
Learn to create a suitcase texture using Substance Designer and Substance Painter by building metal and leather materials, adding details like scratches, and combining them into a final texture.
Learn to set up Substance Designer workflows to create metal and leather textures for a suitcase using PBR, export diffuse, normal, specular, and gloss maps, and preview in Marmoset.
Craft a basic metal material by building a dark diffuse, bright gloss and specular, layering noise textures, and adding ambient occlusion, curvature, and a generated normal map for realistic detail.
Refine a metal material in Substance Designer and Painter by configuring specular and gloss maps, adjusting base metal color, noise, and grunge, duplicating nodes, and exporting a realistic PBR texture.
Create a realistic leather material in Substance Designer by sourcing textures, blending layers with multiply modes, and tuning diffuse, specular, gloss, normal, and ambient occlusion maps for a final render.
Explore 3d texturing using Substance Designer and Substance Painter by adding etched images and integrating them with metal and leather materials to create the final texture.
Explore creating a final suitcase texture by composing leather and metal materials in Substance Designer and Substance Painter, using color maps, normal maps, and multi-material blends.
Apply real-time 3D textures in Substance Painter, painting wear and damage on leather with brushes and layers, using 2D and 3D views to refine details.
Finish the final texture by generating curvature maps, applying scratches and masks, and exporting all channels in Substance Designer and Substance Painter to polish color, normal, and specular details.
Learn to refine metals and leather textures in Substance Designer and Painter, adjusting levels, specular maps, and scratches to create a cohesive final texture for presentation.
In this course, Emiel Sleegers is going to be walking you through the process of texturing a suitcase asset using both Substance Designer and Substance Painter. For starters, he will show how to setup your scene properly in both Marmoset and Substance Designer, and from there will be using a combination of both Substance Designer and Substance Painter to to create the material and fine details of the texture before taking the final result back into Marmoset where everything will be rendered. If you've ever been curious about the power of these new software tools, look no further!
(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)
More about the Instructor:
Emiel Sleegers is a self-taught 3d artist currently residing in the Netherlands. He's been teaching himself 3D art for the past 3-4 years, and has worked as a freelance artist on numerous unannounced projects. He's a lover of all things 3d and enjoys sharing the knowledge he has obtained with others eager to learn.