
Create a modular 3D building set using a grid in Max, with beginner to intermediate guidance on unwrapping, photo editing in Photoshop, and exporting models for collision and light maps.
Build fast, scalable environments with a modular asset set of reusable meshes that snap together; swap components like doors and windows, and optimize texture work for large builds.
Use photo and architectural references to guide texturing and modular piece selection for a building, identifying needed elements like windows, pillars, ground trim, roof trim, doors, and variants.
Set up a modular texture sheet in Photoshop using a grid and snapping to build building blocks. Optimize texture space with a 2048 by 2048 canvas and tiled patterns.
Extract and assemble textures from reference images by cropping, snapping to a grid, and aligning window details to create clean 2048 textures for games.
Set up the 3ds Max grid and units with a 32-pixel power-of-two spacing, then create a self-illuminated plane aligned to a 2048 by 2048 texture.
Detach the top trim from the main plane, extrude it by 32 units on a power-of-two grid, and unwrap and texture map edges for seamless tiling.
Build a window asset with clean edge loops, cuts, and extrusions, then unwrap and planar-map the faces to a flexible texture sheet for open-world game environments.
Set pivots on the grid, snap to the back bottom left vertex. Apply light maps with padding, check UV unwraps, and batch rename windows for UDK export.
Learn to assemble modular game environments in UDK by snapping grid-based blocks, swapping static meshes, and applying simple moss textures and light reflections for fast, cohesive worlds.
In this video we discuss creating modular assets on the grid that are highly reusable, use Photoshop to create a texture sheet to quickly map to our modular building set, and quick UV techniques for these types of assets. Lastly, this tutorial discusses how to rapidly build inside UDK using grid snaps and a handful of meshes.
About the Instructor:
Tyler Wanlass was a co-founder @3dmotive and an entrepreneur, designer and artist. He previously worked in the game industry for 5 years on AAA console and iOS titles while at Activision owned High Moon Studios and later at independent studio Psyonix. He currently works as an entrepreneur and designer, working to develop startups and business products.