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An Introduction to Creating Realistic Materials in UE4
Rating: 3.6 out of 5(74 ratings)
1,047 students

An Introduction to Creating Realistic Materials in UE4

Take a comprehensive look at both material networks and the different material types in UE4
Created by3dmotive LLC
Last updated 9/2016
English

What you'll learn

  • Understand Material Networks in UE4
  • Understand the UE4 Material Interface
  • Comprehend Standard Material Types
  • Understand the base PBR Material Overview

Course content

2 sections22 lectures3h 51m total length
  • Download Course Files Here!0:05
  • Course Introduction0:48
  • UE4 Material Interface7:58

    Explore the ue4 material interface and material editor to create and edit materials, navigate the content browser, and adjust properties like translucency, two-sidedness, and volume settings with real-time previews.

  • Material Types5:47
  • PBR Materials Overview9:47

    Explore the fundamentals of physically based rendering (PBR) materials, including metallic and gloss controls, normal maps, and roughness. Learn how reflection diffusion and emissive maps influence realism in UE4.

  • Material Blends9:05
  • Material Domains10:51
  • Shading Model Overview5:10

    Discover shading modules in UE4, focusing on the default material with base color, metallic, specular, roughness, and emissive, and preview ocean, computer screen, skin, and clear coat materials.

  • Building a Computer Screen19:19
  • Refining the Computer Screen Material12:35
  • The Computer Screen Material Continued7:54
  • Polishing the Computer Screen12:32
  • Finalizing the Computer Screen Material11:32

Requirements

  • Unreal Engine 4
  • A standard image manipulation such as Photoshop or Gimp

Description

This Materials in Unreal Engine 4 course will give you a thorough understanding of creating materials inside of the UE4 engine. Starting with the basics and getting to know the interface and understanding the different types of materials is going to be what we discuss in Volume one. We will also look at the types of materials you can create using the engine. We'll have a PBR material overview to learn what physically based materials are.

We'll also cover the material blends and domains and find out the differences between each one. Next up, we'll look at the shading models that we will create during the course. The last part of volume one will be a more intermediate level of creating a computer screen material with different components and even creating a material function. Volume 2 will go over just materials, where we will firstly look at creating a basic skin shader and understand what subsurface scattering is. The second material will be a car material which will use the clear coat model and look at creating material attributes. We will then make an ocean shader and then lastly create a slightly advanced material where we will create a dynamic material there has a weather like function to it with snow, rain and dryness.

(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)

More about the Instructor:

Since graduating university in 2015, Kyle has contributed to multiple small game projects. In addition, during his time at University he contributed as an assistant lecturer while learning and exploring his passion for 3d modeling, sculpting, texturing, and video game design. Currently Kyle is pursuing a Masters in Games Development at University.

Who this course is for:

  • Those interested in learning some of the new Material features within UE4.