Building 3d Worlds with The Modular Workflow for Games
What you'll learn
- Learn to create scenes utilizing the Modular Building workflow
- Learn to quickly build meshes on the grid that are highly reusable and simple to make
Requirements
- 3ds Max or a similar 3d package
- Photoshop
- UDK or another game engine that allows for grids and snapping
Description
In this video we discuss creating modular assets on the grid that are highly reusable, use Photoshop to create a texture sheet to quickly map to our modular building set, and quick UV techniques for these types of assets. Lastly, this tutorial discusses how to rapidly build inside UDK using grid snaps and a handful of meshes.
About the Instructor:
Tyler Wanlass was a co-founder @3dmotive and an entrepreneur, designer and artist. He previously worked in the game industry for 5 years on AAA console and iOS titles while at Activision owned High Moon Studios and later at independent studio Psyonix. He currently works as an entrepreneur and designer, working to develop startups and business products.
Who this course is for:
- Beginners to Intermediate 3d Environment Artists interested in learning to build modular worlds
Course content
- Preview00:42
- Preview03:10
- Preview01:09
- 05:22Setting up the Grid in Photoshop
- Preview05:16
- 03:22Setting up the Grid in 3ds Max
- 04:58Modeling and UVing a Trim Piece
- 06:33Creating a Window Asset
- 07:47Pivots, Naming and Lightmap UVs
- 12:06Using Modularity in UDK, and Final Presentation
- 00:18Bonus Lecture: Further Learning with 3dmotive
Instructor
3dmotive is High Quality 3d and Game Art Training by Industry Pros! Whether you are brand new to the world of Game Art, 3d, Architecture or Film - or maybe just interested in brushing up your techniques for intermediate or advanced levels of 3d with a focus on video games, 3dmotive is your one-stop-shop for all your 3d and Game Art related tutorials! Got questions? Interested in a new course topic? Let us know!