Advanced Texturing / Mesh Painting for Games in Unreal
What you'll learn
- Learn to use UDK's Mesh Painting tools to paint advanced materials directly onto your game assets
- Learn to create blend maps and shaders that add to existing materials on your world objects
Requirements
- Photoshop or a similar image editing software
- The UDK Game Engine
Description
This tutorial takes an advanced look at UDK’s mesh painting features for game art (often called vertex painting). We’ll go in-depth on how to create several advanced blending materials such as snow icing over stones, puddles that react to light, and cracked and weathered concrete.
About the Instructor:
Ryan Smith is a Technical Artist at Gearbox Software, who specializes in technical art and visual effects. With over 10 years experience working with the Unreal Engine, he is highly proficient with 3D Studio Max, Photoshop, and Zbrush. His specialties also include Shader Authoring, Visual Effects, Technical Art, MAXScript, and Optimizing Workflows.
Who this course is for:
- Advanced students who have a strong understanding of materials and the UDK game engine
Course content
- Preview00:58
- Preview04:50
- 18:29Mesh Paint Basics
- 10:11Adding a Height Map for Better Transitions
- 17:10Mix Maps!
- 09:11Hard Surface with Blending Snow Material
- 07:42Soft Surface and Hard Surface UV Scales
- 07:00Transition and Alpha Blending
- 03:01Normal Map Intensity Control
- 04:17Vertex Displacement on the Snow
- 10:54Environment Map and Color Tint
- 06:32Hard Surface with Blending Sand Material
Instructor
3dmotive is High Quality 3d and Game Art Training by Industry Pros! Whether you are brand new to the world of Game Art, 3d, Architecture or Film - or maybe just interested in brushing up your techniques for intermediate or advanced levels of 3d with a focus on video games, 3dmotive is your one-stop-shop for all your 3d and Game Art related tutorials! Got questions? Interested in a new course topic? Let us know!