Advanced Texturing / Mesh Painting for Games in Unreal
4.4 (11 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
355 students enrolled

Advanced Texturing / Mesh Painting for Games in Unreal

Learn how to paint directly on your game assets in-engine and in real-time with UDK's Mesh Painting tools!
4.4 (11 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
355 students enrolled
Created by 3dmotive LLC
Last updated 9/2016
English
English [Auto]
Current price: $13.99 Original price: $19.99 Discount: 30% off
5 hours left at this price!
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This course includes
  • 3.5 hours on-demand video
  • 1 article
  • 1 downloadable resource
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
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What you'll learn
  • Learn to use UDK's Mesh Painting tools to paint advanced materials directly onto your game assets
  • Learn to create blend maps and shaders that add to existing materials on your world objects
Requirements
  • Photoshop or a similar image editing software
  • The UDK Game Engine
Description

This tutorial takes an advanced look at UDK’s mesh painting features for game art (often called vertex painting). We’ll go in-depth on how to create several advanced blending materials such as snow icing over stones, puddles that react to light, and cracked and weathered concrete.


About the Instructor:

Ryan Smith is a Technical Artist at Gearbox Software, who specializes in technical art and visual effects. With over 10 years experience working with the Unreal Engine, he is highly proficient with 3D Studio Max, Photoshop, and Zbrush. His specialties also include Shader Authoring, Visual Effects, Technical Art, MAXScript, and Optimizing Workflows.

Who this course is for:
  • Advanced students who have a strong understanding of materials and the UDK game engine
Course content
Expand all 21 lectures 03:37:40
+ Blended materials and Creating Snow
12 lectures 01:40:15
Mesh Paint Basics
18:29
Adding a Height Map for Better Transitions
10:11
Mix Maps!
17:10
Hard Surface with Blending Snow Material
09:11
Soft Surface and Hard Surface UV Scales
07:42
Transition and Alpha Blending
07:00
Normal Map Intensity Control
03:01
Vertex Displacement on the Snow
04:17
Environment Map and Color Tint
10:54
Hard Surface with Blending Sand Material
06:32
+ Creating Liquid Materials
5 lectures 01:14:59
Hard Surface to Liquid Transition Material
25:29
Blending Environment Map Based on Lighting
08:07
Transition Using a Wet Map
19:54
Finishing Touches on the Liquid Material
14:53
+ Adding Believable Cracks and Height to a Surface
4 lectures 42:26
Entropy Painting Material
16:11
Adding Grime Functionality
12:48
Finishing the Entropy Painting Material and Course Wrapup
13:09
Bonus Lecture: Further Learning with 3dmotive
00:18