
Learn to build an interior scene from scratch using 3ds Max and Corona renderer, progressing from basics to advanced techniques across 15 chapters.
Understand how to navigate the course in a sequential, practice-driven way, with version guidance for 3ds Max 2021-2022 and Corona Renderer 7 to ensure consistent interior scene visualization.
Explore the customizable 3ds Max UI, including the dark theme and how to load a custom UI scheme, plus panels like the menu, toolbar, viewport, and scene explorer.
Explore viewport navigation in 3ds Max using the mouse and ViewCube to pan, zoom, orbit, and reorient the perspective, orthographic, and other view types.
Explore alternative viewport navigation in 3ds Max using UI buttons and steeringWheels to pan, zoom, and rotate while resetting views. Learn to adjust field of view via per-view preferences.
Toggle solid and wireframe with F3, edges with F4, adjust lighting and materials, and save a maxstart.max startup file for your preferred background and viewport.
Learn how to create and modify objects in 3ds Max using the create and modify panels. Master geometry creation with click-drag techniques and adjust parameters contextually in the modify panel.
Select objects in 3ds Max by using select, move, rotate, and scale modes; master window, crossing, circle, fence, and paint selection with Ctrl and Alt.
Master transformation in 3ds Max, including move, rotate, and scale using the transform gizmo, with orientation conventions, axis constraints, the viewing plane, and essential shortcuts w, e, r.
Learn how the pivot point acts as the center for move, rotate, and scale in 3ds Max, and how to edit it to reposition rotation axis, with a door example.
Explore transformation settings in 3ds Max, switch the transform gizmo across view, world, and local coordinates, and choose among individual pivot point, selection center, and reference coordinate center for objects.
Understand how modifiers in 3ds Max attach to objects via the modify panel’s modifier list and stack, and how non-destructive edits and stack order shape with melt, lattice, and twist.
Learn three object duplication methods in 3ds Max—clone (copy, instance, reference), shift-based duplication, and the array tool—to quickly create multiple objects, with instancing saving memory across many duplicates.
Improve scene management in 3ds Max by using consistent naming conventions, the search by name feature with wildcards, and hide, unhide, and isolation mode to streamline workflows.
Explore the scene explorer in 3ds Max, learn to open, dock, customize its user interface, switch between hierarchy and layer views, manage objects with filters, parent-child relationships, and unparenting.
Learn to manage layers in 3ds Max with the scene explorer, creating and renaming layers, nesting or unnesting, setting the active layer, and using hide, freeze, and delete rules.
Learn to manage objects in 3ds Max with selection sets and grouping, create reusable selection sets, distinguish them from layers, and group, open, explode, attach, and detach nested groups.
Learn how primitive objects differ from editable poly objects in 3ds Max, how to convert between them, and when to use mesh, poly, patch, or NURBS for modeling.
Master polygon-based operations in 3ds Max, using sub-object modes (vertex, edge, faces/polygons), border and element modes, and tools to extrude, attach, and detach polygons.
Explore sub-object basic selection in 3ds Max, using ctrl+a, ctrl+d, and ctrl+i; add or subtract with ctrl/alt, ignore backfacing, region tools, and use by-angle thresholds to grow or shrink.
Master ring and loop selection in 3ds Max edge sub-object mode for efficient edits and UV seam definition. Use UI buttons and Ctrl/Alt/Shift modifiers to create, extend, and subtract selections.
Explore advanced sub-object selection in 3ds Max, including selection conversion with Ctrl, per-view display options, and preview selection modes to speed up interior scene modeling.
Explore surface normal directions and backface culling in 3ds Max, identify flipped normals, and fix them with flip or the normal modifier to unify outward faces for clean exports.
Master edge modeling in 3ds Max by using connect, create, and chamfer on editable poly edges, adjust edge loops with settings, and clean topology with remove.
Master four edge-adding techniques in 3ds Max—cut, slice plane, quick-slice, and paint-connect—to enhance editable poly models, with tips on tool modes, splitting, and geometry integrity.
Master surface smooth shading in 3ds Max by applying smoothing groups and edge hardness to control smooth or faceted results on low polygon objects.
Cap holes in border mode to close openings and repair topology. Extrude border edges with shift+move to add polygons while maintaining smooth surfaces via smoothing groups.
Use the bridge command to connect two borders or holes by creating geometry. Apply it in border, polygon, or edge sub-object modes and adjust segments, taper, bias, smooth, and twist.
Learn polygon modeling in 3ds Max using extrude, inset, and bevel to shape interior geometry with precise height and frame controls.
Set and manage 3ds Max measurement units to ensure consistent object dimensions, using system unit setup and display units, and learn merging files with automatic unit conversion.
Master scale modes in 3ds Max by cycling with the R key through uniform, non-uniform, and squash modes, understanding axis behavior and when to apply sub-object scaling.
Reset the object's transformation in 3ds Max to set scale to 100% without changing size, using the Reset XForm utility and collapse or convert to editable poly while preserving modifiers.
Learn to resize objects precisely in 3ds Max by setting axis size with the transform toolbox and verifying with measure tools; compare resizing primitives vs editable poly and reset behavior.
Explore snapping in 3ds Max, focusing on positional and rotational modes. Compare 2D, 2.5D, and 3D snapping, use vertex targets, and adjust grid and snap settings for precise modeling.
Learn to use smart extrude in 3ds Max 2021 and later to extrude polygons with automatic topology cleanup on editable poly objects, with shift dragging and vertex snapping.
Master four techniques to align objects in 3ds Max: align tool, normal align, auto-grid, and select and place, using pivot points, surface references, and current vs target objects.
