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Building a Side-Scroller Game in Unreal 4
Rating: 4.0 out of 5(35 ratings)
501 students
Created by3dmotive LLC
Last updated 4/2017
English

What you'll learn

  • Learn to build a side scroller with 3ds Max and UE4
  • Learn the overview of building geometry for your level in 3ds Max

Course content

2 sections19 lectures2h 52m total length
  • Introduction0:35
  • Breaking Down the Concept4:43

    Break down a side-scroller concept by analyzing camera angles, depth, and environment. Translate concept art into reusable meshes and color-coded textures in 3ds max, adding depth with lighting and atmosphere.

  • Understanding Units2:30

    Set up scale in 3ds Max to centimeters and align with Unreal 4's one centimeter per Unreal unit, using Bob the box as a scale reference for consistent sizes.

  • Modeling the Base and Supports19:19

    Model a base and supports for a side-scroller level by building a box-based floor, a ceiling, a background plane, and background girders and x-shaped struts.

  • Modeling the Platform and Vents9:50

    Model a cohesive side-scroller platform in Unreal using cylinders and disks, refine with symmetry and bevels, then create vents with tubes and chamfered edges.

  • Modeling the Lights12:24

    Model the light housing by creating a cylinder, adding a cap and vents, extruding edges, and refining with smoothing groups and optimization to preview with game materials.

  • Modeling the Cables and Cameras17:10

    Model hanging wires and cameras in Unreal 4 by using splines to draw wires, optimize geometry, apply smoothing groups, and unwrap UVs for texture work in Photoshop.

  • Texture Planning6:18
  • Texturing the Platform13:26

    Texture the platform for a side-scroller with a PBR workflow, building a base albedo with rings and glow in Photoshop, then add roughness and metal details for Unreal 4.

  • Creating Additional Textures10:17

    Learn to build texture sets for a side-scroller in Unreal 4 by creating albedo, emissive, metal masks, and roughness maps, then export from 3ds Max and assemble PBR materials.

Requirements

  • 3ds Max
  • Unreal 4

Description

In this course, instructor Greg Mirles walks us through the process of building a side-scroller level using both 3ds Max and Unreal engine 4. Here he will be covering his workflow for breaking down the concept, building and texturing the meshes, and then using a side-scroller UE4 blueprint to import the meshes and build the base game functionality.

(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)


More about the Instructor:

Gregory Mirles is a Pittsburgh based 3D Environment Artist. He began his career working in the GIS/Simulations industry making 3D models. He worked as an associate environment artist at Schell Games as well as at Carnegie Mellon University on the Alice 3 Gallery. Currently Greg is a 3D Environment Artist at Perihelion Interactive where he is working on The Mandate - a sci-fi RPG with RTS elements, and is in charge of developing the environment art pipeline.

Who this course is for:

  • Beginner and Intermediate artists and designers