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Build Terrain for Games using World Machine
Rating: 3.3 out of 5(14 ratings)
276 students

Build Terrain for Games using World Machine

Learn to sculpt terrain with Mudbox and setup our terrain for engines such as Unity3d, Cryengine 3, and Unreal Engine 4.
Created by3dmotive LLC
Last updated 9/2016
English

What you'll learn

  • Construct terrain with Mudbox and set it up for games using World Machine
  • Learn to import your terrain into several game engines
  • Learn to paint and sculpt terrain in 3d

Course content

3 sections16 lectures2h 49m total length
  • Introduction0:42
  • Setting Up a Base Plane in Maya1:47
  • Sculpting Terrain in Mudbox19:48
  • Refining and Polishing the Terrain in Mudbox18:06
  • Exporting Terrain to World Machine14:59

    Export a refined height map from low and high resolution meshes, bake displacement maps, and export a 16-bit TIFF height map for World Machine to generate realistic terrain.

  • Making the Final Terrain in World Machine9:36

    Craft the final terrain in World Machine by sculpting evolution, tuning ocean masks and erosion, and exporting maps to game engines.

Requirements

  • World Machine and Mudbox, though sculpting can be done in ZBrush as well.
  • Adobe Photoshop is shown, though any similar image software will suffice

Description

In this course, Emiel Sleegers will go over on how to make a terrain using both Mudbox and World Machine. First, he will start by creating a base plane in Maya and then sculpting the terrain in Mudbox. From there,we will go ahead and export it into world machine where we will add more detail to the terrain, as well as use Photoshop to generate the texture we plan on using, and once that is complete, we will export and setup our terrain for game engines such as Unity3d, Cryengine3, and Unreal Engine 4.

(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)

More about the Instructor:

Emiel Sleegers is a self-taught 3d artist currently residing in the Netherlands. He's been teaching himself 3D art for the past 3-4 years, and has worked as a freelance artist on numerous unannounced projects. He's a lover of all things 3d and enjoys sharing the knowledge he has obtained with others eager to learn.

Who this course is for:

  • Intermediate to Advanced Game artists interested in building terrain for their games