
Extend terrain by sculpting, import into World Machine to add extra detail, then prepare it for use in multiple engines.
Create a square base plane in maya with create primitives, set width and height to 24, set subdivisions to 20, then export as obj to begin sculpting terrain.
Sculpt terrain in Mudbox by importing a baseplate, adjusting subdivision levels, and using brushes, stamping, and stencil tools to shape mountains and add detail.
Refine and polish terrain in Mudbox by sculpting with scrape and stamping brushes, using Starflight lighting, and blending large forms with fine details for height map used in World Machine.
Export a refined height map from low and high resolution meshes, bake displacement maps, and export a 16-bit TIFF height map for World Machine to generate realistic terrain.
Craft the final terrain in World Machine by sculpting evolution, tuning ocean masks and erosion, and exporting maps to game engines.
Texture terrain and prepare exports for game engines, including Unreal Engine, CryEngine, and Unity Engine, in part two of the World Machine terrain series.
Learn to build base textures in World Machine using an extended overlay, adjust mask and ocean, export height maps and bitmap textures for rendering in game engines.
Learn to start textures in Photoshop for game terrain by importing textures, cleaning edges, applying masks and blending modes, and creating diffuse, light map, and specular maps.
Finish game terrain textures in Photoshop by layering diffuse textures, using soft light blending and masking, then export height and normal maps for engine use.
Learn to export your final terrain to various engines, including Unreal Engine and Choire Engine 3, after sculpting and texturing the terrain in World Machine.
Export terrain from World Machine to Unity by generating a split map and height map, then apply splat maps to terrain layers for sand, dirt, and cliff textures.
Export the terrain from World Machine as a height map, then prepare and export textures for CryEngine using 2k textures, adjust levels, and integrate into a scene.
Export your World Machine heightmap to Unreal Engine 4 by importing a landscape, creating materials with textures and normal maps, and adjusting lighting bake for the final look.
Export terrain from World Machine to Unreal Engine 4, bake lighting, and wrap up with Maya base plane setup, terrain sculpting, and textures created in World Machine and Photoshop.
In this course, Emiel Sleegers will go over on how to make a terrain using both Mudbox and World Machine. First, he will start by creating a base plane in Maya and then sculpting the terrain in Mudbox. From there,we will go ahead and export it into world machine where we will add more detail to the terrain, as well as use Photoshop to generate the texture we plan on using, and once that is complete, we will export and setup our terrain for game engines such as Unity3d, Cryengine3, and Unreal Engine 4.
(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)
More about the Instructor:
Emiel Sleegers is a self-taught 3d artist currently residing in the Netherlands. He's been teaching himself 3D art for the past 3-4 years, and has worked as a freelance artist on numerous unannounced projects. He's a lover of all things 3d and enjoys sharing the knowledge he has obtained with others eager to learn.