Model a picture frame in 3ds Max with centimeter units, set black edges and light grey surfaces, apply a roughness one material, and chamfer the final picture frame 01.
Model a coffee table in 3ds max for a scene, using the Otto with dimensions 75 cm by 150 cm by 30 cm, including 16 cm thickness and chamfered edges.
Learn to model TV shelves in 3ds max using editable poly, detach and merge parts, add shell thickness, apply chamfer, and create minimalist cabinet doors with precise snapping and mirroring.
Model a TV in 3ds Max by creating a box and setting dimensions: width 145 cm, height 80 cm, and thickness 2.5 cm. Convert to editable poly and apply inset, extrude, bevel, and chamfer, then name the object TV and save.
Model room in 3ds Max with backface culling and flipped normals, detach into ceiling, wall, and floor, and create a diamond ceiling pattern using topology, bevel, extrude, with Corona renderer.
Model the door in 3ds Max by detaching it from the wall. Create a door frame as a clone and apply shell and chamfer modifiers.
Model a window in 3ds Max by creating the frame and glass with polygon edits, extrusions, shells, and chamfers to build a complete window assembly.
Learn how splines in 3ds Max serve as base objects, convert primitives to editable splines, edit vertices, segments, and handles, and render them by wrapping with geometry along the spline.
Learn line object creation in 3ds Max and differentiate corner, smooth, Bezier, and Bezier corner vertices. Use alt-drag and grid snapping to craft shapes like a heart, with backspace for undo.
Practice creating line-based shapes in 3ds Max using the line tool, with shift for straight segments and alt for bezier handles, tracing a reference image.
Explore four techniques—refine, insert, delete, and connect—for adding or removing vertices and segments in spline objects, demonstrated on a donut using vertex, segment, and spline sub-object modes.
Master spline modification in 3ds Max by applying fillet, chamfer, and outline to editable splines, using vertex and spline sub-object modes, keyboard input, and dragging techniques.
Discover how boolean operations on editable splines in 3ds Max create complex shapes with union, subtraction, and intersection. Learn to attach, detach, close splines, and manage local versus world coordinates.
Learn three methods to create complex shapes by combining splines: cross-insert, weld, and trim, including how to manage distance thresholds, vertex mode, and fixing double vertices.
Discover how the extrude modifier adds depth to splines to create 3D geometries, with a star example, and learn about segments, cap start/end, morph/grid, smoothing, and nested splines forming holes.
Create 3D objects by revolving a profile spline with the lathe modifier in 3ds Max, mastering axis positioning, caps, closed splines, and degrees for clean geometry.
Learn to create curtains in a 3ds Max interior scene by adjusting ceiling and window positions, isolating objects, shaping curtains with a spline, extruding, and applying turbo smooth.
Use a reference image in 3ds max to guide interior modeling, align a plane with the correct aspect ratio, adjust texture and material settings, and employ see-through and freezing techniques.
Model the Bow floor lamp in 3ds Max using swift loop to create the foot, base rod, and lamp arm as an editable poly with auto smooth.
Model the bow floor lamp arm from a spline, convert to editable poly, and shape the lamp head with lathe and sphere, then assemble for easy reuse.
Create a tileable 3D pattern in 3ds Max by modeling a square plane with a reference image, refining materials, shaping splines, extruding, and using array to achieve seamless repetition.
Create a tv backdrop in 3ds max by modeling a wall box, extruding panels, and attaching tileable patterns via merge with a regular expression to apply symmetry.
Model the Echasse vase in 3ds max using lathe and shell modifiers, matching a dark blue reference image, and refine with editable poly, symmetry, chamfer, and precise interpolation.
Fix the floor, create the plinth and crown molding with bevel profile and editable spline, then add downlights, align them on the ceiling, and apply the default grey material.
Model the Beolab 1 loudspeaker in 3ds Max, building the foot with a lathe, adding chamfers and caps, then forming the top and inner parts.
Place and align furniture in the main room by merging shelves and the TV in 3ds max using import-merge, align, and 3d snapping. Rotate to 90 degrees and center items.
Master the basics of subdivision modeling in 3ds Max, turning geometry into smooth surfaces via turbo smooth, mesh smooth, or open subdiv, using NURMS and edge proximity to sharpen corners.
Learn to default to quad polygons in subdivision modeling, use non-quad polygons only on flat surfaces, and add buffer polygons around them to avoid dents under turbo smooth.
Explore subdivision modeling by avoiding extreme concave polygons and favoring n-gons. Slice and buffer concave areas, convert to quads, and use simple cuts to ensure smooth subdivision.
Architectural visualization is the skill needed in every architecture and real estate development business. Why? Because architects need them to present their designs and real estate developers need them to make the sale. The demand is very high yet not many people are willing to master it; thinking it's complicated stuff to master. Well not anymore! This course will teach you effectively how to create beautiful 3D architectural visualization using 3ds Max and Corona Renderer with just a fraction of the time usually needed. Not years. Not months. In only 4 days (based on real offline-class experience) you'll master the knowledge to create stunning 3D renderings and become a fully job-ready person in the industry. Or if you are like me, create your own 3D visualization firm and make a lot of money from it!
This course is designed for a complete beginner so no prior experience is needed. On the other hand, seasoned 3ds Max users can benefit from this course as we'll be covering advanced topics also in this course.
Besides lifetime access to professional-quality lesson videos, you'll also get all of the project's files including 3ds Max files, texture images, and Photoshop composition files.
There is ZERO RISK in taking this course. If you are not satisfied with the course, you can get a full 100% refund from Udemy. So, why wait? JOIN NOW! And take your first step in becoming a professional 3D artist or 3D entrepreneur!