
These references are used in the blender scene.
These references are used as guides.
These references are referred to in "Shaping the Leg" lesson.
This video briefly explains the difference when adding modifiers from Blender version 3.6 to 4.0.
Add the sail to the Spinosaurus in Blender by selecting faces, insetting and extruding, then adjust topology with local/global modes and align vertices to the silhouette.
In Blender, form the spinosaurus head by refining the neck, extruding and shaping the jaw, using a mouth reference, and aligning the eyes with edge loops for a closed-mouth shape.
Shape the horns on the Spinosaurus and refine the skull topology using edge loops, knife tool, and extrusion. Align with the mouth reference, mirror the geometry, and adjust the jaw.
Form the jaw with clean topology that flows around the spinosaurus skull, using edge loops, vertex editing, and selective edge deletions to prepare for subdivision and sculpting.
Dissolve problematic edges and refine edge loops, use the knife to convert triangles into quads, and improve topology and edge flow for clean subdivision.
Shape the Spinosaurus body by sculpting in sculpt mode with the grab tool, using wireframe and a mirrored mesh with clipping, then refine the torso with loops.
Extrude and position the hip in Blender, aligning faces with the hip bone to form the leg. Use circle select, edge snapping, and smoothing to refine the geometry.
Use a leg reference image to align the Spinosaurus leg in Blender, adjust the 3D cursor and pivot point, and refine the kneecaps before extruding and shaping.
Create and refine the inside toe for the Spinosaurus by recreating it to match the bones, and shaping with extrusion, edges, and proportional editing for a bake-ready result.
Model the outer toe for the Spinosaurus, rename the inner toe, add edge loops, scale and shape the nail with proportional editing, and prepare for joining geometry.
Add knuckles for the outer, middle, and inner toes by selecting faces, using edge slide, insetting, and scaling on the X while lifting on Z with subdivision.
Adjust and align the Spinosaurus toe geometry by resizing the middle toe, refining the nail, and positioning the toes using edit mode, proportional editing, and 3D cursor techniques.
Join the toe geometry in blender, delete back faces, and refine toe length by moving vertices with the 3d cursor and z-scale. Preview with subdivision modifier to ensure clean edges.
Create and refine a Spinosaurus foot in Blender by extruding, flattening, and shaping the heel, adding loops for support, switching between edit and sculpt modes, and detailing the toes.
Optimize the toes by refining edge loops and removing unnecessary edges, while preserving form with subdivision. Learn practical topology cleanup and mirroring to reduce polycount and memory.
Add a dewclaw by reusing an existing toe, align and attach it to the foot, adjust the knuckle and nail, and merge the geometry for a seamless connection.
Learn to join body and foot geometry in a Blender workflow by refining topology, deleting edges and verts, extruding, bridging, and smoothing for a clean Spinosaurus model.
Shape the spinosaurus leg in Blender using a reference silhouette to position the kneecap and foot. Sculpt with proportional editing, inflate and smooth, and refine topology with edge loops.
Learn to model Spinosaurus fingers in Blender by building finger joints from a leg reference, extruding to joints, adding nails, and shaping skin overlap for accurate anatomy.
Join the finger geometry for the spinosaurus hand in blender, align joints with wireframe reference, and adjust origins and scales to fit the hand's front view.
In Blender, create and refine finger knuckles for the Spinosaurus by adjusting edges, inset faces, smoothing vertices with proportional editing, and sealing seams to fatten the finger.
Join the hand to the body in Blender by building topology, extruding the shoulder, and refining with loop tools, grid fill, and sculpt mode for a seamless arm.
Add a nostril to the spinosaurus skull in blender by adding edges, using loop tools and insets, and refining topology with proportional editing and sculpt mode.
Learn to model webbed feet and fingers in Blender by selecting faces, inset, deleting and filling topology, dissolving triangles, and smoothing verts for clean shading.
Create the Spinosaurus mouth interior in Blender by adjusting the mouth controller and jaw, sculpting with masking and inflate brush, and refining edge loops to fit reference images.
Add the tongue in blender for a Spinosaurus by following jaw references, using inset and extrude, smoothing, and topology tweaks for a natural, connected mouth.
Form the spinosaurus ear in Blender using edit mode, insets, flattening, rotations, topology tweaks, and sculpt mode refinements for a higher-resolution ear.
Shape the Spinosaurus jaw by sculpting with the hook modifier, adjusting vertex weights, and mirroring topology to align the top and bottom jaws.
Direct nose traffic by cleaning the front topology in Blender, using x dissolve, knife cuts, and join with J, then sculpt and smooth to achieve a rounded nose area.
Optimize the mesh topology in Blender by removing unnecessary edge loops while preserving detail around the mouth and snout, preparing a spinosaurus model for final render or game engine.
Learn to separate geometry, mirror and join a leg to the body in Blender, using mark sharp, apply mirror, and merge by distance to fix topology.
Join my immersive online course designed to help you create a stunningly realistic 3D model of the Spinosaurus dinosaur. You'll explore advanced modeling techniques, learn to analyze anatomical features, and gain confidence in your 3D artistry!
Here’s what you can expect:
Key Concepts Covered:
Fundamentals of 3D Modeling
Master basic techniques in Blender
Understand the Subdivision modifier workflow
Anatomy and Proportions
Study the Spinosaurus anatomy in detail
Analyze reference materials for accurate modeling
Capture essential features:
Distinctive sail
Long snout
Limb structure
Edge Flow and Topology
Learn about optimizing models for animation
Maintain clean polygon distribution
Create efficient edge loops
Refine shapes through expert mesh editing
Timelapse Features
Follow along easily with timelapsed sections
Focus on key steps without redundancy
Let's Start Creating!
Transform your skills and emerge as a skilled 3D artist
Create your own breathtakingly realistic Spinosaurus model
Additional Offers
Part 2 available on my website - view my profile to get access!
FREE modeling course on the Onchopristis saw shark (exclusive to my website)!
Important Note
Support Authenticity: Purchase exclusively on Udemy to support creators. Buying elsewhere is illegal and undermines the hard work of artists everywhere. So please respect my efforts, plus I am here to help you!
Enroll today and unlock your creative potential! See you in the course!