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3d Texturing with Substance Designer and Substance Painter
Rating: 3.7 out of 5(32 ratings)
402 students
Created by3dmotive LLC
Last updated 9/2016
English

What you'll learn

  • Learn to create your own materials and dynamic textures using both Substance Painter and Substance Designer

Course content

2 sections11 lectures1h 56m total length
  • Course Promo and Intro0:53
  • Introduction to Substance Designer15:33

    Learn to set up Substance Designer workflows to create metal and leather textures for a suitcase using PBR, export diffuse, normal, specular, and gloss maps, and preview in Marmoset.

  • Making a Basic Metal Material18:41
  • Refining the Metal Material9:16
  • Making a Leather Material14:34

Requirements

  • Allegorithmic's Substance Designer and Substance Painter
  • Marmoset Toolbag

Description

In this course, Emiel Sleegers is going to be walking you through the process of texturing a suitcase asset using both Substance Designer and Substance Painter. For starters, he will show how to setup your scene properly in both Marmoset and Substance Designer, and from there will be using a combination of both Substance Designer and Substance Painter to to create the material and fine details of the texture before taking the final result back into Marmoset where everything will be rendered. If you've ever been curious about the power of these new software tools, look no further!

(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)

More about the Instructor:

Emiel Sleegers is a self-taught 3d artist currently residing in the Netherlands. He's been teaching himself 3D art for the past 3-4 years, and has worked as a freelance artist on numerous unannounced projects. He's a lover of all things 3d and enjoys sharing the knowledge he has obtained with others eager to learn.

Who this course is for:

  • Beginner to Intermediate 3d artists looking to improve their texturing and materials pipeline with these new tools