
These references are used in the blender scene.
These references are used as guides.
These references are referred to in "Shaping the Leg" lesson.
This video briefly explains the difference when adding modifiers from Blender version 3.6 to 4.0.
Add the sail to the Spinosaurus in Blender by selecting faces, insetting and extruding, then adjust topology with local/global modes and align vertices to the silhouette.
Form the jaw with clean topology that flows around the spinosaurus skull, using edge loops, vertex editing, and selective edge deletions to prepare for subdivision and sculpting.
Dissolve problematic edges and refine edge loops, use the knife to convert triangles into quads, and improve topology and edge flow for clean subdivision.
Shape the Spinosaurus body by sculpting in sculpt mode with the grab tool, using wireframe and a mirrored mesh with clipping, then refine the torso with loops.
Extrude and position the hip in Blender, aligning faces with the hip bone to form the leg. Use circle select, edge snapping, and smoothing to refine the geometry.
Create and refine the inside toe for the Spinosaurus by recreating it to match the bones, and shaping with extrusion, edges, and proportional editing for a bake-ready result.
Add knuckles for the outer, middle, and inner toes by selecting faces, using edge slide, insetting, and scaling on the X while lifting on Z with subdivision.
Join the toe geometry in blender, delete back faces, and refine toe length by moving vertices with the 3d cursor and z-scale. Preview with subdivision modifier to ensure clean edges.
Optimize the toes by refining edge loops and removing unnecessary edges, while preserving form with subdivision. Learn practical topology cleanup and mirroring to reduce polycount and memory.
Add a dewclaw by reusing an existing toe, align and attach it to the foot, adjust the knuckle and nail, and merge the geometry for a seamless connection.
Shape the spinosaurus leg in Blender using a reference silhouette to position the kneecap and foot. Sculpt with proportional editing, inflate and smooth, and refine topology with edge loops.
Learn to model Spinosaurus fingers in Blender by building finger joints from a leg reference, extruding to joints, adding nails, and shaping skin overlap for accurate anatomy.
Join the hand to the body in Blender by building topology, extruding the shoulder, and refining with loop tools, grid fill, and sculpt mode for a seamless arm.
Add a nostril to the spinosaurus skull in blender by adding edges, using loop tools and insets, and refining topology with proportional editing and sculpt mode.
Add the tongue in blender for a Spinosaurus by following jaw references, using inset and extrude, smoothing, and topology tweaks for a natural, connected mouth.
Form the spinosaurus ear in Blender using edit mode, insets, flattening, rotations, topology tweaks, and sculpt mode refinements for a higher-resolution ear.
Direct nose traffic by cleaning the front topology in Blender, using x dissolve, knife cuts, and join with J, then sculpt and smooth to achieve a rounded nose area.
Optimize the mesh topology in Blender by removing unnecessary edge loops while preserving detail around the mouth and snout, preparing a spinosaurus model for final render or game engine.
Learn to separate geometry, mirror and join a leg to the body in Blender, using mark sharp, apply mirror, and merge by distance to fix topology.
Join my immersive online course designed to help you create a stunningly realistic 3D model of the Spinosaurus dinosaur. You'll explore advanced modeling techniques, learn to analyze anatomical features, and gain confidence in your 3D artistry!
Here’s what you can expect:
Key Concepts Covered:
Fundamentals of 3D Modeling
Master basic techniques in Blender
Understand the Subdivision modifier workflow
Anatomy and Proportions
Study the Spinosaurus anatomy in detail
Analyze reference materials for accurate modeling
Capture essential features:
Distinctive sail
Long snout
Limb structure
Edge Flow and Topology
Learn about optimizing models for animation
Maintain clean polygon distribution
Create efficient edge loops
Refine shapes through expert mesh editing
Timelapse Features
Follow along easily with timelapsed sections
Focus on key steps without redundancy
Let's Start Creating!
Transform your skills and emerge as a skilled 3D artist
Create your own breathtakingly realistic Spinosaurus model
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