
Watch this first to learn muscle anatomy and attachment points for the human figure, using Blender and universal sculpting ideas transferable from ZBrush.
In this lesson, we begin learning how to use Blender for sculpting.
In this lesson we learn how to download the 3D anatomy model and how to use it.
We continue where we left off and learn more about sculpting in Blender.
We learn the proportions for sculpting the human figure. We measure by the sphere of the head instead of by the whole head length.
In this lesson, you'll learn how to sculpt the pectoralis muscle, focusing on its anatomy, shape, and how it connects to the chest and shoulder. We'll cover essential techniques to create realistic muscle definition, ensuring your sculpt captures the natural flow and structure of the pectorals in various poses.
In this lesson, you'll learn how to sculpt the pectoralis muscle, focusing on its anatomy, shape, and how it connects to the chest and shoulder. We'll cover essential techniques to create realistic muscle definition, ensuring your sculpt captures the natural flow and structure of the pectorals in various poses.
In this lesson, you'll learn how to sculpt the pectoralis muscle, focusing on its anatomy, shape, and how it connects to the chest and shoulder. We'll cover essential techniques to create realistic muscle definition, ensuring your sculpt captures the natural flow and structure of the pectorals in various poses.
Sculpting a muscle of the upper arm.
Sculpting the biceps of the arm.
We learn to sculpt the coracobrachialis, which is a muscle that can be seen when the arms are raised.
The deltoid is shaped kind of like shoulder armour. We will learn to sculpt the deltoid.
Part 2 of sculpting the deltoid.
We sculpt the triceps.
We sculpt the teres minor.
We sculpt the teres major. This is an important muscle that we see a lot in different poses.
We sculpt the trapizius
We sculpt the Latisimus Dorsi.
We sculpt the sarratus.
We sculpt under parts of the abs.
We sculpt the external obliques.
Part 2 of the external obliques.
We sculpt the infraspinitus.
We sculpt the rhamboid muscle.
We sculpt the sternocliedomastoid muscle.
We sculpt the brachioradialis muscle.
We sculpt the extensor carpi radialis brevis muscle.
We sculpt the policis muscle.
We sculpt the extensor carpi radialis brevis muscle.
We sculpt the ext digitorum muscle.
We sculpt the ext digi minimi and carp ulnaris muscle.
We sculpt the pronator teres muscle.
We sculpt the flexor carpi radialis muscle.
We continue sculpting the forearm muscles.
We continue sculpting the forearm muscles.
We start sculpting the muscles of the thigh, starting with the sartorius.
We continue to sculpt the muscles of the thigh.
We continue to sculpt the muscles of the thigh.
We continue to sculpt the muscles of the thigh.
We continue to sculpt the muscles of the thigh.
We continue to sculpt the muscles of the thigh.
We continue to sculpt the muscles of the thigh.
We continue to sculpt the muscles of the thigh.
We continue to sculpt the muscles of the thigh.
We continue to sculpt the muscles of the thigh.
We continue to sculpt the muscles of the thigh.
We continue to sculpt the muscles of the thigh.
We continue to sculpt the muscles of the thigh.
We continue to sculpt the muscles of the thigh.
We continue to sculpt the muscles of the thigh.
We continue to sculpt the muscles of the thigh.
We sculpt the muscles of the lower leg.
We continue to sculpt the mucles of the lower leg.
We continue to sculpt the mucles of the lower leg.
We continue to sculpt the mucles of the lower leg.
We continue to sculpt the mucles of the lower leg.
We continue to sculpt the mucles of the lower leg.
We continue to sculpt the mucles of the lower leg.
We continue to sculpt the mucles of the lower leg.
We sculpt the muscles of the face.
We continue to sculpt the muscles of the face.
We continue to sculpt the muscles of the face.
We continue to sculpt the muscles of the face.
We continue to sculpt the muscles of the face.
We continue to sculpt the muscles of the face.
We continue to sculpt the muscles of the face.
We continue to sculpt the muscles of the face.
We continue to sculpt the muscles of the face.
We continue to sculpt the muscles of the face.
We continue to sculpt the muscles of the face.
We continue to sculpt the muscles of the face.
We continue to sculpt the muscles of the face.
We start sculpting the skin for the torso.
We sculpt the neck with skin.
We sculpt the pecks
We sculpt the abs.
We sculpt the back muscles.
We sculpt the deltoids with skin.
We sculpt the arms with skin.
Sculpting the forearms of the male body.
Sculpting more details into the upper body of the male body using Blender.
We start to sculpt the legs.
We finish sculpting the legs.
Sculpting the butt, making sure we add fat where fat builds up.
We sculpt the feet.
Sculpting the details of the big toe
We sculpt the toes.
We sculpt the hands and fingers.
We sculpt the thumb.
We fix and add more details to the body.
We sculpt the basic head.
We sculpt the mouth and eyes.
We sculpt the eyes and ears.
Sculpting the female torso.
Sculpting female legs.
Sculpting the female neck and head.
Sculpting the face details of a female character.
Sculpting the arms and hads.
Sculpting more hand details.
Sculpting the female butt and breasts.
Sculpting more details.
Sculpting more body details.
We sculpt some female hair.
We create a rig so we can pose our character.
We finish setting up the pose for final sculpting of the female figure.
We start to sculpt the female in a pose, no longer using asymmetry.
We add more details.
Adding more details to the knees.
We make it look like the fingers are sinking into the flesh of the breast.
We finish up the female character.
We sculpt her with arm raised and with a leg lifting in the splits.
We learn how to use Daz studio for a pose then export and import into Blender. In this lesson, there is an attached obj you can use.
Adding more details to the sculpt.
Sculpting more muscles and hands
We sculpt the leg muscles.
finishing the sculpt.
We begin sculpting Hellboy.
We continue to work on his face and then body.
Sculpting Hellboy body
Do you want to be a professional 3D artist for video games or movies?
Do you just want to learn to sculpt the human figure?
Do you want to draw people from imagination?
Then you need this course.
Hey, I'm Neil Fontaine, a professional artist with years of experience working in the industry, and I have been teaching human anatomy for artists for over 10 years. What are you going to learn?
In this course we learn to sculpt all the muscles onto the human skeleton. We learn each muscles shape and where the muscle attaches to the bones. Then we sculpt the skin and fat on top of that. In doing this, you learn the human figure like you just cannot learn by drawing.
This will not only set you down the path to being a professional sculptor for doing characters for games and such, but also it will give you the 3D knowledge you need to draw and paint figures like a pro. All the great painters knew how to sculpt.
You will learn how to use Blender, which is a free 3D program and is great for sculpting.
By the end of this course, you will be confident in sculpting or drawing the body in proper proportions. You will be a master at muscles and where they attach. You will be able to sculpt or even draw the human figure from imagination.
You will be sculpting the female figure from primitive shapes like a pro.
We will sculpt a dynamic figure from a classic sculpture, learning how to start with a base Daz Studio model, then importing into Blender and sculpting on it.
We will do a sculpture of Hellboy.
Then as a bonus, we will do a sculpture of Heman as an old man in Zbrush. However, you can sculpt him in Blender if you do not have access to Zbrush.
Just the Heman section or just the Hellboy section is worth the price of the whole course.
Money back guarantee, upheld by Udemy’s high standards.
I designed this 22 hour course for students that want to be a professional character designers or they just want to sculpt or draw the human figure from imagination, so what are you waiting for? Let's get started.