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Building Modular Levels for Games with Unity and Blender
Rating: 4.3 out of 5(267 ratings)
4,124 students

Building Modular Levels for Games with Unity and Blender

Learn the basics of using Blender and Gimp to build a modular 3d set inside of Unity!
Created by3dmotive LLC
Last updated 9/2016
English
English [Auto],

What you'll learn

  • Learn the basics of building a modular set in Blender
  • Understand UV Unwrapping and Texturing your modular assets
  • Learn to use your modular set to build a sample level in Unity

Course content

3 sections53 lectures3h 27m total length
  • Download Course Files Here!0:06
  • Introduction1:19

    Explore how to build modular environments in Blender, assemble seamless mesh pieces, and import optimized levels into Unity using free tools for texture painting and materials.

  • The Modular Set2:17

    Explore modular level pieces in Unity and Blender, including square floor tiles, corner pieces, and straight sections. Recombine, flip, and mirror these pieces to design diverse, configurable levels.

  • Blender Control Scheme2:46

    Learn how to set Blender's control scheme using presets to match Unity controls, access preferences, and lock a default setup for seamless cross-app workflows.

  • Blender Theme2:42

    learn to customize blender’s user interface by selecting a darker theme, adjusting theme presets, and increasing the size of vertices in the 3-d view while in edit mode.

  • Configuring the Layout2:54

    Configure a custom modeling layout by hiding the animation toolbar in Blender, maximizing the 3D view for modeling, and saving the preset with the current file.

  • Establishing a Base Tile6:00

    Create a modular base tile in Blender, align its pivot to the grid using the 3D cursor and incremental snapping, and set a consistent four-by-four-by-three size for Unity compatibility.

  • Normals and Backface Culling3:50

    Flip normals to shade interior faces, enable backface culling, and disable two-sided rendering, then use a wireframe overlay to prepare a base cube for modular level modeling in Unity.

  • Building the Floor Module3:14

    Duplicate the base tile, move the copy to a new layer, and edit in edit mode to delete walls and the ceiling, creating the floor piece for the modular environment.

  • Starting a Wall Sub-Module4:21

    Learn to create a straight wall section for a modular environment by duplicating a floor tile, deleting the ceiling, inserting edge loops, and mirroring to complete the wall.

  • Detailing the Wall5:27

    Detail the wall by shaping a hexagon-like profile with edge loops and trims, snapping vertices for precise alignment, extruding top features, and deleting unseen faces to optimize performance in Unity.

  • Tiling Walls5:52

    Tile wall segments in Blender, edit edges to insert dividers, delete faces, fill gaps, remove doubles, extrude, and mirror to create a complete straight wall.

  • Adding Wall Variation6:07

    Create wall variation by duplicating quarter sections, adding panels, inserts, and bevels, and address the ngong problem by improving topology.

  • Dealing with NGons3:57

    Identify and remove ngons in a mesh using Blender's select faces by ngon option, then merge overlapping vertices and remove doubles to ensure all faces have four sides or fewer.

  • Mirroring, Joining, and Merging6:59

    Learn to mirror, join, and merge modular sections in Blender. Create seamless meshes by using mirror modifiers, merging vertices, and flipping normals as needed.

  • Starting the Corner Module3:03

    Start the corner module by duplicating a quarter section, rotating it 90 degrees about the z axis, and flipping normals. Delete unused faces and stitch vertices to merge.

  • Completing the Corner Module5:21

    Align and merge two modular pieces by snapping vertices, constraining transforms on the x axis, and removing doubles to complete the corner module, matching walls and roof and floor.

  • Out Turns7:21

    Create a corner bridge in Blender by mirroring, snapping vertices, and extruding edges to connect two floor sections, using knife tool, isolating components, and cleaning doubles.

  • Crate Prop3:16

    Create a crate prop for modular levels in Unity and Blender by starting from a cube, beveling edges, adding edge loops, extruding faces, and preparing for unwrap and texture.

Requirements

  • Blender
  • Unity
  • GIMP or Photoshop

Description

In this course, instructor Alan Thorn takes you through the basics of modeling inside of Blender, as well as texturing with the free image manipulation software Gimp. Using these tools, you'll learn his complete asset-creation pipeline for this modular set. We then follow it up by learning how to import those assets into Unity, and set up our own playable game environment.

(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)


About the Instructor:

Alan Thorn is a freelance game developer and author with over 12 years of industry experience. He is the founder of London-based game studio, Wax Lyrical Games, and is the creator of award-winning adventure game Baron Wittard: Nemesis of Ragnarok. He has worked freelance on over 500 projects worldwide including games, simulators, kiosks and augmented reality software for game studios, museums and theme parks. He has spoken on game development at universities throughout the UK, and is the author of nine books on game development, including Teach Yourself Games Programming, Unity 4 Fundamentals and the highly popular UDK Game Development.

Who this course is for:

  • Beginner Blender artists
  • Anyone interested in building a modular gameplay space in Unity
  • Anyone interested in learning to texture a modular set using GIMP