Baking Normal and AO Maps for Games with 3ds Max
4.0 (17 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
184 students enrolled

Baking Normal and AO Maps for Games with 3ds Max

Learn the pro tips and tricks to render perfect normal and AO maps in 3ds Max - faster and without errors every time!
4.0 (17 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
184 students enrolled
Created by 3dmotive LLC
Last updated 11/2013
English
English [Auto]
Current price: $13.99 Original price: $19.99 Discount: 30% off
5 hours left at this price!
30-Day Money-Back Guarantee
This course includes
  • 41 mins on-demand video
  • 1 downloadable resource
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
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What you'll learn
  • Learn to bake flawless normal maps and ambient occlusion maps
  • Learn tips and tricks to speed up your rendering pipeline and methods for baking high-to-low meshes
Requirements
  • Autodesk's 3ds Max - but many of the course principles apply to other 3d packages as well
Description

In this tutorial we’ll show you all the necessary tips and tricks when baking Normal and Ambient Occlusion maps in 3ds Max, as well as explain the ins and outs of how to get perfect bakes from a high res mesh down to a game-ready low res mesh.

About the Instructor:

Alec Moody has been working in the game industry since 2003 and has contributed to numerous titles as a freelance artist. He holds a B.F.A. in photography from the Savannah College of Art and Design and Co-owns Handplane 3d LLC.

Who this course is for:
  • Intermediate to advanced students interested in learning the tips to render flawless normal and AO maps
Course content
Expand 15 lectures 40:47
+ Baking Normal Maps Tips and Tricks!
15 lectures 40:47
Projection Modifier
01:23
Projection Modifier
02:31
Material ID Projection
01:47
Mirroring Overlapping Geo
02:59
Different Type of Normal Maps
08:13
Vertex Count and Smoothing Groups
03:50
Normal Map Baking Walkthrough
08:39
Course Conclusion
01:16