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10 Killer Tips and Tricks for Unity
Rating: 4.2 out of 5(44 ratings)
939 students

10 Killer Tips and Tricks for Unity

Learn essential tips and tricks you need to know when working with the Unity Game Engine!
Created by3dmotive LLC
Last updated 9/2016
English

What you'll learn

  • Learn some killer tips you need to know when working with Unity!

Course content

3 sections13 lectures1h 47m total length
  • Download Course Files Here!0:06
  • Introduction1:08

    Discover ten common Unity challenges and master features to optimize cameras, manage persistent game objects, optimize assets, load images on the fly, and generate geometry from code.

  • Tip #10 Cameras and Depth10:12

    Discover how to control rendering order in Unity using multiple cameras, depth values, and clear flags to display overlays like UI, HUDs, and mini maps on top of the scene.

  • Tip #9 Singleton Objects and Persistent Data10:03

    Learn how to persist player data and purchases between town and dungeon levels in Unity by using the don't destroy on load approach and the singleton pattern to prevent duplicates.

  • Tip #7 Lists and Arrays12:05

Requirements

  • A free copy of the Unity game engine

Description

In this course, Alan Thorn takes us through some great tips and tricks you need to know when working with Unity! We'll look at all sorts of handy features inside this powerful Engine to help accelerate your workflow, and really power your work inside of Unity!

(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)

More about the Instructor:

Alan Thorn is a game developer, author and educator with 15 years industry experience. He makes games for PC desktop, Mobile and VR. He founded 'Wax Lyrical Games' and created the award-winning game 'Baron Wittard: Nemesis of Ragnarok', working as designer, programmer and artist. He has written sixteen technical books on game development and presented ten video training courses, covering game-play programming, Unity development, and 3D modelling. He has worked in game development education as a visiting lecturer for the 'National Film and Television School', as a Lead Teacher for 'Uppingham School', and is currently a Senior Lecturer at 'Teesside University' where he helps students develop the skills needed for their ideal role in the games industry.

Who this course is for:

  • Beginners or Advanced learners of Unity who are looking for some new tricks to add to their pipeline