
Acquaint yourself with Maya navigation, viewport controls, and essential panels. Practice moving, rotating, and scaling objects, use snapping and freeze transforms, and explore the Attribute Editor and Channel Box.
Create text for 3D text animation in Autodesk Maya, mastering basic to advanced type animation while avoiding common pitfalls, and frame with the resolution gate for square Instagram formats.
Modify 3d text in Maya by adjusting curve resolution, extrusion, bevel, and density, using definable type and Mash for procedural animation while avoiding holes in geometry.
Animate text in Maya using the built-in type tool, rotating letters on the Y axis and keying for a 2-second, 24 fps spin with cascading delays and translate Y bounce.
Prepare text for Maya mash by separating each letter into its own geometry and using a Python script to offset pivots for per-letter animation.
Learn to fix pivot behavior in Maya for Mash by freezing transformations, centering pivots, and using group offsets to rotate text around points rather than the world space origin (0,0,0).
Set up a mash network in Maya using instances or meshes, assign unique IDs to each letter via the reproach tab, and add letters with middle-mouse drag to explore distribution.
Learn to animate text in Maya with Mash, using offset for dynamic, on-the-fly control. Explore the signal node and strength maps to drive procedural animation.
Animate 3D text in Maya with Mash offset translation to punch letters toward the camera, add rotation, overshoot, and a spring-based settle using fall off objects and dampening.
Learn to stack MASH offsets in Maya to animate 3D text by independently driving scale, translate, and rotation with springs, falloff objects, and multiple offsets for dynamic, staggered effects.
Master MASH in Maya to animate letters by duplicating networks, adjusting offset, translate, scale, and rotation for each word, with dampening and fall off controls.
Learn to tweak a Maya MASH animation by separating scale with an offset and falloff, adjust keyframes for spring rotation, and use a lattice to refine form.
Bake the animation to an alembic cache to lock motion and enable fast scrubbing, ensuring the viewport matches the render before moving into lighting and rendering.
Apply Arnold standard surface shader and light the Maya text with a sky dome HDRI and directional lights to create realistic reflections and shadows, while color-matching with Photoshop.
Configure Maya render by selecting the appropriate camera, framing, focal length, and output format; adjust samples and lighting to reduce noise and ensure alpha channel for After Effects.
Export Maya 3D text as an image sequence into After Effects, build a composition with a background and shadow, then apply color correction and render with optional motion blur.
Align objects quickly in Maya using the align tool, choosing inside or outside the edge to snap to the desired edge without moving the center point.
Distribute four text objects evenly by using Maya's align objects tool and the distribute option. Adjust the gap by moving the endpoints and redistributing until you reach the desired spacing.
Build a looping blob in Autodesk Maya by applying a 3D volume noise texture to a sphere's normals, animating via a motion path, and refining keyframes for seamless looping.
Rotate the nerve circle with keyframes at 120. Add Arnold standard surface with blood preset, Skydome light with high heaven image, and Cat Clark subdivision for silhouette and subsurface scattering.
Enhance subsurface scattering by adjusting lighting and material properties in Maya: increase spotlight intensity and radius, tweak subsurface scale and color, and soften reflections to achieve liquid look.
Create a render cam and attach it to a motion path using a locator, keyframing a looping, handheld-style animation along a curve in Maya.
Learn to create text in Maya, duplicate and separate each letter into its own mesh, and apply a texture deformer driven by a path to achieve per-letter animation.
Control Maya final renders by preventing specular highlights, enabling depth of field, and boosting Arnold sampling and denoising; export an image sequence and composite in After Effects at 24 fps.
Welcome to one of the most fundamental tools for a motion graphics artist: animating type.
No experience is needed to take this course and by the end of it you will be able to create, manipulate, and animate rendered type.
We start with the basics of creating text in Autodesk Maya and use the built-in animation tools for type that is great for beginners.
If you're a more advanced user or a beginner that feels comfortable after the initial animation lesson, we dive deeper in to the most advanced method of animating type in Maya with a relatively new toolset called MASH, which is Maya's motion graphics toolset.
The only trouble is there's one big obstacle you have to overcome to use MASH with type and I will show you how to overcome it.
I also give you a Python script I wrote that I show you how to run it in Maya with the push of a button to overcome this otherwise frustrating obstacle to using MASH with type.
We will finish the course by lighting and rendering our images out of Maya and do the final color correction and compiling into a movie file in Adobe After Effects.
I'm really excited to share these techniques with, see you in the course!
What will you learn?
Create and control text in 3D
Animate a simple text animation
Animate an advanced text animation
Understand the obstacles facing text animation in Maya and overcome them
Light and render your scene
Learn by doing real world projects!
Throughout this entire course, you'll be working on text animation with a phrase of your choosing, or follow along with my phrase "Keep Creating!"
What do you get when you enroll?
3+ hours of easy-to-follow tutorials
Downloadable project files for every step of the course
Python script that will save you hours of work
Premium support to help you as you take the course
Why learn from me?
Lucas Ridley is a professional 3D animator who has worked on Hollywood films such as Steven Spielberg's Ready Player One. His students love him, and we're sure you're going to enjoy this class.
Lucas breaks down the most complicated steps of animating in Autodesk Maya, so that you can easily start animating on your own!
My 30-day 100% money-back guarantee!
We want you to be happy. If there's any reason you aren't enjoying the course, and getting what you expected, we'll refund your money.
I can't wait to see you in the course!
Cheers,
Lucas