
Discover ten common Unity challenges and master features to optimize cameras, manage persistent game objects, optimize assets, load images on the fly, and generate geometry from code.
Discover how to control rendering order in Unity using multiple cameras, depth values, and clear flags to display overlays like UI, HUDs, and mini maps on top of the scene.
Learn how to persist player data and purchases between town and dungeon levels in Unity by using the don't destroy on load approach and the singleton pattern to prevent duplicates.
Learn how to import alpha textures into Unity by using pre-made Photoshop actions to create alpha channels, applying a nondestructive workflow, and using a transparent cutout material for pixel-perfect transparency.
Explore how to use game objects as pivot points and dynamic parents to group, rotate, and broadcast actions to multiple children, including creating helpers and using broadcast messages.
In this course, Alan Thorn takes us through some great tips and tricks you need to know when working with Unity! We'll look at all sorts of handy features inside this powerful Engine to help accelerate your workflow, and really power your work inside of Unity!
(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)
More about the Instructor:
Alan Thorn is a game developer, author and educator with 15 years industry experience. He makes games for PC desktop, Mobile and VR. He founded 'Wax Lyrical Games' and created the award-winning game 'Baron Wittard: Nemesis of Ragnarok', working as designer, programmer and artist. He has written sixteen technical books on game development and presented ten video training courses, covering game-play programming, Unity development, and 3D modelling. He has worked in game development education as a visiting lecturer for the 'National Film and Television School', as a Lead Teacher for 'Uppingham School', and is currently a Senior Lecturer at 'Teesside University' where he helps students develop the skills needed for their ideal role in the games industry.