
Source files and samples for Section 1
Learn to rig characters for Unreal with Maya, covering skeleton mesh, smooth bind, roll joints, tri/quad mesh rules, and coordinate system setup.
Export a cleaned skeletal mesh from Maya to Unreal by pruning joints, saving safely, and importing an SBX file. Navigate the content browser to prep for matinee.
Source files and samples for Section 2
Master the Annam tree, a node-based system that defines animation dependencies for skeletal meshes; blend AI and player actions, build and preview, import look around and look at goods animations.
We place the thief in the scene, import the skeletal mesh to access the anim tree, and set up a random node with multiple animation children.
Animate a gate in Unreal by converting a static mesh to an interp actor, then create a Matinee sequence with keyframes and triggers, plus sound cues and Kismet integration.
Learn to build a multi-shot pre-animated cinematic in Unreal using skeletal meshes, physics assets, Matinee sequences, custom cameras, and trigger volumes to play before gameplay.
Construct shot three in Unreal's matinee workflow by positioning skeletal mesh characters, setting up cinematics with camera tracks, keyframes, adding fades, and wiring trigger volumes and Kismet to play sequences.
In this complete Animation in UDK tutorial, we break down everything you need to know about setting up and importing Animations into UDK! We cover the complete animation pipeline with our Thief girl character, import her animations, and even setup a dynamic cut-scene! If you’ve ever wanted to bring your characters and animations to life in UDK, this series is for you!
About the Instructor:
Justin Harrison is a Character and Technical Animator with more than 7 years experience in the game development industry. Currently, he is working for Molten Games in Del Mar, CA on an unannounced title. Previously he has worked for for both Activision and Sony on titles such as The Bourne Conspiracy, Ghostbusters: The Game, as well as Transformers: War for Cybertron to name a few. Justin holds a BFA in Digital Art and Animation from the College for Creative Studies, and has a generalist skill set that ranges from artistic modeling and asset creation, to motion capture and keyframe animation, to technical rigging and character setup.