Building 3d Worlds with The Modular Workflow for Games
4.0 (59 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
569 students enrolled

Building 3d Worlds with The Modular Workflow for Games

Using 3ds Max and UDK, learn to build modular assets on the grid that are highly reusable and easy to create!
4.0 (59 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
569 students enrolled
Created by 3dmotive LLC
Last updated 9/2016
English
English [Auto]
Current price: $13.99 Original price: $19.99 Discount: 30% off
5 hours left at this price!
30-Day Money-Back Guarantee
This course includes
  • 1 hour on-demand video
  • 1 article
  • 1 downloadable resource
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
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What you'll learn
  • Learn to create scenes utilizing the Modular Building workflow
  • Learn to quickly build meshes on the grid that are highly reusable and simple to make
Requirements
  • 3ds Max or a similar 3d package
  • Photoshop
  • UDK or another game engine that allows for grids and snapping
Description

In this video we discuss creating modular assets on the grid that are highly reusable, use Photoshop to create a texture sheet to quickly map to our modular building set, and quick UV techniques for these types of assets. Lastly, this tutorial discusses how to rapidly build inside UDK using grid snaps and a handful of meshes.


About the Instructor:

Tyler Wanlass was a co-founder @3dmotive and an entrepreneur, designer and artist. He previously worked in the game industry for 5 years on AAA console and iOS titles while at Activision owned High Moon Studios and later at independent studio Psyonix. He currently works as an entrepreneur and designer, working to develop startups and business products.

Who this course is for:
  • Beginners to Intermediate 3d Environment Artists interested in learning to build modular worlds
Course content
Expand 11 lectures 50:43
+ Introduction to the Modular Workflow
11 lectures 50:43
Setting up the Grid in Photoshop
05:22
Setting up the Grid in 3ds Max
03:22
Modeling and UVing a Trim Piece
04:58
Creating a Window Asset
06:33
Pivots, Naming and Lightmap UVs
07:47
Using Modularity in UDK, and Final Presentation
12:06
Bonus Lecture: Further Learning with 3dmotive
00:18