
Source files for the course
Learn to create and bake grass materials in 3ds Max and Unreal, using a three-color gradient diffuse map, object-space mapping, and render-to-texture workflow.
Model a tree branch in 3ds Max from a box, use the branches tool and extrude methods, add segments and fractal noise, then paint leaves with object paint.
Paint foliage on a branch in 3ds Max and Unreal by resetting transforms, painting with leaf objects in random order, and tuning spacing and scale for a natural silhouette.
Texturing the branch fuses maps with masks and alpha channels to build a texture. Extract color and brightness, apply specular highlights, and create cavity maps from normals.
Build a reusable tree template by assembling trunk, branches, and canopy from grouped elements and planes, enabling quick variations through replication, with instances and splines for easy adjustment.
Model the trunk in 3ds Max with a cylinder and spline twist, apply a multistep trunk/branch material, and add tiling back textures and a normal map for Unreal export.
Explore creating a uniform foliage master material for games, using multiple instances to tweak color, contrast, and specular highlights while considering wind, lighting, and shadows.
Learn to create and connect material parameters to control diffuse color, brightness, contrast, specular, ambient lighting, shadows, and texture saturation, enabling flexible material modification.
This in-depth tutorial covers everything you need to know about creating foliage! We’ll show how to make realistic looking grass, branches, and a full tree from the ground up! Then, we'll head into UDK and setup a master shader with parameters that can be easily tweaked, as well as make your leaves and grass move in the wind! If you've ever wanted to master the ins-and-outs of creating foliage for your games, this is the course for you!
About the Instructor:
Damian Lazarski has been working in the games industry since graduating from a Games Design course at Northumbria University in 2012. He is currently working as a Junior Artist at Crytek UK.