn his complete asset-creation pipeline for this modular set. We then follow it up by learning how to import those assets into Unity, and set up our own playable game environment.

(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)


About the Instructor:

Alan Thorn is a freelance game developer and author with over 12 years of industry experience. He is the founder of London-based game studio, Wax Lyrical Games, and is the creator of award-winning adventure game Baron Wittard: Nemesis of Ragnarok. He has worked freelance on over 500 projects worldwide including games, simulators, kiosks and augmented reality software for game studios, museums and theme parks. He has spoken on game development at universities throughout the UK, and is the author of nine books on game development, including Teach Yourself Games Programming, Unity 4 Fundamentals and the highly popular UDK Game Development.

Who this course is for:
  • Beginner Blender artists
  • Anyone interested in building a modular gameplay space in Unity
  • Anyone interested in learning to texture a modular set using GIMP
Course content
Expand all 53 lectures 03:27:51
+ Building the Modular Set with Blender
19 lectures 01:16:52
Download Course Files Here!
00:06
The Modular Set
02:17
Blender Control Scheme
02:46
Blender Theme
02:42
Configuring the Layout
02:54
Establishing a Base Tile
06:00
Normals and Backface Culling
03:50
Building the Floor Module
03:14
Detailing the Wall
05:27
Tiling Walls
05:52
Adding Wall Variation
06:07
Dealing with NGons
03:57
Mirroring, Joining, and Merging
06:59
Starting the Corner Module
03:03
Completing the Corner Module
05:21
Out Turns
07:21
Crate Prop
03:16
+ Working with UVs and Texturing
16 lectures 01:07:53
Saving in Blender
02:04
UV Editor Basics
05:49
Seams and Unwrapping
05:41
Customizing the UV Editor
05:10
Moving Further with Seams
05:12
Unwrapping an Atlas
05:14
UVs and Overlapping
04:52
Exporting UV Layouts
02:50
Ambient Occlusion
03:43
Getting started with GIMP
06:08
Value and Hue
04:33
Controlling Contrast with Curves
04:14
Previewing Textures in Blender
02:32
Mesh Separation
03:51
+ Creating and Working with the Modular Set in Unity
18 lectures 01:03:06
Exporting via Blend Scene
04:21
Exporting via FBX Files
04:40
Sharp Edges and Edge Splits
03:46
UV Maps and Basic FBX Settings
03:54
Overriding Mesh Scale Factor
02:47
Coordinate Space Conversions
02:19
Converting Between Coordinate Spaces
03:59
Preparing for Final Export
03:47
Final Export
03:50
Modular Environments and Prefabs
03:53
More Prefabs
04:14
Building a Scene
04:32
Lighting a Scene
04:14
Lightmapping
03:40
First Person Collision
04:08
Adding the Final Touches
03:40
Bonus Lecture: Further Learning with 3dmotive
00:18