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Build a Coaster Cart Game Asset in Maya with Substance
Rating: 4.3 out of 5(6 ratings)
94 students

Build a Coaster Cart Game Asset in Maya with Substance

Create complex shaders and materials for games and film with Substance!
Created by3dmotive LLC
Last updated 12/2017
English

What you'll learn

  • Create high quality textures for props or characters.
  • Use multiple approaches for creating believable materials using base materials from Substance Painter 2 or by manually making them from fill layers.
  • Use Marmoset Toolbag 3 to create detailed lighting and utilize post effects to make Portfolio ready screenshots of their props.

Course content

2 sections27 lectures4h 23m total length
  • Download Source files here!0:04
  • Introduction1:12

    Model a high-poly coaster cart asset in Maya using references, blocking, and edge flow, then explore Substance Painter materials, dirt generators, edge wear, and graffiti projection.

  • Intro to Maya Modeling Techniques10:13
  • Starting the Blockout12:28
  • Blocking out Large Shapes10:11
  • Refining Forms10:12
  • Refining Bottom and Top Sections12:03
  • Refining Interior14:00
  • Building Handles11:04
  • Modeling the Bumper and Wheels10:45
  • Adding Support Loops Upresing9:41
  • Headlights, Seat and Padding9:11
  • Bevels and UV'ing High Res12:33
  • Packing UVs13:40

Requirements

  • Basic knowledge of Maya
  • Basic knowledge of Substance Painter 2
  • Basic knowledge of Marmoset Toolbag

Description

In this course students will learn how to use Substance Painter 2 and multiple approaches for creating details for texturing. Students will learn how to heavily leverage multiple masking techniques to create believable dirt, grunge, and wear in your textures. Students will learn how to prep images in Photoshop for use in Substance Painter 2's projection tool for graffiti or labels. We will also look at how to reimport updated meshes and how Substance Painter 2 handles modifying a mesh mid texturing process. In this course we will take a look at how to utilize Substance Painters default alphas and procedural textures to paint complex and unique masks for grunge and damage. Once our texture is completed we do a brief overview of Marmoset Toolbag 3 and how to get the most out of the real-time rendering software. Students will learn how to use Marmoset Toolbag 3's lighting to get the most out of their texture work and have a portfolio ready screenshot.

More about the Instructor:

Morrissey Alexander is a Graduate of the Art Institue of California and is a Freelance 3D Artist. He's been doing freelance 3D work ranging from mobile game prop development to Product Design for advertising for the last 3 Years. He specializes in creating realistic 3D props and environments for games.

Who this course is for:

  • Any student interested in learning how to create highly detailed textures using substance Painter 2.