
Learn how to set Blender's control scheme using presets to match Unity controls, access preferences, and lock a default setup for seamless cross-app workflows.
learn to customize blender’s user interface by selecting a darker theme, adjusting theme presets, and increasing the size of vertices in the 3-d view while in edit mode.
Learn to create a straight wall section for a modular environment by duplicating a floor tile, deleting the ceiling, inserting edge loops, and mirroring to complete the wall.
Get started with GIMP to create textures for game environments by working with multiple windows, layers, and the multiply blend mode, painting ambient occlusion, and defining floor and wall regions.
Learn to build modular wall tiles for Unity and Blender by painting beveled tiles, aligning them to a grid, and applying a bevel filter for a three-dimensional texture.
Open the Blender modular piece, mark all sharp edges with mesh edges, and apply the same Blender-to-Unity export workflow to every piece, preparing it for SBX export.
In this course, instructor Alan Thorn takes you through the basics of modeling inside of Blender, as well as texturing with the free image manipulation software Gimp. Using these tools, you'll learn his complete asset-creation pipeline for this modular set. We then follow it up by learning how to import those assets into Unity, and set up our own playable game environment.
(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)
About the Instructor:
Alan Thorn is a freelance game developer and author with over 12 years of industry experience. He is the founder of London-based game studio, Wax Lyrical Games, and is the creator of award-winning adventure game Baron Wittard: Nemesis of Ragnarok. He has worked freelance on over 500 projects worldwide including games, simulators, kiosks and augmented reality software for game studios, museums and theme parks. He has spoken on game development at universities throughout the UK, and is the author of nine books on game development, including Teach Yourself Games Programming, Unity 4 Fundamentals and the highly popular UDK Game Development.