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Advanced Texturing / Mesh Painting for Games in Unreal
Rating: 4.5 out of 5(12 ratings)
424 students

Advanced Texturing / Mesh Painting for Games in Unreal

Learn how to paint directly on your game assets in-engine and in real-time with UDK's Mesh Painting tools!
Created by3dmotive LLC
Last updated 4/2017
English
English [Auto],

What you'll learn

  • Learn to use UDK's Mesh Painting tools to paint advanced materials directly onto your game assets
  • Learn to create blend maps and shaders that add to existing materials on your world objects

Course content

3 sections21 lectures3h 37m total length
  • Introduction0:58

    Explore vertex painting to create realistic procedural material blending in Unreal, using vertex color channels to drive material networks, mixed maps, and advanced color alpha blending for transitions.

  • Advanced Mesh Paint Overview4:50

    Explore mesh paint to blend snow and sand using red, green, blue channels and falloff. Use material instances to swap textures and create liquids, wet maps, and aging concrete.

  • Mesh Paint Basics18:29

    Learn mesh paint basics in Unreal: blend textures with vertex channels, paint Virtex channels across meshes, and adjust diffuse and normal map intensity.

  • Adding a Height Map for Better Transitions10:11

    Explore Virtex blending by adding a height map driven alpha transition in unreal materials. Use red and green channels, clamp and divide for falloff, and paint with channels for variation.

  • Mix Maps!17:10

    Create mix maps to blend liquid and hard-surface materials in Unreal, using a splatter map, offset tiling, and noise to break seams.

  • Hard Surface with Blending Snow Material9:11

    Create an advanced Virtex blending material for hard and soft surfaces using parameter nodes, enabling instanced memory efficiency, independent diffuse/normal scale, bump offset, blending controls, and optional soft-surface reflection.

  • Soft Surface and Hard Surface UV Scales7:42

    Set up independent UV scales for hard surface, soft surface diffuse, and soft surface normal map, using scalar parameters and a height map to control parallax effects in Unreal.

  • Transition and Alpha Blending7:00

    Explore transition and alpha blending in Unreal materials by connecting height maps to alpha expressions, adding hard and soft surface spec power controls, and organizing materials for consistent scale-driven blending.

  • Normal Map Intensity Control3:01

    Add normal map intensity controls by masking red and green channels and multiplying by a scalar parameter to scale soft surface normals from zero to three.

  • Vertex Displacement on the Snow4:17

    Enhance snow with vertex displacement in Unreal by offsetting geometry along the z axis using the alpha channel and world normals, controlled by a scalar parameter and an environment map.

  • Environment Map and Color Tint10:54

    Explore integrating an environment map and color tint into soft and hard surface materials, using the texture sample parameter cube, lerp, and static switch controls.

  • Hard Surface with Blending Sand Material6:32

    Create a new material instance constant from the master hard surface to blend sand. Swap in sand textures (color, height, normal) and tune height, normal, and soft surface diffuse.

Requirements

  • Photoshop or a similar image editing software
  • The UDK Game Engine

Description

This tutorial takes an advanced look at UDK’s mesh painting features for game art (often called vertex painting). We’ll go in-depth on how to create several advanced blending materials such as snow icing over stones, puddles that react to light, and cracked and weathered concrete.


About the Instructor:

Ryan Smith is a Technical Artist at Gearbox Software, who specializes in technical art and visual effects. With over 10 years experience working with the Unreal Engine, he is highly proficient with 3D Studio Max, Photoshop, and Zbrush. His specialties also include Shader Authoring, Visual Effects, Technical Art, MAXScript, and Optimizing Workflows.

Who this course is for:

  • Advanced students who have a strong understanding of materials and the UDK game engine